FREE Most Advanced and Detailed All In One Hot Dog script uniqers-hotdog #fivem #fivemscript

is this compatible at all with ps-inventory ?

Hey, the script is really nice! The only issue I’m personally having is that the ESX menu opens up underneath the in-game chat. Would it be possible to add an option in the config.lua to choose the menu position?

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I agree that the ESX menu should allow me to select where to place it, and that the NPC should also at least send me the supposedly missing ingredients. It constantly tells me I’m missing ingredients, and I don’t know what they are.

I placed the raw materials in the stash, but no matter whether it was a player or an NPC placing an order, it said that I did not have the required materials.

@Jayson_Liu @Fivem.RN Hey guys,

First, for the system to function properly, the metadata must be working and installed. To check this:

Hover over the mayonnaise, ketchup, and mustard item. If the description shows a durability bar and a percentage, the metadata is working.

The second check is as follows.

For example, if a player or NPC orders two regular hotdogs.

You should add two hotdog buns and two hotdog sausages to the stand’s stash.

If the NPC or player orders three hotdogs with sauce, you should add three hotdog buns, three hotdog sausages, and the corresponding sauce.

The sauce amount should be greater than 10%.

I will add it to update It will be published in 2 days

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I’m pretty sure it’s installed correctly, but it’s not working as expected.

Send here screenshot of your hotdog stash lets check. Let the mouse be on the item so that I can see the details of the item. Also if your inventory not qb-inventory or ox-inventory of course its not work. i will add more inventory for the new update.

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The problem is due to the name change of the ingredients. I will add a section to add a name for the ingredients in the config so that you will not have any problems even if you change the name.


Maybe

Very good script, but unfortunately it doesn’t work with the CodeM Inventory Stash, even though it uses the QB exports.

For some reason it’s stuck when a player places an order. They can’t submit the order. Then I need to restart the script for them to be unstuck. NPC sales works fine.