[Preview]
[Interface]
Garage Menu
View/Inspect Vehicle Menu
Company Menu
Impound Menu
[Features]
- Public garages (cars and motorcycles/boats/aircraft):
- Transfer vehicle keys/transfer vehicles ownership (vehicles can be transferred to the player’s society);
- Favorite vehicles;
- Access all your vehicles data:
- Plate, status, fuel level, body and engine health;
- Max speed, acceleration, braking and handling;
- Engine, transmission, suspension, brakes, armor and turbo.
- Vehicles can be set to be stored globally (meaning that you can take out a certain vehicle from any garage in the map) or to be stored individually (meaning that if you save a vehicle on the garage X you can’t take it out from the garage Y);
- Inspect vehicles;
- Repair vehicles (can be disabled in the config file);
- Change vehicles name;
- Doors/windows/tires/engine damage is saved, as well as the tuning;
- Share vehicles (or your entire garage) with your friends, without transferring them the ownership.
- Player owned Private Garages business system:
- Deposit and withdraw money;
- Hire employees;
- Sales history;
- Set the maximum employees per company;
- Different job ranks;
- Command to check all the available private garages in the map;
- Private garages can only be purchased from a company employee;
- Add as many companies as you want;
- Set the maximum private garages each player can own;
- New private garages can only be added by the server admins.
- Impound:
- Reason of the impound;
- 2 default impound locations (Los Santos and Paleto Bay);
- Set how much time you want a vehicle to be impounded for (you can add/change the times in the config file);
- Set specific jobs to be able to impound vehicles;
- Allow players to pay to retrieve their vehicles before the timer expires (the amount changes accordingly to the remaining time).
- Job/Society garages:
- 2 types of garages can be set:
- Infinite garages (meaning that the garage will have unlimited vehicles mainly used for jobs such as LSPD and EMS);
- Vehicles tuning, liveries and plate can be set in the config file;
- Access to different vehicles according to the employee grade.
- Normal garages (that work just like the public ones).
- Infinite garages (meaning that the garage will have unlimited vehicles mainly used for jobs such as LSPD and EMS);
- 2 types of garages can be set:
- Liveries:
- Set which jobs can access the liveries and extras menu.
- Stolen vehicles:
- Recover vehicles that have been stolen;
- An event must be triggered for a vehicle to be set as “Stolen” (from another resource).
- Admin menu:
- Manage private garages and businesses.
- Independent vehicle key system;
- Vehicle keys metadata support for ox_inventory/qb-inventory;
- Colliding prevention when taking vehicles out (you can set multiple spawn positions for each garage);
- Config option to set how many vehicles each player can have on their garage;
- Smooth camera animations;
- Vehicle color RGB support;
- okokBanking support;
- Discord logs;
- Translations.
okokTextUI/okokNotify/okokRequests aren’t included.
[Config]
Click here to see the config file.
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Code is accessible | Partially |
Subscription-based | No |
Lines (approximately) | 11.000+ (excluding the config file/translations) |
Requirements | es_extended/qb-core |
Support | Yes |