Showcase
MONEY PRINT SCRIPT
Extracting Ink
Custom Minigame (certify printed money sheet)
Cutting Money Sheet
Features
- Step-by-Step Printing System: Start by searching abandoned printers or extracting ink to collect black and color ink. Purchase blank sheets and use blueprints to avoid wasting materials.
- Blueprint System: Buy black blueprints from a dealer or hack a laptop to get rare color blueprints. Each blueprint gives exact ink combinations for better efficiency.
- Microscope Minigame: Use the microscope to certify your printed money. Complete a custom minigame—pass to upgrade your sheet, but fail and risk losing it.
- Cutting Table Process: Once certified, take the sheets to the cutting table. Each sheet type has a multiplier that increases its cash value.
- Admin Placement Menu: Admins can easily place money printers and cutting tables anywhere using the built-in admin menu.
- Dynamic Shop System: Shop and blueprint dealers work based on in-game time, and pricing can change with dynamic multipliers.
- Anti-Exploit Protection: Automatic kick for cheating attempts, and restricted zones prevent usage in areas like PD or hospitals.
- Custom Props & Effects: Includes a custom money printer machine prop and fully synced animations and particle effects.
- Fully Configurable: All features are customizable through the config file. Adjust item prices, timers, blueprint logic, and more.
Optimization
Full optimized.
0.00 ms
Code is accessible | No |
Subscription-based | No |
Lines (approximately) | : ~5000 |
Requirements | d3MBA-lib - Support most popular context menus (ox_lib, qb-menu, nh-context) - (ox_inputmenu, qb-input, nh-keyboard) (ox_target, qtarget, qb-target), PolyZone |
Support | Yes |
Other Resources
- [ESX] & [QBCORE] Vineyard Job Script
- [ESX] & [QBCORE] Slaughter House Job Script
- [ESX] & [QBCORE] Market stand | Advanced selling system
- [ESX] & [QBCORE] Heroin script
- [ESX] & [QBCORE] Butcher job
- [ESX] & [QBCORE] Cocaine script
- [ESX] & [QBCORE] Vehicle rental
- [ESX] & [QBCORE] Ownable vending machines
- [QBCORE] QB-CUSTOMS REWORK | Receipt system
- [ESX] & [QBCORE] Recycler job
- [ESX] & [QBCORE] Tailor job
- [ESX & QBCORE] Potions
- [ESX] Oxy Run
- [ESX] Easter Hunt
Config
Config.DebugPolyZone = false -- [true/false] - If you want to see polyzone borders, set it to 'true' (Config.DebugPolyZone = true)
Config.KickReason = "[d3MBA-moneyprint] | Protection!" -- Kick reason if player try to cheat.
Config.BlacklistZonesDebug = false -- true/flase | Default: false | If you set this to true, you will see the Blacklist Zones in the game (marker).
Config.BlacklistZones = { -- Blacklist zones where player can't do actions.
{coords = vector3(453.1656, -985.860, 30.689), radius = 70.0}, -- MRPD
{coords = vector3(332.6394, -582.348, 43.224), radius = 70.0}, -- Pillbox Hospital
-- Add more zones as needed
}
-- Config.JobRequired = "JOB_NAME" -- if you want to disable it just set it to 'false' (Config.JobRequired = false)
Config.JobRequired = false -- Job name e.g. Config.JobRequired = "moneyprint", make sure you have that job in the your framework(qbcore, esx, qbox...)
-- Particles synchronization
Config.SyncParticlesWithAllPlayers = { -- If is false particles will see only the player who triggered it.
ExtractingInk = true, -- [true/false] - If you want to sync particles with all players, set it to 'true'
SearchPrinter = true, -- [true/false] - If you want to sync particles with all players, set it to 'true'
}
Config.ShopPed = {
Use = true, -- [true/false] - Set this to false if you want to disable the shop.
Account = "cash", -- (bank / cash) | Default: cash | If you set this to bank, you will pay from bank account.
Model = "a_m_m_og_boss_01", -- https://docs.fivem.net/docs/game-references/ped-models/ - Ped model that will be spawned.
Pos = vector4(699.2208, 3114.972, 43.092, 267.11), -- Pos = position of shop ped.
TimeCheck = {
Use = true, -- (true/false) | Default: true | If you set this to false, shop will be open 24/7.
CheckTime = 3, -- Every 3 sec scitpt will check in game time.
OpeningTime = 23, -- Shop opening time = 23:00 PM.
ClosingTime = 07, -- Shop close time = 07:00 AM.
},
OpenShopAfterBuy = false, -- [true/false] If true, script will open shop menu again after player bought something
DynamicPrices = {
Use = true, -- [true/false] - If you want to use dynamic prices, set it to 'true'
PriceMinMultiplier = 0.7, -- Min price multiplier, 70% of original price
PriceMaxMultiplier = 1.5, -- Max price multiplier, 150% of original price
},
Items = {
-- ItemName = name of item, Price = price of item
{ItemName = Config.Items.Sheet, Price = 250},
{ItemName = Config.Items.Microscope, Price = 2500},
{ItemName = Config.Items.Printer, Price = 500},
{ItemName = Config.Items.HackingLaptop, Price = 2000},
}
}
Config.BlueprintPed = {
Use = true, -- [true/false] - Set this to false if you want to disable the shop.
