Anyone having an issue with not receiving the money after working… I tried multiple girls and although its saying im getting paid im not actually getting the money. im using esx
so I have no framework is this right?
Citizen.CreateThread(function()
while == nil do
TriggerEvent(‘getSharedObject’, function(obj) = obj end)
Citizen.Wait(0)
end
end)
function GivePlayerCash(id, amount)
if ~= nil then
local p = .GetPlayerFromId(id) or .GetPlayerFromIdentifier(id)
if p ~= nil then
p.addMoney(amount)
return true
end
end
return false
end
For standalone usage you would remove the thread (Citizen.CreateThread) and everything inside of it, as well as the contents of the GivePlayerCash
function.
Yes this exactly what im struggling with
blips not popping up bro
doesnt work, nothing spawns and no markers on map
im not getting blips either
error in f8
SCRIPT ERROR: native aa295b6f28bd587d: arg[1]: expected pointer, got non-zero integer^7
^3> TextMessage^7 (^5@pimping/client.lua^7:209)
^3> fn^7 (^5@pimping/client.lua^7:75)
Thanks to everyone that have been patient
We’ve released an update with the following changes:
- Fixed issue caused by artifact update
- Fixed issue where girls wouldn’t spawn in rural areas
- Increased radius for pickup while the horn is pressed
- Increased total amount of text entries for more variety
- Contact Names
- Alerts
- Messages
- Added payment vaildation
- Added a framework.lua for framework-specific functions
- Added progression (reputation)
- Players receive XP for each success (200XP default)
- Players have reputation levels with the following
- Pay Multiplier
- Maximum Girls
- Integration with Skills
- New event: Rivals
- Rivals will come and attack you 1% of the time when picking up a girl (configurable)
- On success/failure you receive an XP bonus/penalty
If anyone needs direct support, there’s a link inside of the readme for this resource
yo it says message you about not being able to get in fourm drive