LITE Transportation
This is a lightweight gamemode with a simple goal in mind; trucking.
Taking on inspiration from the Truck Simulator series, and similar modifications to previous Grand Theft Auto titles, it offers simple and easy-to-understand gameplay.
The gamemode is running (“less than”) the bare minimum needed for a FiveM server, and a custom framework. No extra content is streamed, only making use of the content provided by the game.
Download
Available for download on GitHub:
Existing server
This gamemode is being hosted and developed, the “official” server can be found here:
Contributions
Contributions are appreciated
How to install
The repository includes the server_main.cfg
, server.cfg
and the resources/
folder.
- Install FXServer as you would normally
- Do not install the
cfx-server-data
resources, but create theserver-data
folder - Add the contents of this repository within the
server-data
folder - Configure the
server_main.cfg
config file to your liking - Make a launch file that runs the
server_main.cfg
file, notserver.cfg
How to play
Getting started you are put in a van, your only goal at this point is to locate a nearby job and complete it.
Upon completing a couple jobs, you should be able to afford a better vehicle.
By purchasing new vehicles, you can earn more from your jobs.
Gameplay Tips can be found by pressing F7 at any time while in-game.
Features
Dynamic jobs
All players have access to the same pool of jobs, no players are given a different set of jobs at any point in time.
Upon completing a job, it is no longer possible to start it again, and a new job is generated.
Several players can do the same job, even after it is no longer available, as long as it was started before a player completed it.
Progression
Progression is all about upgrading your equipment and purchase new vehicles.
The bigger and better the vehicle is, the more you get paid per job.
Completed deliveries are tallied, and at certain milestones you will be shown more information about each available job, making it easier for you to determine which jobs you wish to do.
Quick Travel
Quick Travel allows you to quickly move around the map, it is free while you are not currently on a job.
Desinations will be shown on your radar while in the quick travel menu.
Cruise Control
An adaptive cruise-control that actively tries to match your set speed, it allows for easy re-adjustment on the fly.
Damaged vehicles may fail to match the speed, and the cruise control will automatically disengage.
Fuel
All vehicles consume fuel over time, this can be replenished at any Fuel Station or at a Service Station.
These are all marked on the map.
Fuel is optional, and can be disabled by the player.
No-collision
Player to player collision is disabled at all times, so other players cannot interfere with your gameplay.
Customization
Your vehicle colors can be changed, both cab and trailer will share the color scheme.
In-game Settings
A settings menu is available, this lets you adjust the HUD, such as the Minimap Anchor (and everything that comes with it).
It also allows game rules to be changed, such as the fuel system.
Loading Screen
A simple but functional loading screen is included as well.
Media
Roaming
During a delivery
Game Settings
Delivery information on the map
Quick Travel menu and radar
Vehicle Mod Shop / Respray menu
Vehicle Shop menu
Administrator Notes
Administrator Features
Any account set as an Administrator has access to a menu (F1
), where they can kick, ban and teleport players.
Bans cannot be reversed without manually unbanning the player by modifying save files.
Administrators can also teleport to their waypoint by pressing (F3
).
Adding Administrators
In-game Administrator accounts can be granted by using the op <id>
command.
IDs can be obtained using the status
command.
Developers note
This is not a perfect project, nor does it try to be.
It was initially made with a gimmic in mind; “zero” resources. This means the entire gamemode is basically pressed into a very small room.
An advantage is that there is very little need for cross-resource events and such, even though the “framework” and the “gamemode itself” is separate.
As this does not utilize a database, it may be impossible to find specific player files.
This also means that it is not possible to run the same saves on multiple physical servers.
There’s an in-game feature to get the players current location in the format used in the code, as an Administrator you press (F5
), and it should be added to the resources/sessionmanager/admin/coords.txt
file.
Credits
Server Development
Built by @glitchdetector, with additional code and input by @Syntasu
Menu System (WarMenu)
Created by @WarXander,
Scaleform System (Instruction Buttons)
Created by @sadboilogan
Area System (Paradise-Area)
Created by @Demonen
HUD Anchor (Minimap Anchor)
Created by @glitchdetector
Blip Information System (Blip Information Display)
Created by @glitchdetector
sorry for tagging you guys again so quickly lol