[PAID] Advanced Properties System [UPDATED]


Description

WaveProperties is an amazing ESX & QBCore ready resource, allowing you to create properties including garages.With WaveProperties your players can manage anything imaginable.:heart: ( see video ) Every features is configurable and can be adapted to all your tastes!
I highly recommmand you to read available features ^^


Showcase

Watch the new new update showcase
Watch the Old Showcase !


Tebex

WaveResources | Home (tebex.io) - 30€


Features

  • resmon : 0.0ms Closed, 0.3ms opened
  • Property Creator
    • Set up Name,Price, Max number of owners
    • *Set garage limited vehicle spots
    • *~40 ready Interiors ( shells, IPls, default GTA )
    • Store money, items, weapons ( or use your own system )
    • Save, Equip your outfits ( or use your own system )
    • You can add your own properties shells, ipls or locations !
  • Garage System
    • GTA:O style, using scaleforms to display stats & upgrades
    • Upgrades are saved
    • Configure if they keep damages or not
    • Enable/Disable Storage of stolen or NPC vehicles
    • Enable or not vehicle trackers
    • You can add your own garages shells, ipls or locations !
  • Keys System
    • Give and Delete Keys that you gave
    • Manage tenants accesses ( Garage,Storage,Dressing)
    • If they have the key, they can have access to your saved datas ( if you allowed them )
  • Furnitures System
    • *You can buy furnishs and place them where you want in the property
    • You can add your own objects hashes, already +100 ready
  • Properties System
    • Visit Properties & Garages before buy
    • Rent the property, you pay each day lower amount but limited permisisons
    • Resell properties with taxes
    • Purchase Properties
    • You can ring the doorbell
  • Others
    • Set max number of properties a player can purchase
    • You can use a job OR whitelist players to create, edit, or delete properties
    • Money can go in job society money if enabled
    • Refresh & Save Properties Commands
    • Anti-Glitchs ( no duplication )
    • Nice Blips ( shows you if you own or if the property is for sale )
    • *Customizable Notifications & Markers
    • built-in RageUI edited
    • Multiples Languages supported
    • ESX & QBUS Ready
  • And more…

Config Example

waveProperties = {
    MenuColor = {R = 0, G = 0, B = 0},
    frameWork = 'ESX', -- ESX  / QBCORE  ||| VRP not supported yet
    getSharedObject = "esx:getSharedObject", --may be QBCore:GetObject too
    Language = "EN", --FR/EN/DE/ES
    OpenKey = "INSERT", -- https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/keyboard/
    Currency = "$",
    getSkinEvent = 'skinchanger:getSkin',
    setClothesEvent = "skinchanger:loadClothes",
    enableJobSystem = true,
    jobName = "realestateagent",
    enableSocietyMoney = true,
    giveSocietyMoneyFunc = function(money) --server side function, argument money type int
    end,
    removeSocietyMoneyFunc = function(money) --server side function, argument money type int
    end,
    InteriorList = { --you can include shell & other interiors objects

        -- 3 types: shell = streamed textures, ipl = ipl, position = default gta map
        [1] = {type = "shell",label = "Trevor",name = "shell_trevor",offset = vector3(0.17, -3.51, -1.39)},
        [2] = {type = "shell",label = "v16 mid",name = "shell_v16mid",offset = vector3(1.37, -14.0, -1.0)},
        [3] = {type = "shell",label = "Lester",name = "shell_lester",offset = vector3(-1.58, -5.84, -1.36)},
        [4] = {type = "shell",label = "Ranch",name = "shell_ranch",offset = vector3(-0.741, -9.142, -2.41)},
        [5] = {type = "shell",label = "Trailer",name = "shell_trailer",offset = vector3(-1.4, -1.7, -1.0)},
        [6] = {type = "shell",label = "v16 Low",name = "shell_v16low",offset = vector3(4.6, -5.7, -2.0)},
        [7] = {type = "shell",label = "High End",name = "shell_highend",offset = vector3(-22.0, -0.4, 6.0)},
        [8] = {type = "shell",label = "High End v2",name = "shell_highendv2",offset = vector3(-10.0, 0.87, 1.0)},
        [9] = {type = "shell",label = "Michael",name = "shell_michael",offset = vector3(-8.7, 5.571, -4.92)},

