Showcase
POTIONS
Purchase TEBEX
[ESX] - Potions | [QBCORE] - Potions
Code is accessible | No (target, menu, minigame customization and progress bar are accessible) |
Subscription-based | No |
Lines (approximately) | ~700 |
Requirements [ESX] | oxmysql (nh-context / ox_contextmenu, qtarget, memorygame - optional, you can adapt to your own.) |
Requirements [QB] | oxmysql (qb-menu, qb-target, memorygame - optional, you can adapt to your own.) |
Support | Yes |
The asset is encrypted using FiveM escrow system but a lot of configurable values are present for you to edit plus a couple of files are unencrypted too.
Optimization
Full optimized.
0.00 ms
Features
-
Easy customization
-
Ingredients shop - Working time function (opening, closing time)
-
Minigame
-
Chance to start (explosion) - effect while player crafting potion
-
Effect duration time for each potion.
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Experience system - Required experience for each potion.
-
Crafting time.
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Potions with instant effects.
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Your own potion can be easily made.
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You need to wear a gas mask while making potions or when you’re nearby a crafting table where players are making potions. Damage will be applied to the player if they don’t wear a gas mask.
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If you fail a minigame, you’ll have a chance to explode. Also, every time you fail a minigame, you’ll have one more box to compete with, making it more challenging. (you can customaze it, or disable it)
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The effect duration of a potion enables this potion to apply the effect (what you specify), (Effect Applying Time, Effect Time).
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Activate/deactivate each potion
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SYNCHRONIZATION WITH OTHER PLAYERS (all animations and effects are synced with other players.)
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Server-side checks to prevent abuse, and cheating.
Other Resources
Config
Config.DebugPolyZone = false
Config.Identifier = 1 -- 0 = steam identifier, 1 = license identifier
Config.ClearPedTasksImmediately = true
Config.TablePos = vector3(2435.79, 4964.14, 42.35)
Config.Blip = { -- https://docs.fivem.net/docs/game-references/blips/
Use = true,
Sprite = 499,
Scale = 0.9,
Color = 1,
Label = "Potions craft",
}
Config.ProgressBar = {
Use = true,
Crafting = "Crafting ",
Refill = "Refilling bottle of water.",
UsingPotion = "Using "
}
Config.UsingPotionTime = 2.8 -- seconds
Config.UseMiniGame = true -- You can edit things about minigame in client/cl-customization
Config.ExplosionChance = 1 -- chance to make smoke, (effect) while player crafting potion, if you want to have this effect everytime when player crafting potion, just set to "1" (Config.ExplosionChance = 1)
-- 40 = 60% chance, 70 = 30% chance, 50 = 50% chance
Config.DamageAmount = 1 -- The amount of damage that will be if the player does not wear a gas mask
Config.Explosions = { -- You can add more explosions (particles) if you want, script will pick one from them, here you can find all particles from GTA 5 -- https://www.vespura.com/fivem/particle-list/
[1] = "exp_grd_bzgas_smoke",
[2] = "exp_grd_flare",
[3] = "exp_grd_grenade_smoke",
}
Config.Shop = {
Use = true,
Ped = 's_m_y_robber_01', -- https://docs.fivem.net/docs/game-references/ped-models/
Pos = vector4(-172.750, 6381.339, 30.472, 220.65),
ShopAccount = "cash", -- "bank", "cash"
CheckTime = {
Use = true,
OpeningTime = 8, -- ingame time default: 8 a.m.
ClosingTime = 20 -- ingame time default: 20 p.m.
},
Blip = {
Use = true,
Sprite = 499,
Scale = 0.9,
Color = 3,
Label = "[Potions] Ingredients shop",
},
Items = {
{itemName = "potions_mask", amount = 1, price = 35},
{itemName = "potions_empty_bottle", amount = 1, price = 5},
{itemName = "potion_empty_water_bottle", amount = 1, price = 1},
{itemName = "potions_benzodiazepine", amount = 1, price = 2},
{itemName = "potions_caffeine", amount = 1, price = 35},
{itemName = "potions_morphine", amount = 1, price = 45},
{itemName = "potions_sodium_chloride", amount = 1, price = 25},
{itemName = "potions_taurine", amount = 1, price = 55},
{itemName = "potions_codeine", amount = 1, price = 35},
}
}
Config.TargetLabels = {
["shop"] = "Ingredients shop",
["craft_potion"] = "Craft potion"
}
Config.TargetIcons = {
["shop"] = "fas fa-arrow-pointer",
["craft_potion"] = "fas fa-vial"
}
Config.Notifications = {
["inc_experience"] = "Experience + ",
["no_required_exp"] = "You dont have required experience to craft this potion!",
["you_dont_have_everything"] = "You don't have everything you need!",
["already_have_effect"] = "You already have, effect!",
["no_enough_money"] = "You don't have enough money!",
["bought"] = "Bought ",
["already_using_potion"] = 'You already using potion!',
["effect_over"] = "Effect is over",
["potion_crafted"] = "Crafted ",
["not_near_water"] = "You are not near water!",
["you_dont_have_empty_bottle"] = "You don't have empty bottle!",
["already_reffiling"] = "You are already reffiling bottle!"