Account = "cash", -- (bank / cash) | Default: cash | If you set this to bank, you will pay from bank account.
Model = "a_m_m_og_boss_01", -- https://docs.fivem.net/docs/game-references/ped-models/ - Ped model that will be spawned.
Pos = vector4(756.7084, -2212.19, 19.963, 267.39), -- Pos = position of shop ped.
TimeCheck = {
Use = true, -- (true/false) | Default: true | If you set this to false, shop will be open 24/7.
CheckTime = 3, -- Every 3 sec scitpt will check in game time.
OpeningTime = 23, -- Shop opening time = 23:00 PM.
ClosingTime = 07, -- Shop close time = 07:00 AM.
},
OpenShopAfterBuy = false, -- [true/false] If true, script will open shop menu again after player bought something
DynamicPrices = {
Use = true, -- [true/false] - If you want to use dynamic prices, set it to 'true'
PriceMinMultiplier = 0.7, -- Min price multiplier, 70% of original price
PriceMaxMultiplier = 1.5, -- Max price multiplier, 150% of original price
},
Items = {
-- ItemName = name of item, Price = price of item
{ItemName = Config.Items.BlackBlueprint1, Price = 250},
{ItemName = Config.Items.BlackBlueprint2, Price = 500},
{ItemName = Config.Items.BlackBlueprint3, Price = 1000},
}
}
Config.HackingLaptop = {
Prop = "m23_1_prop_m31_laptop_01a", -- Prop = set prop that will be spawned.
PlacingTime = {
HackingLaptop = 3,
},
PickingUpTime = {
HackingLaptop = 2, -- Time in seconds to pick up the microscope.
},
}
Config.PrintMachine = {
Prop = "d3mba_cash_machine_prop", -- Prop = set prop that will be spawned.
AnimTime = 3, -- Time in seconds to add/remove/takeout the ink, sheet, and money sheet from the printer.
PrintingTime = { -- Random time to print the money sheet (in seconds)
Min = 45, -- Min time in seconds to print the money sheet.
Max = 70, -- Max time in seconds to print the money sheet.
},
BillRecipe = {
[Config.Items.PrintedMoneySheet1] = {
Recipe = {
[Config.Items.BlackInk] = {14, 20},-- [BILL VALUE] = { [RANGE MIN, RANGE MAX] }
[Config.Items.ColorInk] = {5, 8},
}
},
[Config.Items.PrintedMoneySheet2] = {
Recipe = {
[Config.Items.BlackInk] = {9, 13}, -- [BILL VALUE] = { [RANGE MIN, RANGE MAX] }
[Config.Items.ColorInk] = {9, 12},
}
},
[Config.Items.PrintedMoneySheet3] = {
Recipe = {
[Config.Items.BlackInk] = {3, 7}, -- [BILL VALUE] = { [RANGE MIN, RANGE MAX] }
[Config.Items.ColorInk] = {14, 19},
}
},
-- Add more recipes if needed, make sure that the recipe is in this format.
-- Don't forget to add the item to the Config.Items (config/items.lua), and your inventory/framework (qbcore/esx)
},
BillValue = { -- Bill value of printed money sheet (certified(using microscope) and uncertified)
-- Cerfified money sheet value
[Config.Items.CertifiedMoneySheet1] = 20, -- 20$ bill value
[Config.Items.CertifiedMoneySheet2] = 50, -- 50$ bill value
[Config.Items.CertifiedMoneySheet3] = 100, -- 100$ bill value
-- Uncertified money sheet value
[Config.Items.PrintedMoneySheet1] = 20, -- 20$ bill value
[Config.Items.PrintedMoneySheet2] = 50, -- 50$ bill value
[Config.Items.PrintedMoneySheet3] = 100, -- 100$ bill value
-- Add more bill values if needed, make sure that the item is in the Config.Items (config/items.lua), and your inventory/framework (qbcore/esx)
}
}
Config.Printer = {
Prop = { -- Prop = set
"v_ret_gc_print",
"v_res_printer",
"prop_printer_01",
},
SearchingTime = 5,
BlackInk = {
Chance = 20, -- [1-100] - Chance to get black ink. (20 = 80% chance to get black ink)
Amount = {Min = 2, Max = 6}, -- Amount of black ink that player can get.
},
ColorInk = {
Chance = 60, -- [1-100] - Chance to get color ink. (60 = 40% chance to get color ink)
Amount = {Min = 1, Max = 4}, -- Amount of color ink that player can get.
},
ResetTime = 15, -- ResetTime = time to reset prop in minutes
UseMiniGame = true, -- true/false if is true, you will need to play minigame to pick up the kerosene.