        --ipl
        [10] = {type = "ipl",label = "Modern 1 Apartment",name = "apa_v_mp_h_01_a",position = vector3(-786.8663, 315.7642, 217.6385), offset = vector3(0.0,0.0,0.0)},
        [11] = {type = "ipl",label = "Modern 2 Apartment",name = "apa_v_mp_h_01_c",position = vector3(-786.9563, 315.6229, 187.9136), offset = vector3(0.0,0.0,0.0)},
        [12] = {type = "ipl",label = "Modern 3 Apartment",name = "apa_v_mp_h_01_b",position = vector3(-774.0126, 342.0428, 196.6864), offset = vector3(0.0,0.0,0.0)},
        [13] = {type = "ipl",label = "Mody 1 Apartment",name = "apa_v_mp_h_02_a",position = vector3(-787.0749, 315.8198, 217.6386), offset = vector3(0.0,0.0,0.0)},
        [14] = {type = "ipl",label = "Mody 2 Apartment",name = "apa_v_mp_h_02_c",position = vector3(-786.8195, 315.5634, 187.9137), offset = vector3(0.0,0.0,0.0)},
        [15] = {type = "ipl",label = "Mody 3 Apartment",name = "apa_v_mp_h_02_b",position = vector3(-774.1382, 342.0316, 196.6864), offset = vector3(0.0,0.0,0.0)},
        [16] = {type = "ipl",label = "Vibrant 1 Apartment",name = "apa_v_mp_h_03_a",position = vector3(-786.6245, 315.6175, 217.6385), offset = vector3(0.0,0.0,0.0)},
        [17] = {type = "ipl",label = "Vibrant 2 Apartment",name = "apa_v_mp_h_03_c",position = vector3(-786.9584, 315.7974, 187.9135), offset = vector3(0.0,0.0,0.0)},
        [18] = {type = "ipl",label = "Vibrant 3 Apartment",name = "apa_v_mp_h_03_b",position = vector3(-774.0223, 342.1718, 196.6863), offset = vector3(0.0,0.0,0.0)},
        [19] = {type = "ipl",label = "Sharp 1 Apartment",name = "apa_v_mp_h_04_a",position = vector3(-787.0902, 315.7039, 217.6384), offset = vector3(0.0,0.0,0.0)},
        [20] = {type = "ipl",label = "Sharp 2 Apartment",name = "apa_v_mp_h_04_c",position = vector3(-787.0155, 315.7071, 187.9135), offset = vector3(0.0,0.0,0.0)},
        [21] = {type = "ipl",label = "Sharp 3 Apartment",name = "apa_v_mp_h_04_b",position = vector3(-773.8976, 342.1525, 196.6863), offset = vector3(0.0,0.0,0.0)},
        [22] = {type = "ipl",label = "Monochrome 1 Apartment",name = "apa_v_mp_h_05_a",position = vector3(-786.9887, 315.7393, 217.6386), offset = vector3(0.0,0.0,0.0)},
        [23] = {type = "ipl",label = "Monochrome 2 Apartment",name = "apa_v_mp_h_05_c",position = vector3(-786.8809, 315.6634, 187.9136), offset = vector3(0.0,0.0,0.0)},
        [24] = {type = "ipl",label = "Monochrome 3 Apartment",name = "apa_v_mp_h_05_b",position = vector3(-774.0675, 342.0773, 196.6864), offset = vector3(0.0,0.0,0.0)},
        [25] = {type = "ipl",label = "Seductive 1 Apartment",name = "apa_v_mp_h_06_a",position = vector3(-787.1423, 315.6943, 217.6384), offset = vector3(0.0,0.0,0.0)},
        [26] = {type = "ipl",label = "Seductive 2 Apartment",name = "apa_v_mp_h_06_c",position = vector3(-787.0961, 315.815, 187.9135), offset = vector3(0.0,0.0,0.0)},
        [27] = {type = "ipl",label = "Seductive 3 Apartment",name = "apa_v_mp_h_06_b",position = vector3(-773.9552, 341.9892, 196.6862), offset = vector3(0.0,0.0,0.0)},
        [28] = {type = "ipl",label = "Regal 1 Apartment",name = "apa_v_mp_h_07_a",position = vector3(-787.029, 315.7113, 217.6385), offset = vector3(0.0,0.0,0.0)},
        [29] = {type = "ipl",label = "Regal 2 Apartment",name = "apa_v_mp_h_07_c",position = vector3(-787.0574, 315.6567, 187.9135), offset = vector3(0.0,0.0,0.0)},
        [30] = {type = "ipl",label = "Regal 3 Apartment",name = "apa_v_mp_h_07_b",position = vector3(-774.0109, 342.0965, 196.6863), offset = vector3(0.0,0.0,0.0)},
        [31] = {type = "ipl",label = "Aqua 1 Apartment",name = "apa_v_mp_h_08_a",position = vector3(-786.9469, 315.5655, 217.6383), offset = vector3(0.0,0.0,0.0)},
        [32] = {type = "ipl",label = "Aqua 2 Apartment",name = "apa_v_mp_h_08_c",position = vector3(-786.9756, 315.723, 187.9134), offset = vector3(0.0,0.0,0.0)},
        [33] = {type = "ipl",label = "Aqua 3 Apartment",name = "apa_v_mp_h_08_b",position = vector3(-774.0349, 342.0296, 196.6862), offset = vector3(0.0,0.0,0.0)},

