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COCAINE SCRIPT
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[QBCore & ESX] - Cocaine script
Features
-
Realistic Cocaine Processing Cycle: Simulates the entire process of cocaine manufacturing, from gathering coca leaves to final packaging.
-
Advanced Processing Techniques: Implements realistic methods like gathering coca leaves, mulching, adding cement, setting fire, and waiting for the right moment to extract cocaine.
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Barrel Processing: Enables players to add stolen kerosene and calcium hydroxide to the cocaine extract they got from cocaine pile for the next stage of processing.
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Interactive Cocaine Processing: The players need to manage the processing, including cooking cocaine paste in a microwave. They should be careful to avoid overcooking and losing their product.
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Cocaine Brick Breakdown: Players can break down cocaine bricks into powder, adding another layer of realism.
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Extend Your Profits: Allows players to mix cocaine powder with other ingredients, increasing the quantity and boosting their potential profits.
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Final Product Packaging: Cocaine can be packaged into drug bags, ready for distribution.
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Cocaine Usage Effects: Consuming cocaine gives a temporary speed boost (sprint multiplier) to the player.
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Area and Material Restrictions: Cocaine processing can only be performed in specific areas with the right materials, adding more depth to the gameplay.
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Fully Customizable: Every aspect of the script can be customized via a config file, making it adaptable to various RP scenarios and server rules.
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Integrated Admin Menu: For easy accessibility and management, an admin menu is integrated into the script.
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Optimized Performance: Fully optimized script ensuring smooth gameplay and performance with no significant hit to server resources.
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Protection Against Exploits: Advanced measures have been implemented to prevent script exploitation.
Code is accessible | No |
Subscription-based | No |
Lines (approximately) | : ~3800 |
Requirements | d3MBA-lib - Support most popular context menus (ox_lib, qb-menu, nh-context) - (ox_target, qtarget, qb-target) |
Support | Yes |
Other Resources
- [ESX] & [QBCORE] Vehicle rental
- [ESX] & [QBCORE] Ownable vending machines
- [QBCORE] QB-CUSTOMS REWORK | Receipt system
- [ESX] & [QBCORE] Recycler job
- [ESX] & [QBCORE] Tailor job
- [ESX & QBCORE] Potions
- [ESX] Oxy Run | NoPixel Inspired
- [ESX] Easter Hunt
Config
Config.AdminPermissions = { -- Admin permissions for commands.
Type = "license", -- "steam" / "license"
Licenses = {
"license:LICENSE_HERE",
}
}
Config.BlacklistZonesDebug = false -- true/flase | Default: false | If you set this to true, you will see the Blacklist Zones in the game (marker).
Config.BlacklistZones = { -- Blacklist zones where player can't do actions.
{coords = vector3(453.1656, -985.860, 30.689), radius = 70.0}, -- MRPD
{coords = vector3(332.6394, -582.348, 43.224), radius = 70.0}, -- Pillbox Hospital
-- Add more zones as needed
}
-- Particles synchronization
Config.SyncParticlesWithAllPlayers = { -- If is false particles will see only the player who triggered it.
Mulching = true, -- Mulching leafs
Cement = true, -- Cement smoke
Fire = true, -- Fire effect
BarrelMixing = true, -- Barrel mixing
}
Config.Items = {
-- Change item names here for every action.
CementBag = "cement_bag",
Cement = "cement",
KeroseneCanister = "kerosene_canister",
Kerosene = "kerosene",
CocaineLeaf = "cocaine_leaf",
SodiumBicarbonate = "sodium_bicarbonate",
CocaineBrick = "cocaine_brick",
CocaineDrugBag = "drug_bag",
CocainePowder = "cocaine_powder",
CocaineMix = "cocaine_mix",
CocaineBaggy = "cocaine_baggy",
Grater = "grater",
CocaineExtract = "cocaine_extract",
CalciumHydroxide = "calcium_hydroxide",
Barrel = "barrel",
Trimmer = "trimmer",
Microwave = "microwave",
CocainePaste = "cocaine_paste",
OvercoockedCocaineBrick = "overcoocked_cocaine_brick",
MixInBarrel = "mix_in_barrel",
GasMask = "gas_mask",
Filter = "filter",
}
Config.ProgressBar = {
-- Change progress bar text here for every action.