}
--[[ Ingredients List = {
potions_benzodiazepine
potions_caffeine
potions_morphine
potions_sodium_chloride
potions_taurine
potions_codeine
--]]
-- Default effects table
-- ["Helth"] = 0,
-- ["Armour"] = 0,
-- ["Swim"] = 1.00, -- Swim multiplier -- ⚠️⚠️⚠️ Multiplier goes up to 1.49 ⚠️⚠️⚠️
-- ["Speed"] = 1.00, -- Sprint multiplier -- ⚠️⚠️⚠️ Multiplier goes up to 1.49 ⚠️⚠️⚠️
-- ["Stress"] = 0,
-- ["NightVision"] = false,
-- ["SeeThrough"] = false,
Config.Potions = {
["Potion of health 25%"] = { -- Menu (title)
PotionItem = "potion_of_health_25%", -- Item name
Ingredients = { --["ITEM_NAME"] = AMOUNT
["potions_empty_bottle"] = 1,
["potions_morphine"] = 3,
["water_bottle"] = 2,
},
Description = "This potion will give you instatnt + 25% of health.", -- Description of potion in crafting menu
MenuEmoji = "💚", -- Emoji of potion in crafting menu -- https://getemoji.com/
RequiredExperience = 12, -- Experience required to craft this potion.
IncreaseExperience = 1, -- Experiences player I'll get, for crafting this potion.
CraftTime = 20, -- Time need to craft this potion in seconds.
Effects = { -- Instant effects
["Helth"] = 25,
["Armour"] = 0,
["Swim"] = 1.00, -- Swim multiplier
["Speed"] = 1.00, -- Sprint multiplier
["Stress"] = 0,
["NightVision"] = false,
["SeeThrough"] = false,
},
EffectTime = 1, -- seconds
EffectDuration = {
Use = false, --
EffectApplyTime = 2, -- Effect applying time e.g. every 2 seconds
Effects = {
["Health"] = 0,
["Armour"] = 0,
["Stress"] = 0
}
}
},
["Potion of health 50%"] = { -- Menu (title)
PotionItem = "potion_of_health_50%", -- Item name
Ingredients = { --["ITEM_NAME"] = AMOUNT
["potions_empty_bottle"] = 1,
["potions_morphine"] = 5,
["water_bottle"] = 2,
},
Description = "This potion will give you instant + 50% of health.", -- Description of potion in crafting menu
MenuEmoji = "💚", -- Emoji of potion in crafting menu -- https://getemoji.com/
RequiredExperience = 20, -- Experience required to craft this potion.
IncreaseExperience = 3, -- Experiences player I'll get, for crafting this potion.
CraftTime = 25, -- Time need to craft this potion in seconds.
Effects = { -- Instant effects
["Helth"] = 50,
["Armour"] = 0,
["Swim"] = 1.00, -- Swim multiplier
["Speed"] = 1.00, -- Sprint multiplier
["Stress"] = 0,
["NightVision"] = false,
["SeeThrough"] = false,
},
EffectTime = 1, -- seconds
EffectDuration = {
Use = false,
EffectApplyTime = 2, -- Effect applying time e.g. every 2 seconds
Effects = {
["Health"] = 0,
["Armour"] = 0,
["Stress"] = 0
}
}
},
["Potion of health 60s"] = { -- Menu (title)
PotionItem = "potion_of_health_60s", -- Item name
Ingredients = { --["ITEM_NAME"] = AMOUNT
["potions_empty_bottle"] = 1,
["potions_morphine"] = 7,
["water_bottle"] = 4,
},
Description = "The potion restores 10 health every 5 seconds for 60 seconds.", -- Description of potion in crafting menu
MenuEmoji = "💚", -- Emoji of potion in crafting menu -- https://getemoji.com/
RequiredExperience = 30, -- Experience required to craft this potion.
