An exceptional injury-based script that is perfect for serious roleplaying. It allows players to crawl when injured and request help from other players. Moreover, players can utilize the Finish move feature, which provides a cinematic action that is ideal for gang roleplay.
Features
- Injured players can Crawl and ask for help instead of waiting for EMS
- Finish Move animation system for executing injured players which is useful for gang roleplay
- Self-revive system with a required item in inventory
- Option to add more Finish Move templates in the configuration
- Other players can revive the injured player if they have the rare pill
- Developers can use the exports in documentation to integrate the script with your addon scripts
Configuration
Config = {}
-- Add any keys if you want the injured player to use while crawling
Config.EnabledKeys = { --https://docs.fivem.net/docs/game-references/controls/
0, --v
1, --cam
2, --cam
47, -- G
245, --T
38, --E
}
Config.CrawlTimer = 300 -- (In Seconds) Player will be dead after the timer
Config.SelfReviveCommand = 'selfrevive' -- Custom command for self revive
Config.ReviveItem = 'highdosepill' -- Use false if you wanna disable this
Config.EveryoneCanReviveOthers = true -- Anyone can revive the nearby player using the item
Config.CombatLoggingCrawl = true -- Player will be crawl if they exit while crawling
Config.CombatLoggingDead = true -- Player will be dead if they exit when he is dead(TURN ON COMBAT LOG IN YOUR AMBULANCE SCRIPT TOO)
Config.FinishEmotes = true -- true/false Finishing animation effect
Config.ScreenEffect = 'ChopVision' -- Use false to disable it or add 'ChopVision' effect name
Config.Target = 'ox_target' -- 'ox_target' or 'qtarget'
-- Config below if Config.FinishEmotes = true
Config.Emotes = {
['Punch'] = {
["killer"] = { -- The killer animation side
"melee@unarmed@streamed_variations",
"plyr_takedown_rear_lefthook",
"Punch",
"victim"
},
["victim"] = { -- The victim/injured player animation side
"melee@unarmed@streamed_variations",
"victim_takedown_front_cross_r",
"Punched",
"killer"
},
item = nil -- Required item to perform the finish move, nill or 'item_name'
},
['Slap'] = {
["killer"] = {
"melee@unarmed@streamed_variations",
"plyr_takedown_front_slap",
"Slap",
"victim",
AnimationOptions = {
EmoteDuration = 2000,
}
},
["victim"] = {
"melee@unarmed@streamed_variations",
"victim_takedown_front_slap",
"Slapped",
"killer"
},
item = nil
},
['Knife'] = {
["killer"] = {
"melee@knife@streamed_variations",
"plyr_knife_front_takedown_variation_a",
"Knife",
"victim",
AnimationOptions = {
EmoteDuration = 2000,
}
},
["victim"] = {
"melee@knife@streamed_variations",
"victim_knife_front_takedown_variation_a",
"Knifed",
"killer"
},
item = 'WEAPON_KNIFE'
},
['SMG'] = {
["killer"] = {
"combat@fire_variations@gang@smg",
"var_a",
"Shot",
"victim",
AnimationOptions = {
EmoteDuration = 2000,
}
},
["victim"] = {
"melee@pistol@streamed_core",
"victim_front_takedown_kill",
"Shoted",
"killer"
},
item = 'WEAPON_SMG'
},
}
Updates
QB
- v1.0.1 - Added EMS Alert option (25 April 2024)
- v1.0.2 - Fixed ems notify and minimap (05 May 2024)
- v1.0.3 - Fixed ARS Ambulance self revive and transferred essential functions to open file (15 May 2024)
ESX
- v1.0.1 - Added EMS Alert option (25 April 2024)
- v1.0.2 - Fixed ems notify and minimap (05 May 2024)
- v1.0.3 - Fixed ARS Ambulance self revive and transferred essential functions to open file (15 May 2024)
Check out Documentation for Config and Exports: README
Buy Now: https://highqez.tebex.io/
| Code is accessible | No (Config function is open) |
| Subscription-based | No |
| Lines (approximately) | 1250+ |
| Requirements | ox_target/qb-target/qtarget, es_extended/qb-core |
| Support | Yes |





