Feel free to ask or propose improvements, I read you!
EDIT:
-Added new version with minor fixes on scrow translations
-New version compatible with QB Core!
-Minor fixes + Removed server scrow (only 2 pure functions so you can change all notification system)
What do you mean by metadata? If you explain in more detail I can try to answer. As for licenses, I donāt know very well what you can refer to. The resource allows to obtain 2 types of weapons licenses (theoretical and practical), using esx_license. By not having scrow other than on the server side, it is practically 100% configurable and expandable.
If your not hiding then at least give credit and as a developer, it is not only unethical but also a violation of intellectual property laws to use or claim credit for work that you did not create and trying to sell. Secondly bro you donāt even know what is metadata
Hello! Of course, practical_weapons are now delivered, but it is open source so you can change it to āweapon_licenseā or just āweaponā. Iāll wait for you on Discord if your have any problem / doubt!
Hello, Thank you for your effort with this mod. I just purchased/installed this tonight and there are some issues.
When you open the Zip file there is no container (folder). There are just the files. Not a huge deal, itās just odd that every other mod archive I have worked with has a top level folder. I created one and named it xex-weaponslicense and put in the standalone directory.
When you run the sql query it doesnāt install a table for ālicenseā. I manually created one but I am not 100% sure it is correct. I do not get any errors for it in the console during startup.
Next, when I walk up to the marker in game and choose to take the test, it takes the money as it should, but nothing happens when āStartā is clicked.
The menu that says 'Press E to take the test doesnāt go away. With this and the ui up and not able to escape out I am then forced to open task manager to shut down the game because I canāt escape out of the ui. The practice range appears to work ok and the practical test says I need to take the theoretical test first so I guess thatās normal.
There is no install guide that I found so I donāt have anything to go by to know if it was something I did wrong or not. Most devs do this.
One thing that is sort of petty but annoying is the typos. I am sure this is some sort of translation thing, but you spell Practise, when it should be āPracticeā. Theoretical is spelled āTheoricalā.
I have removed the mod. I donāt care if I lost out on 10 Euro, and I can deal with the typos, but it would be nice if this at least worked. Iāll be happy to give it another try if it is in working order. And again, this could all be my fault, but I have no documentation reference to show me anything. At least none that I found.
I am using QB core and I do have the config set to āqbā.
Thank you for your response. For some reason I did not find that link, which is very helpful. Unfortunately it doesnāt really help my situation, unless I am doing something wrong. I am sure this is probably the case.
Am I understanding correctly that I do not need the database if I am using QB? There is no other entry in the database that could be for this so I am led to believe I would still need to create one for it. In the image below, in the database I had to manually create, I have the datatype as āTEXTā but I donāt know if that is correct.
If itās not needed for QB then please let me know. I do not see anything that might address the fact that the test does not begin when you click Start.
Oh, and I did see where you had ātheoreticalā spelled correctly in the menu text.
Does the mod need to be in any certain order in the server config?
If you are willing, I can let you connect to my machine through AnyViewer and see what it is doing, possibly try to troubleshoot. I have worked with other developers using that and it works really well.
Hello again, I donāt know if we already resolved it through Discord. I uploaded an update correcting the translations (I am a native Spanish speaker).
In QB, licenses are handled as metadata, and the mod already automatically integrates with this system. It is saved in the database but you donāt need to do anything when installing it.
If you still have any questions, go to Discord, the link is in the documentation, store website, and in my profile, I canāt post it here.