IncreaseExperience = 4, -- Experiences player I'll get, for crafting this potion.
CraftTime = 35, -- Time need to craft this potion in seconds.
Effects = { -- Instant effects
["Helth"] = 0,
["Armour"] = 0,
["Swim"] = 1.00, -- Swim multiplier
["Speed"] = 1.00, -- Sprint multiplier
["Stress"] = 0,
["NightVision"] = false,
["SeeThrough"] = false,
},
EffectTime = 60, -- seconds
EffectDuration = {
Use = true,
EffectApplyTime = 5, -- Effect applying time e.g. every 2 seconds
Effects = {
["Health"] = 10,
["Armour"] = 0,
["Stress"] = 0
}
}
},
["Potion of health 120s"] = { -- Menu (title)
PotionItem = "potion_of_health_120s", -- Item name
Ingredients = { --["ITEM_NAME"] = AMOUNT
["potions_empty_bottle"] = 1,
["potions_morphine"] = 11,
["water_bottle"] = 6,
},
Description = "The potion restores 10 health every 5 seconds for 120 seconds.", -- Description of potion in crafting menu
MenuEmoji = "💚", -- Emoji of potion in crafting menu -- https://getemoji.com/
RequiredExperience = 50, -- Experience required to craft this potion.
IncreaseExperience = 7, -- Experiences player I'll get, for crafting this potion.
CraftTime = 35, -- Time need to craft this potion in seconds.
Effects = { -- Instant effects
["Helth"] = 0,
["Armour"] = 0,
["Swim"] = 1.00, -- Swim multiplier
["Speed"] = 1.00, -- Sprint multiplier
["Stress"] = 0,
["NightVision"] = false,
["SeeThrough"] = false,
},
EffectTime = 120, -- seconds
EffectDuration = {
Use = true,
EffectApplyTime = 5, -- Effect applying time e.g. every 5 seconds
Effects = {
["Health"] = 10,
["Armour"] = 0,
["Stress"] = 0
}
}
},
["Potion of armour 25%"] = { -- Menu (title)
PotionItem = "potion_of_armour_25%", -- Item name
Ingredients = { --["ITEM_NAME"] = AMOUNT
["potions_empty_bottle"] = 1,
["potions_codeine"] = 3,
["water_bottle"] = 3,
},
Description = "This potion will give you instatnt + 25% of armour.", -- Description of potion in crafting menu
MenuEmoji = "🛡️", -- Emoji of potion in crafting menu -- https://getemoji.com/
RequiredExperience = 35, -- Experience required to craft this potion.
IncreaseExperience = 4, -- Experiences player I'll get, for crafting this potion.
CraftTime = 30, -- Time need to craft this potion in seconds.
Effects = { -- Instant effects
["Helth"] = 0,
["Armour"] = 25,
["Swim"] = 1.00, -- Swim multiplier
["Speed"] = 1.00, -- Sprint multiplier
["Stress"] = 0,
["NightVision"] = false,
["SeeThrough"] = false,
},
EffectTime = 1, -- seconds
EffectDuration = {
Use = false,
EffectApplyTime = 5, -- Effect applying time e.g. every 2 seconds
Effects = {
["Health"] = 0,
["Armour"] = 0,
["Stress"] = 0
}
}
},
["Potion of armour 50%"] = { -- Menu (title)
PotionItem = "potion_of_armour_50%", -- Item name
Ingredients = { --["ITEM_NAME"] = AMOUNT
["potions_empty_bottle"] = 1,
["potions_codeine"] = 7,
["water_bottle"] = 5,
},
Description = "This potion will give you instant + 50% of armour.", -- Description of potion in crafting menu
MenuEmoji = "🛡️", -- Emoji of potion in crafting menu -- https://getemoji.com/
RequiredExperience = 45, -- Experience required to craft this potion.
IncreaseExperience = 6, -- Experiences player I'll get, for crafting this potion.
CraftTime = 35, -- Time need to craft this potion in seconds.