StealingCement = "Stealing cement...",
StealingKerosene = "Stealing kerosene...",
PickingUpCocaineLeaf = "Gathering cocaine leaves...",
BreakingCocaineBrick = "Breaking down the cocaine brick...",
MixingProcess = "Mixing the cocaine...",
PackingCocaine = "Packing the cocaine...",
MakingPile = "Creating a pile...",
MulchingPile = "Mulching the pile...",
AddingCement = "Adding cement to the pile...",
DestroyingPile = "Setting the pile on fire...",
PlacingMicrowave = "Setting up the microwave...",
PutingPasteInMicrowave = "Puting paste in microwave...",
TurningOnMicrowave = "Turning on microwave...",
PickingUpCocaineBrick = "Picking up cocaine brick...",
PickingUpMicrowave = "Picking up the microwave...",
PlacingBarrel = "Placing the barrel...",
AddingCocaineExtract = "Adding cocaine extract...",
AddingCalciumHydroxide = "Adding calcium hydroxide...",
AddingKerosene = "Adding kerosene...",
PickingUpBarrel = "Picking up the barrel...",
MixingBarrelIngredients = "Mixing the barrel ingredients...",
PlacingFilter = "Placing filter...",
FilteringTheMix = "Filtering the mix...",
PickingUpFilter = "Picking up the filter...",
PickingUpCocainePaste = "Picking up cocaine paste...",
PickingUpBarrelMix = "Picking up barrel mix...",
PickingUpCocaineExtract = "Picking up cocaine extract...",
UsingCocaine = "Using cocaine...",
}
Config.ShopPed = {
Use = true,
Account = "cash", -- (bank / cash) | Default: cash | If you set this to bank, you will pay from bank account.
Model = "s_m_y_dealer_01", -- https://docs.fivem.net/docs/game-references/ped-models/ - Ped model that will be spawned.
Pos = vector4(-277.376, 2209.140, 128.84, 70.13), -- Pos = position of shop ped.
TimeCheck = {
Use = true, -- (true/false) | Default: true | If you set this to false, shop will be open 24/7.
CheckTime = 3, -- Every 3 sec scitpt will check in game time.
OpeningTime = 8, -- Shop opening time = 8:00 AM.
ClosingTime = 22, -- Shop close time = 10:00 PM.
},
Blip = {
-- https://docs.fivem.net/docs/game-references/blips/
Use = true, -- (true/false) | Default: true | If you set this to false, you will not see the blip on the map.
Sprite = 84, -- Blip sprite.
Scale = 0.8, -- Blip scale.
Color = 40, -- Blip color.
Label = "[Cocaine] Shop Dealer",
},
Items = {
-- ItemName = name of item, Amount = amount of item yut will get with every purchase, Price = price of item/ items, Icon = icon of item in shop menu.
{ItemName = "barrel", Amount = 1, Price = 500, Icon = "fas fa-circle"},
{ItemName = "filter", Amount = 1, Price = 300, Icon = "fas fa-filter"},
{ItemName = "trimmer", Amount = 1, Price = 700, Icon = "fas fa-cut"},
{ItemName = "cement_bag", Amount = 1, Price = 200, Icon = "fas fa-bag-shopping"},
{ItemName = "calcium_hydroxide", Amount = 1, Price = 250, Icon = "fas fa-pills"},
{ItemName = "microwave", Amount = 1, Price = 250, Icon = "fas fa-microchip"},
{ItemName = "lighter", Amount = 1, Price = 50, Icon = "fas fa-fire-flame-curved"},
{ItemName = "kerosene_canister", Amount = 1, Price = 350, Icon = "fas fa-bottle-droplet"},
{ItemName = "sodium_bicarbonate", Amount = 1, Price = 650, Icon = "fas fa-pills"},
{ItemName = "grater", Amount = 1, Price = 950, Icon = "fas fa-circle"},
{ItemName = "gas_mask", Amount = 1, Price = 100, Icon = "fas fa-mask"},
{ItemName = "drug_bag", Amount = 1, Price = 10, Icon = "fas fa-circle"},
}
}
Config.CocaineLeaf = {
Prop = "prop_plant_01a", -- Prop = set prop that will be spawned.
MoveObject = true, -- true/false if is true, the cocaine prop will move slowly down to the ground.
UseMiniGame = false, -- true/false if is true, you will need to play minigame to pick up the leaf.
MinSpawn = 50, -- MinSpawn = min amount of prop that will be spawned.
MaxSpawn = 70, -- MaxSpawn = max amount of prop that will be spawned.
