Vehicle Kits
- for car lovers, car community Fivem City. (4 script release at one)
Content
- renzu_stancer
- renzu_engine
- renzu_turbo
- renzu_nitro
Feature
- Item based Vehicle Parts (turbo,nitro,stancerkit,engines)
- Fully Server Sync and Optimized
Demo
Stancer
renzu_stancer
- Fivem Stancer - Vehicle Adjustable Wheel Offsets, Rotatin and Suspension Height
Feats
- Item Supported (Install Stancer Kit)
- Multiple Framework (QBCORE, ESX, Standalone)
- Adjustable Wheel Offsets and Rotation ( Stancer )
- Adjustable Vehicle Suspension Height
- Fully Server Sync (One Sync and Infinity only)
- Optimized System (Nearby Vehicles are only looped in client)
- Data is Saved to Database (Attached to Plate)
- One Sync State Bag system to avoid callbacks and triggerevents for data sharing from client to server.
- NUI Based and User Friendly Interface.
Image
Install
- Installation:
- Drag renzu_stancer to your resource folder and start at server.cfg
- Import stancer.sql
- ensure renzu_stancer
Framework Usage:
- use item inside vehicle
- /giveitem 1 stancerkit 1
- /stancer or F5 (keybind Default)
Standalone Usage
ITEMS
dependency
Exports for advanced usage
- Server Exports
- Add Stancer Kit to Current Vehicle
exports.renzu_stancer:AddStancerKit()
- Client Exports (to use this, AddStancerKit() exports must be used first or the vehicle must have a installed stancer kit)
- Set Wheel Offset Front
exports.renzu_stancer:SetWheelOffsetFront(vehicle,value)
exports.renzu_stancer:SetWheelOffsetRear(vehicle,value)
exports.renzu_stancer:SetWheelRotationFront(vehicle,value)
exports.renzu_stancer:SetWheelRotationRear(vehicle,value)
exports.renzu_stancer:OpenStancer()
FAQ
- is the stance or wheel setting is saved even if i restart the server?
yes data is save to database and attached to vehicle plate as a unique identifier
- when the data is being saved to Database?
When you delete the vehicle or store in garage
Custom Engine
renzu_engine
Change Vehicle Engine Sound and Sync to all server One Sync/One Sync Infinity (included carsound pack from gta5mods) (all custom sounds can be found at gta 5 mods and copyrights belongs to them)
See More Custom Engine
version 2.0
- Engine as items
- Custom Engine
- Custom Specs
- Custom Sounds
- Local Vehicle Spec if Engine is Local vehicle
- Copy Local Vehicle sounds
- Fully Server sync using Onesync state bags
Install
- Import SQL
- Restart server twice after running once to make sure items are registered and usable
- start renzu_engine
Use
- /giveitem muffler_zentorno 1
- /giveitem muffler_supra2jzgtett 1
- or
- /changesound elegy
Renzu Nitro
renzu_nitro
- Advanced Vehicle Nitro System
Feats
- Multiple Nitro Kits
- Multiple Nitro Bottle (volume)
- Fully Sync Particles (optimized)
- Fully Sync Nitro Datas ( State Bags ) One Sync Only!
See More Renzu Nitro
Install
- Installation:
- Drag renzu_nitro to your resource folder and start at server.cfg
- Import nitro.sql
- ensure enginesound
- Usage:
- use item inside vehicle
- /giveitem 1 nitro100shot 1 (100 Shots) (available 50,100,200)
- /giveitem 1 nitro_bottle 1
ITEMS
- nitro_bottle, nitrobottle2, nitrobottle3
- nitro100shot, nitro50shot, nitro200shot
Refill Station Sample
Config.refillstation = {
[1] = {coord = vector3(-216.4362487793,-1324.8597412109,30.606903076172), job = 'all'}, -- if all any players can use this refill station
-- add as many as you want, this is like a fuel station logic
}
How to refill nitro
- use nitro station
- use nitro_bottle
dependency
- ESX
- renzu_progressbar
- ONE SYNC
Custom Turbo
turbo system
Custom Vehicle Turbo system
See More Custom Turbo
Feat
- Custom BOV Sounds for each Turbo variants
- Custom Power for ea Turbo Variants
- Power Multiplication Sync with renzu_nitro
- Item Supported
- Job Supported
- Installation:
- Drag renzu_turbo to your resource folder and start at server.cfg
- import sql
- start renzu_turbo
- Usage:
- /giveitem turbostreet 1
- /giveitem turbosports 1
- /giveitem turboracing 1
default config only mechanic
dependency
My other Creation Related to Vehicles
Issues
will only handled via Github Issues Section
issues reported must prefer to have a repro steps and more information
Known Bugs
- Some Invalid Entity in server (when vehicle locals are activated) this wont break the syncing.
using EntityCreated and EntityRemoved (One Sync Events)
31 Likes
Renzuzu carrying the free side of Cfx.re 
This looks sick af, might use your resource for once 
4 Likes
I want to cheer you on creating scrip tuning_vehcle
2 Likes
Tuning… i plan dyno script with tuning…
maybe thats my next target…
i just dont have proper map yet…

7 Likes
What is the resmon like with this
1 Like
You could test it…
In my machine, 4 cars with stancer runs like 0.02 - 0.03
In idle 0.01, ( no vehicle in area with stancer kit )
Stancer runs only the loop per 11 frames to all nearest vehicle with stancer kits installed.
Same system logic with other like turbo, nitro, engine.
But stancer is the most heavier compare to the 4 scripts.
Even if you have 1000 vehicles installed with kits
Main Thread loop will only run and iterate the nearest vehicle.
1 Like
Hai_tux
11
can you send an image of the prop dyno you want? I can do this prop
1 Like
do they all work for QBCore?
1 Like
Can I edit this to do wheel size?
3 Likes
Renzuzu
14
Ill message you bro once im awake…
@mexicoesp2918
Stancer is only qbcore compatibility for now.
Others is easy to convert, ill do that later…
@Gle_Team
No , as i plan doing this in tires script later on
3 Likes
Looks very good once again. Good job Renzu!
2 Likes
thanks! and would you happen to have a copy of what you put in the shared.lua
1 Like
Renzuzu
18
not sure if theres a prop likethis…
the roller part is important to make it look like real.
4 Likes
Renzuzu
22
please delete it, its outside selling source…if you want a script like that just say so…
1 Like