Effects = { -- Instant effects
["Helth"] = 0,
["Armour"] = 50,
["Swim"] = 1.00, -- Swim multiplier
["Speed"] = 1.00, -- Sprint multiplier
["Stress"] = 0,
["NightVision"] = false,
["SeeThrough"] = false,
},
EffectTime = 1, -- seconds
EffectDuration = {
Use = false,
EffectApplyTime = 5, -- Effect applying time e.g. every 2 seconds
Effects = {
["Health"] = 0,
["Armour"] = 0,
["Stress"] = 0
}
}
},
["Potion of armour 60s"] = { -- Menu (title)
PotionItem = "potion_of_armour_60s", -- Item name
Ingredients = { --["ITEM_NAME"] = AMOUNT
["potions_empty_bottle"] = 1,
["potions_codeine"] = 9,
["water_bottle"] = 5,
},
Description = "The potion restores 10 armour every 5 seconds for 60 seconds.", -- Description of potion in crafting menu
MenuEmoji = "🛡️", -- Emoji of potion in crafting menu -- https://getemoji.com/
RequiredExperience = 55, -- Experience required to craft this potion.
IncreaseExperience = 7, -- Experiences player I'll get, for crafting this potion.
CraftTime = 40, -- Time need to craft this potion in seconds.
Effects = { -- Instant effects
["Helth"] = 0,
["Armour"] = 0,
["Swim"] = 1.00, -- Swim multiplier
["Speed"] = 1.00, -- Sprint multiplier
["Stress"] = 0,
["NightVision"] = false,
["SeeThrough"] = false,
},
EffectTime = 60, -- seconds
EffectDuration = {
Use = true,
EffectApplyTime = 5, -- Effect applying time e.g. every 2 seconds
Effects = {
["Health"] = 0,
["Armour"] = 10,
["Stress"] = 0
}
}
},
["Potion of armour 120s"] = { -- Menu (title)
PotionItem = "potion_of_armour_120s", -- Item name
Ingredients = { --["ITEM_NAME"] = AMOUNT
["potions_empty_bottle"] = 1,
["potions_codeine"] = 12,
["water_bottle"] = 6,
},
Description = "The potion restores 10 armour every 5 seconds for 120 seconds.", -- Description of potion in crafting menu
MenuEmoji = "🛡️", -- Emoji of potion in crafting menu -- https://getemoji.com/
RequiredExperience = 70, -- Experience required to craft this potion.
IncreaseExperience = 8, -- Experiences player I'll get, for crafting this potion.
CraftTime = 40, -- Time need to craft this potion in seconds.
Effects = { -- Instant effects
["Helth"] = 0,
["Armour"] = 0,
["Swim"] = 1.00, -- Swim multiplier
["Speed"] = 1.00, -- Sprint multiplier
["Stress"] = 0,
["NightVision"] = false,
["SeeThrough"] = false,
},
EffectTime = 120, -- seconds
EffectDuration = {
Use = true,
EffectApplyTime = 5, -- Effect applying time e.g. every 2 seconds
Effects = {
["Health"] = 0,
["Armour"] = 10,
["Stress"] = 0
}
}
},
["Potion of swim 30s"] = { -- Menu (title)
PotionItem = "potion_of_swim_30s", -- Item name
Ingredients = { --["ITEM_NAME"] = AMOUNT
["potions_empty_bottle"] = 1,
["potions_taurine"] = 2,
["potions_caffeine"] = 4,
["water_bottle"] = 4,
},
Description = "It provides 30 seconds of increased swimming ability.", -- Description of potion in crafting menu
MenuEmoji = "🏊♂️", -- Emoji of potion in crafting menu -- https://getemoji.com/
RequiredExperience = 0, -- Experience required to craft this potion.
IncreaseExperience = 3, -- Experiences player I'll get, for crafting this potion.
CraftTime = 30, -- Time need to craft this potion in seconds.
Effects = { -- Instant effects
["Helth"] = 0,
["Armour"] = 0,
["Swim"] = 1.40, -- Swim multiplier
["Speed"] = 1.00, -- Sprint multiplier
["Stress"] = 0,
["NightVision"] = false,
["SeeThrough"] = false,
},
EffectTime = 30, -- seconds
EffectDuration = {
Use = false,
EffectApplyTime = 5, -- Effect applying time e.g. every 2 seconds
Effects = {
["Health"] = 0,
["Armour"] = 0,
["Stress"] = 0
}
}
},
["Potion of swim 60s"] = { -- Menu (title)
PotionItem = "potion_of_swim_60s", -- Item name
Ingredients = { --["ITEM_NAME"] = AMOUNT
["potions_empty_bottle"] = 1,
["potions_taurine"] = 4,
["potions_caffeine"] = 6,
["water_bottle"] = 5,
},
Description = "It provides 60 seconds of increased swimming ability.", -- Description of potion in crafting menu
MenuEmoji = "🏊♂️", -- Emoji of potion in crafting menu -- https://getemoji.com/
RequiredExperience = 10, -- Experience required to craft this potion.
