Imagine Los Santos covered in snow while in Sandy Shores is raining, at Paleto the sun is bright and in Cayo Perico there’s a thunderstorm, all this happening at the same time and synced between players.
You can have different weathers per zone (Los Santos, Paleto, Sandy Shores and Cayo Perico)
Events and exports available, you can easily make it compatible with other scripts like housing, heists, etc.
Compatible with ESX and QBCore, can be used as standalone too.
Compatible with scripts that uses QBCore weather or vSync events.
Thank you both for the help, but the decals natives didn’t worked for removing puddles
I updated the script and added a config to lower the rain intensity, that way the puddles will be less visible
Does this support auto set weather and exclude certain weathers from different areas for example snow in LS but not bc and the auto weather so it doesn’t have to be set ?
It’s not working for me. I am unsure if it’s ox_lib issue because in F8 command prompts it was saying couldn’t open UI.init? (I’ve never used ox_lib) so I am unsure how to resolve this.
There’s a new update for that oxmysql error, I use a template for my fxmanifest and forgot to remove that line… Download the update and just replace fxmanifest.lua. About sky flickering you need to remove other weather scripts