Description:
A recreation of the process and ECU tune that causes the vehicle to shoot flames on deceleration.
Features:
Performance based. This script was developed having performance as first priority. Low resmon, no network spamming and custom particle with LODs for optimal renderization.
Glad you liked it. I’m working on an update with better flames and colored flames. I might consider the antilag but I’ll have to figure a nice way to handle the audio.
Made some solid colors, I’m working on improving the particle itself. If I don’t make much progress by friday I’ll release the solid colors and leave the rest for another update.
Added new colors you can change with /flamecolor. (default, red, blue, pink, green) for now.
Unfortunately I don’t have much free time lately and couldn’t do and research all I wanted for this update. There are still improvements and things to research on the list.