IncreaseExperience = 3, -- Experiences player I'll get, for crafting this potion.
CraftTime = 40, -- Time need to craft this potion in seconds.
Effects = { -- Instant effects
["Helth"] = 0,
["Armour"] = 0,
["Swim"] = 1.45, -- Swim multiplier
["Speed"] = 1.00, -- Sprint multiplier
["Stress"] = 0,
["NightVision"] = false,
["SeeThrough"] = false,
},
EffectTime = 60, -- seconds
EffectDuration = {
Use = false,
EffectApplyTime = 5, -- Effect applying time e.g. every 2 seconds
Effects = {
["Health"] = 0,
["Armour"] = 0,
["Stress"] = 0
}
}
},
["Potion of speed 10s"] = { -- Menu (title)
PotionItem = "potion_of_speed_10s", -- Item name
Ingredients = { --["ITEM_NAME"] = AMOUNT
["potions_empty_bottle"] = 1,
["potions_taurine"] = 2,
["potions_caffeine"] = 3,
["water_bottle"] = 2,
},
Description = "It provides 10 seconds of increased sprint ability.", -- Description of potion in crafting menu
MenuEmoji = "💨", -- Emoji of potion in crafting menu -- https://getemoji.com/
RequiredExperience = 5, -- Experience required to craft this potion.
IncreaseExperience = 2, -- Experiences player I'll get, for crafting this potion.
CraftTime = 30, -- Time need to craft this potion in seconds.
Effects = { -- Instant effects
["Helth"] = 0,
["Armour"] = 0,
["Swim"] = 1.00, -- Swim multiplier
["Speed"] = 1.45, -- Sprint multiplier
["Stress"] = 0,
["NightVision"] = false,
["SeeThrough"] = false,
},
EffectTime = 10, -- seconds
EffectDuration = {
Use = false,
EffectApplyTime = 5, -- Effect applying time e.g. every 2 seconds
Effects = {
["Health"] = 0,
["Armour"] = 0,
["Stress"] = 0
}
}
},
["Potion of speed 30s"] = { -- Menu (title)
PotionItem = "potion_of_speed_30s", -- Item name
Ingredients = { --["ITEM_NAME"] = AMOUNT
["potions_empty_bottle"] = 1,
["potions_taurine"] = 3,
["potions_caffeine"] = 5,
["water_bottle"] = 3,
},
Description = "It provides 30 seconds of increased sprint ability", -- Description of potion in crafting menu
MenuEmoji = "💨", -- Emoji of potion in crafting menu -- https://getemoji.com/
RequiredExperience = 15, -- Experience required to craft this potion.
IncreaseExperience = 4, -- Experiences player I'll get, for crafting this potion.
CraftTime = 40, -- Time need to craft this potion in seconds.
Effects = { -- Instant effects
["Helth"] = 0,
["Armour"] = 0,
["Swim"] = 1.00, -- Swim multiplier
["Speed"] = 1.45, -- Sprint multiplier
["Stress"] = 0,
["NightVision"] = false,
["SeeThrough"] = false,
},
EffectTime = 30, -- seconds
EffectDuration = {
Use = false,
EffectApplyTime = 5, -- Effect applying time e.g. every 2 seconds
Effects = {
["Health"] = 0,
["Armour"] = 0,
["Stress"] = 0
}
}
},
["Potion of speed 45s"] = { -- Menu (title)
PotionItem = "potion_of_speed_45s", -- Item name
Ingredients = { --["ITEM_NAME"] = AMOUNT
["potions_empty_bottle"] = 1,
["potions_taurine"] = 4,
["potions_caffeine"] = 8,
["water_bottle"] = 4,
},
Description = "It provides 45 seconds of increased sprint ability", -- Description of potion in crafting menu
MenuEmoji = "💨", -- Emoji of potion in crafting menu -- https://getemoji.com/
RequiredExperience = 30, -- Experience required to craft this potion.
IncreaseExperience = 4, -- Experiences player I'll get, for crafting this potion.
