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Description:
Retexture of the radarmask.
Requirements:
[Release][GFX] Remove HP/ARMOUR Minimap + Remove Red Reticle
Download:
Github
Other Releases:
Better Bike Tricks | Flamethrower tune | Better Vape
Description:
Retexture of the radarmask.
Requirements:
[Release][GFX] Remove HP/ARMOUR Minimap + Remove Red Reticle
Download:
Github
Other Releases:
Better Bike Tricks | Flamethrower tune | Better Vape
Simple but a very good idea, i love it!
This is sick!
Hey my guy. Will this work with postal minimaps and such?
Yes, It will look a bit different though but the opacity will change, here’s an example with a different mask though, this one is not as transparent.
this is sick but it looks gross with the base gta health bar
bro can you share how you have those long flames when you Rev your Vehicle Engine
That I made for fun for myself. Doubt I’ll release since that’s a shitton of particles to recreate that effect and synchronization is kinda heavy. I don’t think it’s worth to have on a live enviroment. It does look sick though (streamable)
okay
No Problem
do you have a version of this that just removes the glow around the minimap, but with the same opacity?
(the glow in question)
Yes, just replace this file in the stream folder. @basheer_atta
transparentminimap.ytd (3.1 KB)
Hai there. How can i make my qb-hud minimap transparent
Look in the cl_main.lua the code is pretty simple.
Add it where ever you want the map to be streamed from.
RequestStreamedTextureDict("transparentminimap", false)
AddReplaceTexture("platform:/textures/graphics", "radarmasksm", "transparentminimap", "radarmasksm")
Any know how to reproduce the filter on a circular minimap?
Grab the cricle map texture and edit it. The darker the grey color the more transparent. DM me if you need any help with it.