Getting this for sure. Glad to see you updating all your resources to support qbcore!
Took a look at the preview and it looks really well done. Would be cool to see a variation were not every delivery you hand to npc. Would be nice to be able to leave the package on the porch or in front of their door!
+ Peds/Objects synchronization has been introduced: • Orders have been split, from now on each order is assigned to a specific player. When all orders are taken by other players, the next people starting work will receive information about waiting for new orders. • All peds have received synchronization (everyone can see them), when we return the package everyone can see the ped animation and an inscription above the head saying thank you for the package. • A system for removing peds, vehicles has been added, and orders executed when a given player leaves the server.
+ 90 new places have been added where the package can be delivered.
+ Added the ability to enable/disable the requirement to have a job “from the database” to start work. When the requirement is true, people without jobs cannot see the blip, which reduces msec CPU usage.
✎ The notifications in the standard code have been changed to ‘mythic_notify’ because standard pNotify is no longer functioning properly and is not receiving file updates.
+ Added the ability to enable/disable the option to change into different clothes when starting work.
From now on, the script needs to be enabled on the server OneSync Legacy/Infinity.
✎ The QBCore version of courier has been fixed and adapted to the latest release.