CraftTime = 60, -- Time need to craft this potion in seconds.
Effects = { -- Instant effects
["Helth"] = 0,
["Armour"] = 0,
["Swim"] = 1.00, -- Swim multiplier
["Speed"] = 1.45, -- Sprint multiplier
["Stress"] = 0,
["NightVision"] = false,
["SeeThrough"] = false,
},
EffectTime = 10, -- seconds
EffectDuration = {
Use = false,
EffectApplyTime = 5, -- Effect applying time e.g. every 2 seconds
Effects = {
["Health"] = 0,
["Armour"] = 0,
["Stress"] = 0
}
}
},
["Potion of night vision 10s"] = { -- Menu (title)
PotionItem = "potion_of_nightvision_10s", -- Item name
Ingredients = { --["ITEM_NAME"] = AMOUNT
["potions_empty_bottle"] = 1,
["potions_sodium_chloride"] = 4,
["water_bottle"] = 2,
},
Description = "Night vision 10 seconds.", -- Description of potion in crafting menu
MenuEmoji = "✨", -- Emoji of potion in crafting menu -- https://getemoji.com/
RequiredExperience = 10, -- Experience required to craft this potion.
IncreaseExperience = 2, -- Experiences player I'll get, for crafting this potion.
CraftTime = 15, -- Time need to craft this potion in seconds.
Effects = { -- Instant effects
["Helth"] = 0,
["Armour"] = 0,
["Swim"] = 1.00, -- Swim multiplier
["Speed"] = 1.00, -- Sprint multiplier
["Stress"] = 0,
["NightVision"] = true,
["SeeThrough"] = false,
},
EffectTime = 10, -- seconds
EffectDuration = {
Use = false,
EffectApplyTime = 5, -- Effect applying time e.g. every 2 seconds
Effects = {
["Health"] = 0,
["Armour"] = 0,
["Stress"] = 0
}
}
},
["Potion of night vision 30s"] = { -- Menu (title)
PotionItem = "potion_of_nightvision_30s", -- Item name
Ingredients = { --["ITEM_NAME"] = AMOUNT
["potions_empty_bottle"] = 1,
["potions_sodium_chloride"] = 8,
["water_bottle"] = 3,
},
Description = "Night vision 30 seconds.", -- Description of potion in crafting menu
MenuEmoji = "✨", -- Emoji of potion in crafting menu -- https://getemoji.com/
RequiredExperience = 25, -- Experience required to craft this potion.
IncreaseExperience = 4, -- Experiences player I'll get, for crafting this potion.
CraftTime = 40, -- Time need to craft this potion in seconds.
Effects = { -- Instant effects
["Helth"] = 0,
["Armour"] = 0,
["Swim"] = 1.00, -- Swim multiplier
["Speed"] = 1.00, -- Sprint multiplier
["Stress"] = 0,
["NightVision"] = true,
["SeeThrough"] = false,
},
EffectTime = 30, -- seconds
EffectDuration = {
Use = false,
EffectApplyTime = 5, -- Effect applying time e.g. every 2 seconds
Effects = {
["Health"] = 0,
["Armour"] = 0,
["Stress"] = 0
}
}
},
["Potion of relax"] = { -- Menu (title)
PotionItem = "potion_of_stress", -- Item name
Ingredients = { --["ITEM_NAME"] = AMOUNT
["potions_empty_bottle"] = 1,
["potions_benzodiazepine"] = 2,
["water_bottle"] = 1,
},
Description = "The potion will reduce your stress.", -- Description of potion in crafting menu
MenuEmoji = "🧠", -- Emoji of potion in crafting menu -- https://getemoji.com/
RequiredExperience = 5, -- Experience required to craft this potion.
IncreaseExperience = 1, -- Experiences player I'll get, for crafting this potion.
CraftTime = 10, -- Time need to craft this potion in seconds.
Effects = { -- Instant effects
["Helth"] = 0,
["Armour"] = 0,
["Swim"] = 1.00, -- Swim multiplier
["Speed"] = 1.00, -- Sprint multiplier
["Stress"] = 2,
["NightVision"] = false,
["SeeThrough"] = false,
},
EffectTime = 1, -- seconds
EffectDuration = {
Use = false,
EffectApplyTime = 2, -- Effect applying time e.g. every 2 seconds
Effects = {
["Health"] = 0,
["Armour"] = 0,
["Stress"] = 0
}
}
},
}