Hi there,
I modified some of original GTA scenario (with CodeWalker), mainly to delete some routes.
I wanna use them for my server, as ‘stream’ assets. I tried to copy the ymt file in the stream directory (next to some of my ymap file), but it seems useless as the original GTA file still is used by the clients.
Hello my friend. I waited a long time to anyone raised the subject about scenarios. It is very strange that almost nobody is interested about scenarios except poprgroups.ymt because it works well xD I’m in really deep hope someone finally answer us how to do it. Or maybe answer when it will be possibility to stream scenarios. Are the works going on? or if not why? or whether it will be in the future?
I tried a lot of ways to stream any scenarios and i know only, how to this in client-side. Look:
In CodeWalker by using a Binary Tool. I tried a lot of way for example I was looking for data key or even script mounter just like in documentation FiveM reference data files. You can see that here: https://docs.fivem.net/game-references/data-files/
Well i tried all keys available there and a lot of differents keys, which I searched for by Binary Tool in CodeWalker. I have no idea what to do
Nice to hear that I’m not alone Already having exact same issue as I’m trying to stream my own scenarios throught the server. Wish it was possible since my server is focused on roleplay and I want everyone to see them, not just me from the client cause it’s painful to force people to download something on client and it’s really noobish way.
I followed Codewalker’s tutorial and edited an existing scenario by adding nodes.
I didn’t find how to stream them in FiveM, so I just tried to put the ymt file in the stream folder but I didn’t set anything specific in __resource.lua.
I assumed I had to set a value in __resource.lua, that’s why I searched the forum and ended up here.
But you seem to tell me it is actually possible to stream edited scenarios? (It would truly be awesome)
Hey @Bob_74 i really i’m happy someone other try stream scenarios from server side. As I wrote some months ago i did everything what i had in my mind to stream any scenario. Well i still have no idea what to do but it can be limit fivem or something that. Anyway i want to share to you with my __resource.lua
I know this is the same text data in “__resource.lua” which i posted at the begin topic but it must reach to fivem stuff or people who know how to do this.
Has anyone tried renaming the .ymt files to .meta?
I tried it with the “SCENARIO_INFO_FILE” and “SCENARIO_POINTS_PSO_FILE” keys but it didn’t work. I haven’t tried with any of the “FIVEM_LOVES_YOU_” keys however. If anyone has the time and an easily reproducible .ymt file I’d suggest trying it out. I couldn’t be bothered currently, seeing as how the .ymt file I’m working on deletes peds that don’t spawn half the time anyway, requiring me to noclip away and come back 5 or so times every time I test a different key/method.