[DEVCORE] - Selling Drugs NPC

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Screenshots

Features

:small_blue_diamond: Ready for both ESX and QBCore or QBX (auto-detection)
:small_blue_diamond:Target interaction (ox_target/qb-target) with support for on-foot and in-vehicle range or NPCs sitting in vehicles
:small_blue_diamond: Fully configurable drug dealing system with success chances and police risk
:small_blue_diamond:Realistic NPC interactions with randomized names, jobs, and personalities
:small_blue_diamond:Dynamic success calculation based on price, quantity, time of day
:small_blue_diamond:Built-in police dispatch alerts (cd_dispatch, qs-dispatch, core_dispatch)
:small_blue_diamond:Configurable police alert chances for success, failure, and theft
:small_blue_diamond:Optional item theft by NPCs on failed deals
:small_blue_diamond:Night-time bonus support (configurable hours and value)
:small_blue_diamond:Restrict or require specific jobs for dealing (e.g., police presence)
:small_blue_diamond:Clean and localized UI (EN & CZ, fully translatable)
:small_blue_diamond:Custom drug items with icons, base price, and max quantity
:small_blue_diamond:Notification system support (ox_lib, okokNotify, ESX/QB native)
:small_blue_diamond:Developer debug mode with detailed logging options
:small_blue_diamond:Custom success & rejection dialogue lines for immersive gameplay
:small_blue_diamond:Modular and performance-friendly design
:small_blue_diamond:Easily expandable with new drugs, languages, or NPC types

Code is accessible No
Subscription-based No
Lines (approximately) 1300+
Requirements ESX, QB. QBX
Support Yes

:heart: Other products
for ESX

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