        [34] = {type = "position",label = "Low End Apartment",name = "no_ipl",position = vector3(261.4586, -998.8196, -99.00863), offset = vector3(0.0,0.0,0.0)},
        [35] = {type = "position",label = "4 Integrity Way, Apt 28",name = "no_ipl",position = vector3(-18.07856, -583.6725, 79.46569), offset = vector3(0.0,0.0,0.0)},
        [36] = {type = "position",label = "4 Integrity Way, Apt 30",name = "no_ipl",position = vector3(-35.31277, -580.4199, 88.71221), offset = vector3(0.0,0.0,0.0)},
        [37] = {type = "position",label = "Dell Perro Heights, Apt 4",name = "no_ipl",position = vector3(-1468.14, -541.815, 73.4442), offset = vector3(0.0,0.0,0.0)},
        [38] = {type = "position",label = "Dell Perro Heights, Apt 7",name = "no_ipl",position = vector3(-1477.14, -538.7499, 55.5264), offset = vector3(0.0,0.0,0.0)},
        [39] = {type = "position",label = "Richard Majestic, Apt 2",name = "no_ipl",position = vector3(-915.811, -379.432, 113.6748), offset = vector3(0.0,0.0,0.0)},
        [40] = {type = "position",label = "Tinsel Towers, Apt 42",name = "no_ipl",position = vector3(-614.86, 40.6783, 97.60007), offset = vector3(0.0,0.0,0.0)},
        [41] = {type = "position",label = "EclipseTowers, Apt 3",name = "no_ipl",position = vector3(-773.407, 341.766, 211.397), offset = vector3(0.0,0.0,0.0)},
        [42] = {type = "position",label = "3655 Wild Oats Drive",name = "no_ipl",position = vector3(-169.286, 486.4938, 137.4436), offset = vector3(0.0,0.0,0.0)},
        [43] = {type = "position",label = "2044 North Conker Avenue",name = "no_ipl",position = vector3(340.9412, 437.1798, 149.3925), offset = vector3(0.0,0.0,0.0)},
        [44] = {type = "position",label = "2045 North Conker Avenue",name = "no_ipl",position = vector3(373.023, 416.105, 145.7006), offset = vector3(0.0,0.0,0.0)},
        [45] = {type = "position",label = "2862 Hillcrest Avenue",name = "no_ipl",position = vector3(-676.127, 588.612, 145.1698), offset = vector3(0.0,0.0,0.0)},
        [46] = {type = "position",label = "2868 Hillcrest Avenue",name = "no_ipl",position = vector3(-763.107, 615.906, 144.1401), offset = vector3(0.0,0.0,0.0)},
        [47] = {type = "position",label = "2874 Hillcrest Avenue",name = "no_ipl",position = vector3(-857.798, 682.563, 152.6529), offset = vector3(0.0,0.0,0.0)},
        [48] = {type = "position",label = "2677 Whispymound Drive",name = "no_ipl",position = vector3(120.5, 549.952, 184.097), offset = vector3(0.0,0.0,0.0)},
        [49] = {type = "position",label = "2133 Mad Wayne Thunder",name = "no_ipl",position = vector3(-1288, 440.748, 97.69459), offset = vector3(0.0,0.0,0.0)},

