Good Morning everyone.
I’ve been converting some GTA V Map mods for FiveM and I’ve decided to share what I have.
I’m aware of the bugs the map currently has but I’ll eventually fix them and update them.
Also, currently looking for people to help on the project to fix missing components and ymaps disappearing on tunnels.
[ PROJECT ]
Currently, I’m building a Zombie RolePlay server with loads of ideas coming from the Multi Theft Auto \ SA-MP times.
If you’re a developer willing to contribute shoot me a pm on Discord:
XanderP#6037
☕ Support The Apocalypse Project
If you’d like to support future fixes and updates:
Completely optional — feedback and bug reports help a lot too. ![]()
[ PICTURES ]
[ DOWNLOAD ]
Current version
v1.0.4 — IPL Compatibility, Map Stability & Bridge Restoration
📜 Changelog (Auto‑Updated from GitHub)
v1.0.4
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Expanded the project-owned Apocalypse IPL loader with Bob74-style base IPL compatibility.
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The Apocalypse IPL loader remains enabled by default and can be disabled in its config for servers that deliberately use another IPL loader.
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Fixed IPL-related loading issues around O’Neil Ranch, Paleto Bay industrial areas, and other affected vanilla interior zones.
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Replaced Fall of the Bridge with the untouched original FiveM v1.1 release.
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Moved Fall of the Bridge into its own
apocalypse-fall-of-the-bridgeresource, matching the original mod’s intended setup. -
Restored the original bridge collision, occlusion, and vanilla map-override YMAPs.
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Removed previous experimental bridge conversions, duplicate map layers, and bridge cleanup workarounds.
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Added The Last of Us map content as its own resource.
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Added the selected 2ManyYears bridge content.
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Replaced the Stab City / The Lost area with the selected The Lost version.
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Removed Vinewood Hills from active resources while it remains WIP.
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Updated documentation and credits for newly included map content.
IPL loader compatibility
Keep the included IPL loader enabled for the intended experience.
If your server already uses bob74_ipl or another IPL loader, you may disable ours in the configuration. Only do this when your existing loader is correctly configured for the same interiors; otherwise, some interiors may load incorrectly, incompletely, or become unstable.
Latest Commit
Commit Activity
Full Commit History
Compare Changes
RSS Feed (Live Updates)
https://github.com/Arcainex/The-Apocalypse-Project/commits/main.atom
Performance and stability
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Reduced long-distance wreck-car streaming: 3,507 wreck props now use a maximum 350m LOD distance.
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Moved backup assets out of streamed content, so clients no longer download them.
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Cleaned up old YTYP registrations and migrated the remaining legacy manifest.
New resource layout
The old four-folder install has been replaced with a cleaner zone-based layout:
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apocalypse-core— shared props and archetypes -
apocalypse-los-santos -
apocalypse-blaine -
apocalypse-infrastructure -
apocalypse-statewide -
apocalypse-interiors
The project still starts with one line:
ensure [the_apocalypse_project]
Project stats
| Item | Current total |
|---|---|
| YMAPs | 163 |
| Static map entities | 63,925 |
| Streamed files | 529 |
| Map resources | 6 |
| Exact duplicate placements | 0 |
Notes
The map resources are now split by purpose and region for easier testing and future optimization. The heavier statewide and highway content will be the focus of the next performance pass.
Credits
Contributors:
- Savolent
- denedwin
- miltonalves
- YopatPA
- All_NightGamer
- Limu
- MrAvenue
- Fr0zzty23
- Guristas
- Michal10d#1572
- Crazy city
- roosybigmods
- Ultimate ShotHD
- ManuGammer
- RDK_Ulman
- JohnnyMillion
- Tobaklo, Yougi
- hadinajafi77
- Stuart688
- Azpect-YT
- Axel Fala
Special thanks to those who kept the project alive:
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SparksScripts – Total Apocalypse
GitHub - SparksScripts/Total-Apocalypse: Post Apocalypse Map Pack for FiveM · GitHub -
SantosMods – Total Apocalypse Revisited
https://github.com/SantosMods/Total-Apocalypse-Revisited/tree/main
(If you find your map here and it’s in the credits please contact me straight away to add you here. I wasn’t expecting to ever make this a release so I didn’t save every author’s names)