}
Config.ExtractingInk = {
Time = 10,
BlackInk = {
Chance = 20, -- [1-100] - Chance to get black ink. (20 = 80% chance to get black ink)
Amount = {Min = 2, Max = 6}, -- Amount of black ink that player can get.
},
ColorInk = {
Chance = 60, -- [1-100] - Chance to get color ink. (60 = 40% chance to get color ink)
Amount = {Min = 1, Max = 4}, -- Amount of color ink that player can get.
}
}
Config.Microscope = {
Prop = "v_med_microscope", -- Prop = set prop that will be spawned.
PlacingTime = {
Microscope = 5, -- Time in seconds to place the microscope.
PrintedMoneySheet = 3, -- Time in seconds to place the printed money sheet.
},
PickingUpTime = {
Microscope = 5, -- Time in seconds to pick up the microscope.
PrintedMoneySheet = 3, -- Time in seconds to pick up the printed money sheet.
CertifiedMoneySheet = 4, -- Time in seconds to pick up the certified money sheet.
},
Minigame = { -- Minigame settings
NumberOfRotations = { -- Random number of rotations (between min and max value below)
Min = 5, -- Min number of rotations
Max = 8, -- Max number of rotations
},
Speed = { -- Random speed of rotation(between min and max value below)
Min = 5, -- Min speed of rotation
Max = 7, -- Max speed of rotation
},
ChanceToRemoveItemOnFail = 20, -- [1-100] - Chance to remove item on fail. (20 = 80% chance to remove item on fail) SET TO 0 IF YOU DON'T WANT TO REMOVE ITEM ON FAIL!
}
}
Config.CuttingTable = {
Prop = "bkr_prop_fakeid_papercutter",
CuttingTime = 44, -- Time in seconds to cut the printed money sheet. (default: 44 seconds)
BillValueMultiplier = 100, -- Multiplier for the bill value. (e.g. 100 * 100$ = 10000$ (player will get 10000$ (10k$) for cutting the printed money sheet))
}
Config.Rotation = {
-- Here you can find key codes: https://docs.fivem.net/docs/game-references/controls/
RotationCounterClockwise = 189, -- 189 = "ARROW LEFT" key
RotationClockwise = 190, -- 190 = "ARROW RIGHT" key
Submit = 38, -- 38 = "E" key
Cancel = 47, -- 47 = "G" key
Text3D = { -- Position of 3D text that will be displayed when you rotate the object.
x = 0.365, -- x = 0.365 | 0.365 = center of the screen | 0.0 = left side of the screen | 1.0 = right side of the screen
y = 0.95 -- y = 0.95 | 0.95 = bottom of the screen | 0.0 = top of the screen | 1.0 = bottom of the screen
},
}
Items
Config.Items = {
Sheet = "money_print_sheet",
BlackInk = "money_print_black_ink",
ColorInk = "money_print_color_ink",
Microscope = "money_print_microscope",
Printer = "money_print_printer",
HackingLaptop = "money_print_hacking_laptop",
BlackBlueprint1 = "money_print_black_blueprint_1", -- Default: Bill value 20$
BlackBlueprint2 = "money_print_black_blueprint_2", -- Default: Bill value 50$
BlackBlueprint3 = "money_print_black_blueprint_3", -- Default: Bill value 100$
-- You can add more blueprints if needed.
-- ⚠️USE SAME ITEM FORMAT FOR ADDING NEW ITEMS!!!:⚠️
-- BlackBlueprint4 = "money_print_black_blueprint_4",
ColorBlueprint1 = "money_print_color_blueprint_1", -- Default: Bill value 20$
ColorBlueprint2 = "money_print_color_blueprint_2", -- Default: Bill value 50$
ColorBlueprint3 = "money_print_color_blueprint_3", -- Default: Bill value 100$
-- You can add more blueprints if needed.
-- ⚠️USE SAME ITEM FORMAT FOR ADDING NEW ITEMS!!!:⚠️
-- ColorBlueprint4 = "money_print_color_blueprint_4",
PrintedMoneySheet1 = "money_print_printed_money_sheet_1", -- Default: Bill value 20$
PrintedMoneySheet2 = "money_print_printed_money_sheet_2", -- Default: Bill value 50$
PrintedMoneySheet3 = "money_print_printed_money_sheet_3", -- Default: Bill value 100$
-- You can add more printed money sheets if needed.
-- ⚠️USE SAME ITEM FORMAT FOR ADDING NEW ITEMS!!!:⚠️
-- PrintedMoneySheet4 = "money_print_printed_money_sheet_4",
CertifiedMoneySheet1 = "money_print_certified_money_sheet_1", -- Default: Bill value 20$
CertifiedMoneySheet2 = "money_print_certified_money_sheet_2", -- Default: Bill value 50$
CertifiedMoneySheet3 = "money_print_certified_money_sheet_3", -- Default: Bill value 100$
-- You can add more certified money sheets if needed.
-- ⚠️USE SAME ITEM FORMAT FOR ADDING NEW ITEMS!!!:⚠️
-- CertifiedMoneySheet4 = "money_print_certified_money_sheet_4",
}