PickingUpTime = 4, --PickingUpTime = time to pick up prop in sec.
CocaineLeafAmount = 1, -- CocaineLeafAmount = amount of cocaine leaf you will get with every pick up.
ClearTaskImmediately = true, -- Clear task immediately after prop is picked up (true/false) | Default: true | If you set this to false, you will need to wait until the prop is picked up.
}
Config.CocaineLeafZones = {
-- Coords = center of zone, blip = true/false, name = name of zone, color = color of blip, sprite = sprite of blip, radius = radius of zone
{Coords = vector3(-2356.98, 2699.516, 2.9319), Blip = true, Name = "Cocaine Leaf Field", Color = 1, Sprite = 1, Radius = 100.0},
{Coords = vector3(-184.377, 2526.117, 70.401), Blip = false, Name = "Cocaine Leaf Field", Color = 1, Sprite = 1, Radius = 100.0},
}
Config.CocaineLeafsProcessing = {
Amount = 25, -- Amount = amount of cocaine leafs you need to spawn pile of cocaine leafs.
CocainePileProp = "prop_bush_neat_04", -- CocainePileProp = set prop that will be spawned.
CocainePileTime = 6, -- CocainePileTime = time to spawn pile of cocaine leafs in sec.
MuclhTime = 10, -- MuclhTime = time to mulch pile of cocaine leafs in sec.
CementBagProp = "prop_money_bag_01",
AddingCementTime = 10, -- Time to add cement in sec.
AddingCementAmount = 1, -- Amount of cement that will be added to pile of cocaine leafs.
FireProp = {
Use = true, -- Use = true/false | Default: true | If you set this to false, players will not be able to set pile of cocaine leafs on fire.
ItemRequired = {
Use = true, -- Use = true/false | Default: true | If you set this to false, players will not need item to set pile of cocaine leafs on fire.
ItemName = "lighter", -- ItemRequired = name of item that is required to set pile of cocaine leafs on fire.
},
Time = 10, -- Time = time to set pile of cocaine leafs on fire in sec.
},
PickingUpCocaineExtractTime = 10, -- PickingUpCocaineExtractTime = time to pick up cocaine extract in sec.
CocaineExtractAmount = 1, -- CocaineExtractAmount = amount of cocaine extract that will player get for picking up pile.
ProcessingTime = 2, -- Time in hours
AutoDeleteDays = 5, -- AutoDeleteDays = time to auto delete pile of cocaine leafs in days.
CheckTime = 20, -- CheckTime = time to check if pile of cocaine leafs is ready to be processed in minutes.
UseMiniGame = true, -- true/false if is true, you will need to play minigame to set pile of cocaine leafs on FIRE.
DebugMaterialsHashes = false, -- DebugMaterialsHashes = true/false | Default: false | If you set this to true, you will see materials hashes in console.
PrintEvery = 1.5, -- Script will print every 1.5 seconds debug for materials
MaterialHashes = { -- You can add more materials here (hash)
909950165,
-1775485061,
951832588,
-461750719,
930824497,
581794674,
-2041329971,
-309121453,
-913351839,
-1885547121,
-1915425863,
-1833527165,
2128369009,
-1084640111,
-124769592,
-840216541,
-2073312001,
627123000,
1333033863,
-1942898710,
-1595148316,
435688960,
223086562,
1109728704,
510490462,
-1907520769,
1584636462,
765206029,
1635937914,
1187676648,
5592446772,
509508168,
1288448767,
-1286696947,
122789469,
555004797,
-399872228,
282940568,
1913209870,
127813971,
}
}
Config.Cement = {
-- Prop = set prop that will be spawned, StealingTime = time to steal prop in sec, ResetTime = time to reset prop in minutes.
Prop = "prop_cons_cements01",
StealingTime = 5, -- 5 sec
ResetTime = 10, -- 10 minutes
UseMiniGame = true, -- true/false if is true, you will need to play minigame to pick up the cement.
}
Config.Kerosene = {
-- Prop = set props from which you can steal kerosene
Prop = {
"prop_air_fueltrail1",
"prop_air_fueltrail2",
},
StealingTime = 5, -- StealingTime = time to steal prop in sec
ResetTime = 10, -- ResetTime = time to reset prop in minutes
UseMiniGame = true, -- true/false if is true, you will need to play minigame to pick up the kerosene.
}
Config.Barrel = {
Prop = "prop_bin_beach_01d", -- Prop = set prop that will be spawned.
