[ESX/QB/VRP] Zombie System V2

zombiesGIF-optimize

FRAMEWORK & INVENTORY

  • Compatibility with any inventory and framework (QB, ESX and VRP)

SYNC

  • System synced between players (zombies, redzones & greenzones, effects, density, etc)

LOOT SYSTEM

  • Configure your loot system with these features
    • Money (all accounts)
    • Items (chance & amount)
    • TextUI, DrawText3D and Markers
    • Animation for looting

ZONES

  • Redzones

    • Zombies will spawn here. You can define how many redzones you want or set up 1 zone for the whole map.
  • Greenzones

    • Be safe of zombies here. You can define how many safezones you want.

XP SYSTEM COMPATIBILITY

  • Implement your XP System by trigger or export.

ZOMBIES CUSTOMIZATION

  • Give an unique experience for zombies with
    • 3D Sound system

    • Mini-Pack w/ ADD-ON Peds (zombies) included

    • Density

    • Zombies type (normal, fast, with armor or special)

    • Noise detection by sound level (running, shooting, vehicle, etc)

    • Carried props & components (e.g. gas mask, pumps, etc)

    • Effects with damage (smoke, electric and fire)

    • Blips

    • Maximum zombies per player / area

    • Zombies spawn delay

    • Speed

    • Health

    • Armor

    • Vehicle attack

    • Different % damage (with armor or not)

    • Zombie spawn only at night
      and more!

    • Walking & Attacking animation

      Advanced Animation (Video Preview)

    • Discord Log

      Screenshot Preview

      image

Download via Tebex

Documentation | Config Preview

Other resources
[VRP/ESX/QB] Report System
[ESX/QB] Money Wash
[ESX/QB] Craft
[ESX/QB] Tuning System
[ESX/QB] Zombie System V1
[ESX/QB] Airdrop
[ESX/QB] Jewelry Robbery
[ESX/QB] ATM Robbery
[ESX/QB] Pause (ESC) Menu
[ESX/QB] Car HUD
[ESX/QB] Safezone
[ESX] Scoreboard
[ESX] Identity

Code is accessible Yes/No
Subscription-based No
Lines (approximately) 3200
Requirements none
Support Yes
4 Likes

Is it sync to every player? So every player sees the same zombie. And does it work well on a RP Server as a addon because we tested a lot a zombie scripts the most players crash because it uses to much performance in esx

Hi Lavan,

Yes, the system is synchronized, be it the visibility of players, effects, loot and all other details. Team tests were carried out and it was confirmed that it was.

Regarding optimization without being in use it is 0.0 ms (client & server side), in use it is between 0.02 and 0.07 but it depends a lot on the PC, server and your config (effects, density, max zombies). However, regarding optimization, I am optimizing regularly.

Best regards :wink:

2 Likes

are framework functions open? we use qbox and have to adjust normally framework stuff from qb to make it fully compatible.

Hey man,

The only thing that this system requires from any framework is the part of giving rewards (loot) and yes, this part of AddItem & AddMoney is open, although it is already implemented for all frameworks, but there is the possibility of changing the code if you eventually want.

Here, you can see a preview of what I’m talking about: Documentation

Best regards.

1 Like

awesome! will pick this up for our halloween yearly event! thank you!

2 Likes

Version 2.0.6

  • Added new walk/run animation & attack on zombies.

v2.1.2

  • Added possibility of using a trigger or export to apply after zombie attacks.

config/cl_config.lua

  • Possibility to activate or deactivate zombie visibility synchronization.

Hello there, please, what is the difference between the V2 and the V1?
Thanks in advance!

1 Like

Hey snoop,

In a nutshell, basically the difference is:

  • The way zombies are spawned (based on noise and players in X area)
  • Walking animations; secondary effects such as coughing due to smoke or burns due to fire; loot animation improved.
  • V2 has redzones and safezones
  • V2 brings a zombie pack (addon)
  • V2 allows you to activate or deactivate sync, while V1 only allows sync to be active.
  • V2 allows exports such as XP, stress, and customs
  • V2 has sound for each zombie, while V1 is sound in general.
    Among other details…

Best regards.

So, essentially, it is a simple update and nothing else.
I have v1, do I have to pay for an update?
Because I’m starting to think that this thing of V1 V2 V3 etc. it’s just another way to make more money!

No answer, of course!

Hello everything is fine?
Calm down, it’s only been 3 days, it was the weekend and I was away from the computer.

Regarding your question, yes because it is another product. The reason I created V2 was because I stopped updating that script “base” (V1). I rebuilt a new system base/script because it rebuilt the way zombie spawning is managed, which in turn allowed us to add more features as indicated.

Best Regards.

ps: If you want to contact me faster, join the store’s discord

As I said, this is just another way to make more money.
I have dozens of scripts and when developers make a new version also with many new functions, normally, they don’t ask for money telling the ridiculous story that “yes because it is another product”.
The v1 is a zombie script and (oh oh, surprise) the v2 too!
The only thing I can say is that I will never buy again from your shop if this is your idea to do things!