    },
    GarageList = {
        -- 3 types: shell = streamed textures, ipl = ipl, position = default gta map
        [1] = {type="position",label = "2 Places",ipl = "no_ipl",position = vector3(179.04, -1005.456, -99.65707),offset = vector3(0.0,0.0,0.0),parking = {
            {vector = vector3(171.63,-1003.75,-99.99), heading = 180.0},
            {vector = vector3(174.92,-1003.75,-99.99), heading = 180.0},
        }},
        [2] = {type="position",label = "6 Places",ipl = "no_ipl",position = vector3(206.99,-998.994, -99.66071),offset = vector3(0.0,0.0,0.0),parking = {
            {vector = vector3(193.36,-997.2,-99.99), heading = 180.0},
            {vector = vector3(198.0,-997.2,-99.99), heading = 180.0},
            {vector = vector3(202.62,-997.2,-99.99), heading = 180.0},
            {vector = vector3(193.36,-1002.477,-99.99), heading = 180.0},
            {vector = vector3(198.0,-1002.477,-99.99), heading = 180.0},
            {vector = vector3(202.62,-1002.477,-99.99), heading = 180.0},

        }},
        [3] = {type="position",label = "10 Places",name = "no_ipl",position = vector3(240.67, -1004.76, -99.66071),offset = vector3(0.0,0.0,0.0),parking = {
            {vector = vector3(223.19,-998.74,-99.99), heading = 320.0},
            {vector = vector3(223.19,-994.58,-99.99), heading = 320.0},
            {vector = vector3(223.19,-990.58,-99.99), heading = 320.0},
            {vector = vector3(223.19,-986.6,-99.99), heading = 320.0},
            {vector = vector3(223.19,-982.6,-99.99), heading = 320.0},
            {vector = vector3(233.03,-998.74,-99.99), heading = 130.0},
            {vector = vector3(233.03,-994.58,-99.99), heading = 130.0},
            {vector = vector3(233.03,-990.58,-99.99), heading = 130.0},
            {vector = vector3(233.03,-986.6,-99.99), heading = 130.0},
            {vector = vector3(233.03,-982.6,-99.99), heading = 130.0},
        }},
        [4] = {type="ipl",label = "Garage CEO",name = "imp_dt1_02_cargarage_a",props = {"garage_decor_01","numbering_style01_n1","lighting_option01"},place = 10,position = vector3(-191.0133, -579.1428, 135.0000),offset = vector3(0.0,0.0,0.0),parking = {
            --vehicles positions in garage
            --{vector = vector3(0.0,0.0,0.0), heading = 0.0},
        }},
        [5] = {type="ipl",label = "Garage ImpExp",name = "imp_impexp_interior_placement_interior_1_impexp_intwaremed_milo_",props = {"branded_style_set","car_floor_hatch","door_blocker"},place = 10,position = vector3(994.5925, -3002.594, -39.64699),offset = vector3(0.0,0.0,0.0),parking = {
            --vehicles positions in garage
            --{vector = vector3(0.0,0.0,0.0), heading = 0.0},
        }},
    },
    furnitureMenuCommand = "furniture",
    ObjectsList = { --https://gtahash.ru/
        --you can add infinite number of props and categories
        ["Seating"] = {
            {label = "Seating 1", name = "prop_couch_lg_07",price=0},
            {label = "Seating 2", name = "prop_yaught_sofa_01",price=0},
            {label = "Seating 3", name = "prop_couch_sm2_07",price=0},
            {label = "Seating 4", name = "prop_couch_lg_02",price=0},