GiveBackItems = true, -- GiveBackItems = true/false | Default: true | If you set this to true, player will get back all items that he put in barrel. Target: [Pick up the barrel]
PlacingTime = 2, -- BarrelPlacingTime = time to place barrel in sec.
PickingUpTime = 2, -- BarrelPickingUpTime = time to pick up barrel in sec.
AddingCocaineExtractTime = 2, -- AddingCocaineExtractTime = time to add cocaine extract in sec.
AddingCocaineExtractAmount = 1, -- AddingCocaineExtractAmount = amount of cocaine extract that will be added to barrel.
AddingCalciumHydroxideTime = 2, -- AddingCalciumHydroxideTime = time to add calcium hydroxide in sec.
AddingCalciumHydroxideAmount = 1, -- AddingCalciumHydroxideAmount = amount of calcium hydroxide that will be added to barrel.
AddingKeroseneTime = 10, -- AddingKeroseneTime = time to add kerosene in sec.
AddingKeroseneAmount = 1, -- AddingKeroseneAmount = amount of kerosene that will be added to barrel.
MixingTime = 10, -- AddingKeroseneTime = time to add kerosene in sec.
PickingUpBarrelMixTime = 2, -- PickingUpBarrelMixTime = time to pick up barrel mix in sec.
MixInBarrelAmount = 1, -- MixInBarrelAmount = amount of mix in barrel that you will get after picking up barrel.
DamageAmount = 5, -- The amount of damage that will be if the player does not wear a gas mask
UseMiniGame = true, -- true/false if is true, you will need to play minigame to start mixing progress.
}
Config.Filter = {
Prop = "prop_tea_urn", -- Prop = set prop that will be spawned.
PlacingTime = 5, -- PlacingTime = time to place filter in sec.
PickingUpTime = 5, -- PickingUpTime = time to pick up filter in sec.
FilteringTime = 10, -- FilteringTime = time to filter cocaine paste in sec.
PickingUpCocainePasteTime = 2, -- PickingUpCocainePasteTime = time to pick up cocaine paste in sec.
CocainePasteAmount = 3, -- CocainePasteAmount = amount of cocaine paste that you will get after filtering mix form barrel.
}
Config.Microwave = {
MicrowaveProp = "prop_microwave_1", -- MicrowaveProp = set prop that will be spawned.
PlacingTime = 5, -- PlacingTime = time to place microwave in sec.
PutingPasteInMicrowaveTime = 2, -- PlacingPasteInMicrowaveTime = time to place paste in microwave in sec.
TurningOnTime = 2, -- TurningOnTime = time to turn on microwave in sec.
TakingOutTime = 2, -- TakingOutTime = time to take out paste from microwave in sec.
PickingUpTime = 2, -- PickingUpTime = time to pick up microwave in sec.
CookingTime = { -- CookingTime = time to cook paste in microwave in sec. Random number between min and max!
Min = 10, -- In seconds
Max = 25, -- In seconds
},
Explosion = { -- Explosion if player failed minigame (true/false) | Default: true | If you set this to false, microwave will not explode.
Use = true, -- Use = true/false | Default: true | If you set this to false, microwave will not explode.
Chance = 60, -- Chance = chance to explode in 60 = 40%.
},
Overcook = { -- Overcook if player leaves paste in microwave for too long (true/false) | Default: true | If you set this to false, player will got cocaine brick.
Use = true, -- Use = true/false | Default: true | If you set this to false, player will got cocaine brick, true = player will got overcooked cocaine brick.
Time = { -- Time will be multiplied by -1 (so if you set 10, it will be -10)
Min = 10, -- In seconds
Max = 25, -- In seconds
}
}
}
Config.CocaineTables = {
Prop = "bkr_prop_coke_table01a", -- Prop = set prop that will be spawned.
SpawnLocations = {
vector4(155.94943, 3130.51123, 42.58913, 287.50),
vector4(558.27101, 2667.22534, 45.99168, 81.399),
vector4(1538.85583, 3595.36670, 37.77152, 31.00),
},
CocaineBrick = {
-- Prop = set prop that will be spawned, StealingTime = time to steal prop in sec, ResetTime = time to reset prop in minutes.
Prop = "v_ind_cs_hammer",
BreakingTime = 7, -- 6 sec
MixingTime = 7, -- 7 sec
PackingTime = 5, -- 5 sec
},
CocainePowderAmount = 100, -- CocainePowderAmount = amount of cocaine powder that you will get after breaking cocaine brick.
