FREE Most Advanced and Detailed All In One Hot Dog script uniqers-hotdog #fivem #fivemscript


:hotdog: Features – Uniqers Hotdog Script

Now I will introduce you to the Uniqers Hotdog Script – a complete, fully synchronized and immersive food-selling system for FiveM. Whether you’re looking for a fun side hustle alongside your main job or a unique roleplay opportunity, this script brings the hotdog business to life with stunning detail.

:key: Core Features

No Setjob Required – Perfect as an extra income job, even if you already have another profession.

Configurable Location System – All hotdog stands, NPCs, blips, models, icons, sizes, and colors are fully adjustable via the config.

Dynamic Vendor NPCs – Purchase ingredients and tools directly from vendor NPCs with fully customizable settings.

:hammer_and_wrench: Stand Placement & Management

Interactive Stand Placement – Place your stand with a live preview and rotation controls.

Collision Protection – Prevents stands from being placed inside obstacles.

One-at-a-Time Rule – Cannot place multiple stands simultaneously.

Returnable Items – Remove the stand at any time to get the item back.

Toggle System – Switch stand ON/OFF at will.

:bread: Ingredients & Preparation

Ingredient-Based System – Requires buns & sausages stored in the fridge.

Step-by-Step Orders – Customers only order items based on fridge stock.

Realistic Preparation Flow – Bun first, sausage second, sauces last.

Focused Camera Mode – Automatic camera lock during preparation.

Order Guide – “Order Details” section clearly displays each step.

:canned_food: Sauce Mechanics & Metadata

Spray Animations & Effects – Realistic sauce spraying with overflow & splash mechanics.

Live Sauce Bar – See exactly how much sauce remains in real time.

Metadata System – Sauces track expiration date, serial number, and ingredients.

Consumption Effects

Plain hotdog = restores 20% hunger + stress

Normal sauced hotdog = restores 50% hunger + stress

Extra sauced hotdog = restores 100% hunger + stress

Real-Time Sauce Tracking – Bottles update dynamically; empty bottles are deleted.

Configurable Values – Set exact amounts of sauce needed for each order type.

:busts_in_silhouette: Player & NPC Sales

Sell to Players or NPCs – Both systems fully supported.

Player Order Timers – Each order has a delivery timer; failure refunds money & cancels the order.

Smart NPC Pathing – NPCs arrive one by one with precise stand-focused animations.

NPC Order Logic – Works identically to player orders (including sauces, failures, and stand events).

Synced Actions – Character auto-moves to the correct position for each task.

:fire: Fire & Malfunction DLC System

Optional Event System – Configurable chance for fire or malfunction.

Interactive Extinguishing/Repair – Requires purchased tools, with synced animations & effects.

Hold-to-Repair/Extinguish – Press E for 5 seconds to complete the action.

Applies to NPC Sales – Fires and malfunctions affect both player & NPC interactions.

:video_game: Full Framework & UI Integration

Framework Support – Works flawlessly with QBCore, ESX, QBUS, oldESX.

Target System Support – Choose between qb-target, ox_target, ESX UI, QBCore UI, or even custom UI (e.g., uniqers-ui) via config.

Inventory Compatibility – Fully supports qb-inventory and ox-inventory.

Config-Based Integration – Select frameworks, UIs, and exports directly from the config.

:earth_africa: Advanced Synchronization

Global Sync – Every action, order, and stand is synchronized across all players.

Seamless Multiplayer Experience – New players joining mid-session will see stands and orders in real time.

:gear: Admin & Logging Tools

Admin Panel – View all active stands, see owners (name & ID), teleport, delete, or relocate stands.

Discord Logging – Track everything:

Stand placements & removals

Orders & deliveries

Vendor purchases

Fully Configurable – Adjust all admin and logging options in the config file.

DOWNLOAD AT TEBEX

image

Code is accessible No
Subscription-based No
Lines (approximately) 2000+
Requirements QBCore - ESX - QBOX
Support Yes
11 Likes

Can you make it support to use the ox_lib menu/input?

wow this great im trying this

1 Like

Yes sure I’ll add oxlib-menu in the next update and tag you.