            {label = "Seating 5", name = "prop_couch_sm_05",price=0},
            {label = "Seating 6", name = "prop_couch_lg_05",price=0},
            {label = "Seating 7", name = "prop_yaught_chair_01",price=0},
            {label = "Seating 8", name = "prop_couch_lg_06",price=0},
            {label = "Seating 9", name = "prop_couch_lg_08",price=0},
            {label = "Seating 10", name = "prop_couch_sm_06",price=0},
            {label = "Seating 11", name = "prop_couch_01",price=0},
            {label = "Seating 12", name = "prop_couch_03",price=0},
            {label = "Seating 13", name = "prop_couch_04",price=0},
            {label = "Seating 14", name = "prop_gc_chair02",price=0},
            {label = "Seating 15", name = "prop_armchair_01",price=0},
            {label = "Seating 16", name = "prop_couch_sm1_07",price=0},
            {label = "Seating 17", name = "prop_couch_sm_02",price=0},
            {label = "Seating 18", name = "prop_couch_sm_02",price=0},
            {label = "Seating 19", name = "prop_table_04_chr",price=0},
            {label = "Seating 20", name = "prop_table_07",price=0},
            {label = "Seating 21", name = "prop_chair_01a",price=0},
            {label = "Seating 22", name = "prop_clown_chair",price=0},
            {label = "Seating 23", name = "prop_chateau_chair_01",price=0},
            {label = "Seating 24", name = "prop_chair_02",price=0},
            {label = "Seating 25", name = "prop_chair_05",price=0},
            {label = "Seating 26", name = "prop_chair_07",price=0},
            {label = "Seating 27", name = "prop_table_01_chr_a",price=0},
            {label = "Seating 28", name = "prop_chair_pile_01",price=0},
            {label = "Seating 29", name = "prop_stool_01",price=0},
            {label = "Seating 30", name = "prop_table_02_chr",price=0},
            {label = "Seating 31", name = "prop_chair_10",price=0},
            {label = "Seating 32", name = "prop_table_08",price=0},
        },
        ["Tables"] = {
            {label = "Table 1", name = "prop_yacht_table_01",price=0},
            {label = "Table 2", name = "prop_yacht_table_02",price=0},
            {label = "Table 3", name = "prop_yacht_table_03",price=0},
            {label = "Table 4", name = "prop_ld_farm_table02",price=0},
            {label = "Table 5", name = "prop_ld_farm_table01",price=0},
            {label = "Table 6", name = "prop_table_05",price=0},
            {label = "Table 7", name = "prop_table_07",price=0},
            {label = "Table 8", name = "prop_table_03",price=0},
            {label = "Table 9", name = "prop_table_03b",price=0},
            {label = "Table 10", name = "prop_table_02",price=0},
            {label = "Table 11", name = "prop_chateau_table_01",price=0},
            {label = "Table 12", name = "prop_table_06",price=0},
            {label = "Table 13", name = "prop_tablesmall_01",price=0},
            {label = "Table 14", name = "prop_rub_table_02",price=0},
            {label = "Table 15", name = "prop_pooltable_3b",price=0},
            {label = "Table 16", name = "prop_table_tennis",price=0},
            {label = "Table 17", name = "prop_pooltable_02",price=0},

