Hello, I’m experienced modder, for sure with FiveM. In my account it is over two years work. I would like to raise a few issues but first if it is possible. I need help with streaming vehicle.meta from server side. I read so many topics and did tries a lot of ways. It is terrible!
I want to edit some values for vanilla vehicles (not add-on). After a lot of tries it seems we can’t stream vehicles.meta for vanilla car models. It works for add-on vehicles only.
So why i want to edit vanilla vehicles? It will be easier to add new vehicle as add-on version without collision code with existing vehicles in game.
Answer is simple. I want to add these vehicles into traffic but add-on vehicles don’t spawn on traffic, just vanilla vehicles can be. I replaced over 300 vehicles in my server because add-on version can’t spawn on traffic.
After all i hoped that in the future CitizenFX Collective release this opportunity streaming code for vanilla vehicles from server side. I’m waiting over one year and still it is impossible.
In addition this applies to other files, like carcols.meta caravations.meta gameconfig.meta visualsettings.dat
weather files like: w_clouds.xml or w_rain.xml
And scenarios (biggest pain), files like: downtown.ymt paleto_bay.ymt or vinewood.ymt
Of course for files listed above is possible to works with FiveM but from client side only ;(
For these who don’t know where to paste some files into client side
gameconfig.xml - FiveM.app\citizen\common\data
visualsettings.dat - FiveM.app\citizen\common\data
vehicles.meta - FiveM.app\citizen\common\data\levels\gta5
dispatch.meta (it pain) - FiveM.app\citizen\common\data
popcycle.dat (possible from server-side) - FiveM.app\citizen\common\data\levels\gta5
explosion.ymt - FiveM.app\citizen\platform\data\metadata
vehiclemodelsets.meta - FiveM.app\citizen\common\data\ai
weather.xml - FiveM.app\citizen\common\data\levels\gta5
carcols.ymt - FiveM\FiveM.app\citizen\platform\data
vfxvehicleinfo.ymt - FiveM.app\citizen\platform\data\effects
fx effect files like ‘firefx.dat’ or ‘decals.dat’ (possible from server-side) - FiveM.app\citizen\common\data\effects
weather files like ‘w_foggy.xml’ or ‘timecycle_mods_1’ - FiveM.app\citizen\common\data\timecycle
weather effects files like ‘blizzard_emitter_mist’ - FiveM.app\citizen\common\data\levels\gta5\weather
scenario files like ‘sandy_shores.ymt’ - FiveM.app\citizen\platform\levels\gta5\scenario
texture files like ‘water.ytd’ ‘skydome.ytd’ or ‘graphics.ytd’ (some textures are imposible streaming from server-side i have no idea what is happening!) - FiveM.app\citizen\platform\textures
topic that raises thread about dispatch.meta Stream Dispatch.meta
topic that raises thread about scenario files - Streaming / overriding scenario ymt
Another problem is limit, currently we can stream 16MB only. Topic that raises this thread - Increase yft / ytd stream limit to at least 40Mb
There is no point in writing more about this limit. there are enough complaints in the topic above.
And the last thread. Disappearing of textures. You can read more in my topic - [How to] fix disappearing of textures (partly)
My goal is very hard, otherwise is hardcore. I want to create very realistic traffic in my server. To better understand i will share for you one of seventeen table in excel which I and my friend creating for themselves to know what we changed in our server. Basically it is Database.
This is link: https://docs.google.com/spreadsheets/d/1RT1vSG-st6VTpg-YkKu3NB3AHpv5geu8UedUCraVpqk/edit?usp=sharing
Later i will share some screenshots from my server how traffic looks currently.
What do you think about all of this?
Share your opinion and what is your issues with FiveM?
Thanks you for read!
Regards, Ordenko