AddingCocainePowderAmount = 20, -- AddingCocainePowderAmount = amount of cocaine powder that will be added to cocaine mix.
AddingCocaineSodiumBicarbonateAmount = 2, -- AddingCocaineSodiumBicarbonateAmount = amount of sodium bicarbonate that will be added to cocaine mix.
CocaineMixAmount = 10, -- CocaineMixAmount = amount of cocaine mix that you will get after mixing cocaine powder and sodium bicarbonate.
UsingCocaineMix = 1, -- UsingCocaineMix = amount of cocaine mix that you will use to pack in drug bag.
}
Config.UsingCocaine = {
-- Effect can be edited in the client/use_cocaine_item.lua file!
EffectTime = 60, -- EffectTime = time to effect in sec.
UsingTime = 3, -- UsingTime = time to use cocaine in sec.
}
Config.Rotation = {
-- https://docs.fivem.net/docs/game-references/controls/
["rotation_instructions"] = "Press ~o~ARROW LEFT ~s~/~o~ ARROW RIGHT~s~ to rotate the object, ~g~E~s~ to spawn, ~r~G~s~ to cancel",
RotationCounterClockwise = 189, -- 189 = "ARROW LEFT" key
RotationClockwise = 190, -- 190 = "ARROW RIGHT" key
Submit = 38, -- 38 = "E" key
Cancel = 47, -- 47 = "G" key
Text3D = { -- Position of 3D text that will be displayed when you rotate the object.
x = 0.365, -- x = 0.365 | 0.365 = center of the screen | 0.0 = left side of the screen | 1.0 = right side of the screen
y = 0.95 -- y = 0.95 | 0.95 = bottom of the screen | 0.0 = top of the screen | 1.0 = bottom of the screen
},
}
Config.Notifications = {
-- ["name" - don't change this] = set text that will be displayed in notification.
["bought_item"] = "You purchased 1x %s for $%s.",
["you_dont_have_enough_money"] = "You do not have sufficient funds.",
["this_cement_was_stolen_alredy"] = "This cement has already been stolen!",
["you_dont_have_bag"] = "You do not have a bag for cement.",
["you_dont_have_canister"] = "You do not have a canister.",
["this_kerosene_tank_is_empty"] = "This kerosene tank is empty.",
["you_dont_have_enought_leafs"] = "You do not have enough leaves - You need " ..Config.CocaineLeafsProcessing.Amount.. "!",
["you_dont_have_sodium_bicarbonate"] = "You do not have sodium bicarbonate.",
["you_dont_have_cocaine_brick"] = "You do not have a cocaine brick.",
["you_dont_have_cocaine_drug_bag"] = "You do not have a cocaine drug bag.",
["you_dont_have_cocaine_powder"] = "You do not have cocaine powder.",
["you_dont_have_ingredients"] = "You lack the necessary ingredients.",
["you_dont_have_cocaine_mix"] = "You do not have cocaine mix.",
["you_dont_have_grater"] = "You do not have a grater.",
["you_dont_have_cocaine_extract"] = "You do not have cocaine extract.",
["you_dont_have_cocaine_hydroxide"] = "You do not have calcium hydroxide.",
["you_dont_have_kerosene"] = "You do not have kerosene.",
["you_dont_have_trimmer"] = "You do not have a trimmer.",
["you_dont_have_cement"] = "You do not have cement.",
["you_dont_have_lighter"] = "You do not have a lighter.",
["alerady_malched"] = "This pile has already been mulched!",
["not_cocaine_pile"] = "This is not a cocaine pile!",
["malching_required"] = "You must mulch the pile!",
["already_malched_and_sprinkeled_cement"] = "This pile has already been mulched and sprinkled with cement.",
["cocaine_pile_nearby"] = "There is already a cocaine pile nearby!",
["cannot_make_cocaine_pile_here"] = "You cannot make a cocaine pile here!",
["cannot_make_cocaine_pile_from_vehicle"] = "You cannot make a cocaine pile from a vehicle!",
["processing_not_done"] = "Processing is not yet complete!",
["extracting_not_done"] = "Extraction not done - %s days, %s hours, %s minutes remaining.",
["black_list_zone"] = "You cannot do that here!",
["admin_no_piles_nearby"] = "There are no nearby cocaine piles!",
["admin_no_permissions"] = "You do not have administrative privileges!",
["microwave_already_placed"] = "You can only place one microwave at a time!",
["you_failed_minigame"] = "You failed!",
["you_passed_minigame"] = "You passed!",
["barrel_already_placed"] = "You can only place one barrel at a time!",
["you_dont_have_cocaine_paste"] = "You don't have cocaine paste!",
["you_got_overcooked_cocaine_brick"] = "You received an overcooked cocaine brick.",
["cooking_started"] = "Cooking process started",
["cooking_finished"] = "Cooking process finished. Hurry and pick up the cocaine brick from the microwave!",
["using_gas_mask"] = "You cannot wear/remove your gas mask while you are doing something else!",
["wear_gas_mask"] = "For your safety, put on a gas mask while mixing ingredients in the barrel!",
["filter_already_placed"] = "You can only place one filter at a time!",
["you_dont_have_mix_in_barrel"] = "You don' have mix in barrel!",
["you_took_some_coke"] = "You took some coke!",
["effect_active"] = "Effect is already active!",
["player_nearby"] = "There is a player nearby. Please move!",
["script_restart"] = "You got your ingredients back, because the script was restarted!",
["no_piles_found"] = "No piles found in database!",
}
Config.TargetLabels = {
-- ["name" - don't change this] = set text that will be displayed in target menu.