        },
        ["Beds"] = {
            {label = "Bed 1", name = "p_lestersbed_s",price=0},
            {label = "Bed 2", name = "p_mbbed_s",price=0},
            {label = "Bed 3", name = "p_v_res_tt_bed_s",price=0},
            {label = "Bed 4", name = "v_res_msonbed_s",price=0},
        },
        ["Kitchen"] = {
            {label = "Kitchen 1", name = "v_ret_fh_plate4",price=0},
            {label = "Kitchen 2", name = "v_res_mchopboard",price=0},
            {label = "Kitchen 3", name = "prop_micro_01",price=0},
            {label = "Kitchen 4", name = "v_res_fa_potcof",price=0},
            {label = "Kitchen 5", name = "v_ret_fh_fry02",price=0},
            {label = "Kitchen 6", name = "v_res_mcofcupdirt",price=0},
            {label = "Kitchen 7", name = "v_ind_cfcup",price=0},
            {label = "Kitchen 8", name = "prop_knife",price=0},
            {label = "Kitchen 9", name = "prop_pot_05",price=0},
            {label = "Kitchen 10", name = "prop_utensil",price=0},
            {label = "Kitchen 11", name = "prop_whisk",price=0},
            {label = "Kitchen 12", name = "prop_fridge_01",price=0},
            {label = "Kitchen 13", name = "v_res_tt_mug2",price=0},
            {label = "Kitchen 14", name = "v_res_mutensils",price=0},
            {label = "Kitchen 15", name = "prop_copper_pan",price=0},
            {label = "Kitchen 16", name = "v_res_mbowl",price=0},
            {label = "Kitchen 17", name = "prop_kitch_juicer",price=0},
            {label = "Kitchen 18", name = "prop_micro_02",price=0},
            {label = "Kitchen 19", name = "prop_washer_03",price=0},
            {label = "Kitchen 20", name = "v_res_fridgemoda",price=0},
            {label = "Kitchen 21", name = "v_res_pestle",price=0},
            {label = "Kitchen 22", name = "v_ret_fh_pot05",price=0},
            {label = "Kitchen 23", name = "v_res_cakedome",price=0},
            {label = "Kitchen 24", name = "v_res_fridgemodsml",price=0},
            {label = "Kitchen 25", name = "prop_pot_rack",price=0},
            {label = "Kitchen 26", name = "prop_kitch_pot_huge",price=0},
            {label = "Kitchen 27", name = "v_ret_fh_washmach",price=0},
            {label = "Kitchen 28", name = "prop_toaster_01",price=0},
            {label = "Kitchen 29", name = "v_res_mkniferack",price=0},
            {label = "Kitchen 30", name = "v_res_tre_fridge",price=0},
            {label = "Kitchen 31", name = "v_ret_ta_paproll2",price=0},

        },
    },
    Blips = {
        myProperty = {
            Sprite = 40,
            Color = 2,
            Scale = 0.7,
        },
        forSaleProperties = {
            Sprite = 411,
            Color = 26,
            Scale = 0.7,
        }
    },
    Markers = {
        useCustom = false,--if u want to use your marker function
        customMarkerFunction = function(coords)
            --DrawMarker
        end,
        markerDistance = 25.0,
        enableText = true,
        textDistance = 10.0,
        notificationDistance = 5.0,
        menuDrawDistanceFromMarker = 5.0,
        floatingNotification = true,
        helpNotification = false,
    },
    Notifications = {
        useCustom = false,--if u want to use your notification function
        customNotificationFunction = function(title,message)
            --redirect to your notification event for example
        end,
    },
    maxNumberOfPropertiesCanBePurchasedFromPlayer = 5, -- maximum number of properties that can be purchased by the same player
    resellPropertyRate = 0.5, --BETWEEN 0.0 AND 1.0 (0% - 100%) ex 0.5 = 50% of the sell price
    canSellToPlayers = true,
    acceptSellCommand = "accept",
    declineSellCommand = "decline",
    canStoreNpcVehicles = false,
    canStoreStolenVehicles = false,
    vehicleTracker = true,
    maxNumberOutfits = 10,
    maxNumberOfKeysOwner = 3, --max number of players that can have keys of a same property
    enableRents = true,
    RentDivider = 200, --he will pay property price divided by this number evey days
    payRentHour = 22,
    payRentFunc = function(license,amount) -- rockstar license and rent amount
        MySQL.Async.execute('UPDATE users SET bank = bank - @bank WHERE identifier = @identifier', {
            ['@bank']       = amount,
            ['@identifier'] = license
        }) -- you need to edit this function, depends of your framework
    end,
    enableRobberies = true,
    useCustomStorage = false, --enable if you want to use inventory hud for example
    storageFunctionWhenPressedOpenKey = function(propertyID) -- function when the player press the key to open storage, u need to use propertyID
    end,
    useCustomWardRobe = false, --enable if you want to use your own wardrob, but it will not be synced with the property
    customWardRobeFunction = function(propertyID) -- propertyID is optional here
    end,
    ringingAcceptKey = "Y",
    ringingRefuseKey = "X",
    KeepVehicleDamages = true,
    AuthorizedStaffs = {
        ["license:171a23d246444c95bd897754beb26aa197ab3570"] = true,
    },
    savingTimer = 1, --save every 1 minute , recommanded
    refreshPropertiesCommandName = "refreshproperties",
    savePropertiesCommandName = "saveproperties",
}