1 Like

Wow nice work :100:

1 Like

It would be cool if you could use your own progress bar.

Yes sure i will add custom progressbar options to for the new update i can tag you

1 Like

Hello, my friend. Could you kindly share the event items for the OX inventory? I can’t use hotdogstand or anything like that.I would be very grateful if you could do it. Thank you in advance.

FOR EXAMPLE, I CAN’T USE THIS :confused:
[“hot dog”] = {
label = “Hot Dog Stand”,
weight = 10,
stack = true,
close = true,
},

Nice Script , Thanks!

1 Like

it maybe the best hotdog job ‘FREE’ on fivem but bro you fail to announce anywhere that its coded with YOUR uipack that cost 4.75euros and when its changed over to core drawtext its all messed up…not cool dude #brokenscript

What are you talking about :smiley: ? @mrfluffernoofle

Thanks <3

The script already contains a text document specifically designed for adding items to ox-inventory.

For the item trigger, we use:
ESX.RegisterUsableItem for esx
QBCore.Functions.CreateUseableItem for qbcore
The trigger will work for all inventories using these codes, which is what we’ve already done.


@mrfluffernoofle

Ahhh, no way, now I see what you mean. HAHAHA, man, you totally misunderstood the situation :smiley:

This is the part you’re talking about.

Config.Interaction = { 
DrawText = { 
Enable = (Config.InteractionMethod == 'DrawText'), 
Distance = 2.5, 
Show = function(text) 
-- exports['qb-core']:DrawText(text, 'left') 
-- Config.CoreName.TextUI(text) -- esx 
exports['uniqers-uipack']:drawText('E', text, true, "BACK", "HUD_AMMO_SHOP_SOUNDSET") 
end, 
Press = function() 
-- exports['qb-core']:HideText() 
exports['uniqers-uipack']:drawTextPress(true, "SELECT", "HUD_FRONTEND_DEFAULT_SOUNDSET") 
end, 
hide = function() 
-- exports['qb-core']:HideText() -- qbcore
-- Config.CoreName.HideUI() -- esx
exports['uniqers-uipack']:drawTextClose()
exports['uniqers-uipack']:resetDrawTextState()
end
},

When you download the script here, it appears to be prepared based on our own UI pack export drawtext from the config. Since you don’t know what the codes here mean, you make a comment like this:

This script was free, but they used their own UI drawtext, and I can’t use it, so you’re saying, “This script is #brokenscript.” It’s completely disregarding all the effort.
But if you had watched the video, you would have seen that we’ve already added the free drawtext codes used for esx and qbcore to the config codes. With a small correction to the comment line, you could enable the qbcore exports[‘qb-core’]:DrawText or ESX exports (Config.CoreName.TextUI(text)) and use the script without any problems.

Let’s say you don’t know how to do this, and I’ve set Support:Yes above, which means I provide support.

If you came to me and said, “I don’t know how to change this drawtext, can you help me?”, I would have shown you, and you could have used it without any problems.

Anyway, I hope you understand now :smiley:
As I mentioned in the video and the description, within the script, you simply need to set the drawtext option in the config compatible with qbcore free drawtext, ESX free drawtext, and your own drawtext.

So you dont need this drawtext its just option :smiley:
You dont need pay for this script ui pack cost 4.75 euro thanks man.

So, in conclusion, the script isn’t “#brokenscript.” You just didn’t understand.

And I hope that from now on in your life you will not make such comments without research and support.

Is this compatible with qs-inventory ?

No , you don’t have to buy anything to make it work , it’s all about config , if you want help i can send you my config

1 Like

I didn’t quite understand. I tried a few CreateUseableItem commands, but it didn’t work. For example:
[“hotdogstand”] = {
label = “Hotdog Stand”,
weight = 10,
stack = true,
close = true,
server = {
export = ‘uniqers-hotdog.useHotdogStand’
}
},
“hotdogstand”] = {
label = “Hotdog Stand”,
weight = 10,
stack = true,
close = true,
},
I can’t do it HAHAHAHAH

Come to discord dm me or open ticket i will help you @rosexxx

works great thank you!

1 Like