["shop"] = "Open Shop Menu",
["cement_steal"] = "Steal Cement",
["kerosene_steal"] = "Steal Kerosene",
["cocaine_leaf"] = "Gather Cocaine Leaves",
["break_cocaine"] = "Break Down Cocaine Brick",
["mix_cocaine"] = "Mix Cocaine Ingredients",
["pack_cocaine"] = "Pack Cocaine",
["pile_of_cocaine_leaves"] = "Collect Pile of Cocaine Leaves",
["add_cocaine_extract"] = "Add Cocaine Extract",
["add_kerosene"] = "Add Kerosene",
["add_calcium_hydroxide"] = "Add Calcium Hydroxide",
["mulch_cocaine_pile"] = "Mulch Cocaine Pile",
["cement_pile"] = "Sprinkle Cement",
["destroy_pile"] = "Set Cocaine Pile on Fire",
["pick_up_pile"] = "Collect Cocaine Extract",
["put_paste_in_microwave"] = "Place the cocaine paste in the microwave",
["turn_on_microwave"] = "Turn on the microwave",
["pick_up_cocaine_brick"] = "Pick up the cocaine brick",
["pick_up_microwave"] = "Pick up the microwave",
["pick_up_barrel"] = "Pick up the barrel",
["mix_barrel_ingredients"] = "Mix the barrel ingredients",
["pick_up_mix_barrel"] = "Pick up mix the barrel",
["filter_the_mix"] = "Filter the mix from barrel",
["pick_up_filter"] = "Pick up the filter",
["pick_up_cocaine_paste"] = "Pick up cocaine paste",
}
Config.TargetIcons = {
-- ["name" - don't change this] = set icon that will be displayed target menu.
["shop"] = "fas fa-shopping-cart",
["cement_steal"] = "fas fa-circle",
["kerosene_steal"] = "fas fa-gas-pump",
["cocaine_leaf"] = "fas fa-leaf",
["break_cocaine"] = "fas fa-hammer",
["mix_cocaine"] = "fas fa-mortar-pestle",
["pack_cocaine"] = "fas fa-box-open",
["pile_of_cocaine_leaves"] = "fas fa-leaf",
["add_cocaine_extract"] = "fas fa-leaf",
["add_kerosene"] = "fas fa-gas-pump",
["add_calcium_hydroxide"] = "fas fa-circle",
["mulch_cocaine_pile"] = "fas fa-scissors",
["cement_pile"] = "fas fa-circle",
["destroy_pile"] = "fas fa-fire",
["pick_up_pile"] = "fas fa-hand",
["put_paste_in_microwave"] = "fas fa-circle",
["turn_on_microwave"] = "fas fa-power-off",
["pick_up_cocaine_brick"] = "fas fa-hand",
["pick_up_microwave"] = "fas fa-hand",
["pick_up_barrel"] = "fas fa-hand",
["mix_barrel_ingredients"] = "fas fa-mortar-pestle",
["pick_up_mix_barrel"] = "fas fa-hand",
["filter_the_mix"] = "fas fa-hand",
["pick_up_cocaine_paste"] = "fas fa-hand",
["pick_up_filter"] = "fas fa-hand",
}