Well well well
ive enforced the new build in my starter but the contract interiors arent there and the cars dont work, says invalid model, any idea?
You’ve done something wrong then.
Does anyone have the contract vehicle pack ? cause i don’t want to update on 2545
All servers that want the latest clothing, vehicles and other content should be using the latest gamebuild. The cfxe team no longer wants us to just rip content and stream it to older gamebuilds, it may lead to issues. Just update to latest build and call it a day @Loumout
- Blocking new DLC assets for ‘non-development’ servers. Last time we found out lots of people wanted to use the new content on older game builds for their own personal experiments, so we’ll only block it on servers with more than 8 max players this time around, so you can toy around with the new content along with a few friends on day one*.
You can’t, and even if you manage to, it falls under piracy.
So can I now also request this?
The Other ones I already requested with the Text in the Post.
RequestIpl(“sf_musicrooftop”)
RequestIpl(“sf_phones”)
RequestIpl(“sf_mansionroof”)
RequestIpl(sf_billboards")
Yes, you can
And all of those are working?
And is anything of this in a combination with another IPL Part in GTA Online? So i can request them in one config part.
thanks ^^
Hey Tay, I don’t know if this is a problem with me doing something wrong or the script, but um… When I use a teleport to enter an IPL, use it again to leave the IPL, or even just noclip/teleport out of the IPL, and go to another teleport, it doesn’t give me the prompt to enter it, and I can’t press E to use it, and I have to restart the interior to use it.
EDIT: Or on others with selections, I can’t use my ENTER key to use them, and I’m not prompted
ESX = nil
local PlayerLoaded = false
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('tac:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(500)
end
PlayerLoaded = true
ESX.PlayerData = ESX.GetPlayerData()
end)
RegisterNetEvent('tac:playerLoaded')
AddEventHandler('tac:playerLoaded', function(xPlayer)
ESX.PlayerData = xPlayer
PlayerLoaded = true
end)
RegisterNetEvent('tac:setJob')
AddEventHandler('tac:setJob', function(job)
PlayerLoaded = true
ESX.PlayerData.job = job
end)
put this up teleport.lua
This looks to me as it is for ESX? I’m not sure, is it?
Yep for esx, it s ok for me
Ah, I don’t use ESX on my server sadly. Is there anyway to alter this for a standalone script?
This script is standalone ?
Why would you need this, this resource is not ESX dependent ?
I’m talking about @warwazat’s supposed fix for the issue I was having - I know the script is standalone
Because I am going to set permissions for jobs and when I moved away, the point disappeared and was no longer displayed until the server restarted.
I modified it for me