Check out our other resources
:brain: WaveSkills - Skills & Abilities
:gift: WavePlayTimeRewards - Rewards your players for their playtime
:gun: Animated Weapons Skins w/ URL
:grinning: WaveWZ-Hud -WarZone Based HUD
:red_car: WaveVehiclesPreview - Vehicles Catalog & Exhibitions
:earth_africa: Automatic Map Cleaning

4 Likes

The name feels a bit missleading, everything you described in your features is basically in the free qb-houses resource

1 Like

hello, is the scrypt encrypted with escrew system?
if yes, what code parts use the escrew system?

2 Likes

hey, i don’t know this resource, but i’m pretty sure its features are not as advanced as those of WaveProperties, feel free to watch the showcase.

1 Like

hey, yes we use escrow, only config & lang files are editables, but this is more than enough to make any necessary changes

if it was most advanced you would get rid of housing shells and work with MLO interiors, spawn points and teleport points are so 2013, we are using a more advanced housing system with fivem-target, polyzone, Property Leasing, furniture warehouse and automatic return of property to city for non payment within 7 or 14 days of due date, just incase a gamer doesn’t return, gives the chance for someone else to own the property. Plus we are 100% MLO interiors, no Shells or spawn points. Get with the times. Please remove your title and rename it basic housing package or something more fitting.

1 Like

Why does everyone always find something to criticize? You can use mlos in the script, so your comment is useless. U can change the markers too. shells are good if u want tu furnish your property.
Have a Nice day sir

Is the system compatible with pma-voice

2 Likes

yes , I don’t see why it shouldn’t be

hello the script is editable server side? because I don’t use msql async

1 Like

hey, unfortunately, it is

Hi sir, I have a question that I see the video but it’s on exs version. Have you tested on Qb-core version yet ? If so any errors found ? And is it able to give player a jobs like escrow to create and sell house for others player .
Thanks

1 Like

hey! i personally tested it also on qb-core, it works without any errors, as we just updated the resource a few minutes ago.
And yes, you can run the script with jobs. But it won’t be the real estate agent who will personally give the properties, he will create them, manage them, edit them and earn money (taxes) only.

Hi. It looks great, but I have a question. On my server we have a custom clothing and outfits management system that I would like to integrate to the closets of this system, so the question is Is the script fully encrypted? or could I edit this I mention?. Thank you for your answer

I have a question Imagine two person wants same interior so i made two different apartments at two different location so if there enter from there locations into same interior will they be able to see each other or every location has different and doesn’t depends on interior.

Hello,

I want to use my esx_edenclotheshop but I can’t with your system.
And, same with my chezza-inventory :frowning:
How ?

Hello, can we place a warehouse too ? Or only interiors house ?

Good resource as is but support is non existent.