[STANDALONE] WORLD DISASTERS (World War, Tsunami, Apocalypse, Toxic, Meteor, Tornado, Earthquake, Sandstorm)

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WORLD DISASTERS 1.0.1

  1. Military ground vehicles, watercraft, and aircraft spawn around the map, driven by NPC soldiers.
  2. Enemy and Allied Vehicles: Vehicles spawn in alternating order as either enemy or allied, maintaining balance in the event.
  3. Vehicles may include barracks, rhino tanks, valkyrie helicopters, and watercraft like patrol boats and kosatka submarines.
  4. Armed NPC soldiers with configurable models and weapons.
  5. Parachute events where soldiers are falling from the sky on their parachute, and also, they can lose control in air and fall to the ground.
  • Now synced!
  1. If you started one event before players were connected to your server, now new players will see the same events when join.
  2. Now /weather, /time and /blackout is synced to new players.
  • Better configuration
  1. Now you can edit many aspects of each event to make it yours in the config.lua.
  • Fixed issues
  1. Some bugs or performance leaks are improved to offer a better and smooth experience to your server.

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PREVIEW | WORLD DISASTERS

TEBEX | BUY HERE

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FEATURES:

  • FRAMEWORK:

    • This is made to be standalone and does not require any additional frameworks like ESX or QB-Core.
  • WEATHER & TIME INTEGRATION:

    • Real-time weather and time modification that can be triggered via commands. Includes blackout command.
  • TSUNAMI EVENT:

    • Dynamic water-level rise across the map, simulating realistic tsunami.
    • Warning sound alert before the tsunami begins, using interact-sound.
  • TORNADO MODE:

    • Impacts players, vehicles, and NPCs.
    • Blackout interval effects
    • Sound alert for warnings before tornado events using interact-sound.
  • METEOR SHOWER MODE:

    • Realistic meteor showers where meteors fall from the sky and cause damage.
    • Meteors cause explosions and set nearby players on fire.
    • Sound alert for warnings before meteor events using interact-sound.
  • EARTHQUAKE MODE:

    • Random earthquakes that shake the camera and cause ragdoll effects for players and NPCs.
    • Sound alert for warnings before earthquake events using interact-sound.
  • TOXIC MODE:

    • Toxic gas cloud that damage players over time if they are not wearing a mask.
    • Realistic coughing animations and particle effects that cover the map with gas.
    • Visual effects and drunk walking if players are affected by the gas.
    • Sound alert for warnings before toxic air events using interact-sound.
  • SANDSTORM MODE:

    • Reduced visibility, high winds, and particle effects.
    • Adds immersive desert storm environments with a sand atmosphere.
  • APOCALYPSE MODE:

    • Combines double events like earthquakes and meteor showers effect working together.
    • Extreme winds, destructive weather, blackout, and a dark Halloween climate.
    • Sequential triggering of the events simulating the end of the world.
    • Sound alert for warnings before the apocalypse events using interact-sound.
  • WORLD WAR:

    • Military ground vehicles, watercraft, and aircraft spawn around the map, driven by NPC soldiers.
    • Enemy and Allied Vehicles: Vehicles spawn in alternating order as either enemy or allied, maintaining balance in the event.
    • Vehicles may include barracks, rhino tanks, valkyrie helicopters, and watercraft like
      patrol boats and kosatka submarines.
    • Armed NPC soldiers with configurable models and weapons.
    • Parachute events where soldiers are falling from the sky on their parachute, and also, they can lose control in air and fall to the ground.
  • WEATHER CONTROL:

    • Easily control the weather and time in-game via commands. Set sun, storms, snow, and more dynamically.
    • Function allows admins to change weather smoothly over a defined period.
  • PLAYER & NPC INTERACTION:

    • All weather events affect players and NPCs alike, causing ragdoll effects, camera shakes, and forced movements.
    • NPCs are swept away by tornadoes, hit by meteors, and ragdoll during earthquakes.
  • SOUND INTEGRATION WITH INTERACT-SOUND:

    • Uses interact-sound to trigger custom sound effects for each event, adding immersion through warning alarms or environmental sounds.
    • Easily configurable sound files for each event.
  • PERFORMANCE OPTIMIZED:

    • Minimal resource consumption (resmon between 0.0 and 0.3), ensuring smooth server performance even during intense weather events.
  • ADMIN-FRIENDLY COMMAND SYSTEM:

    • Admins can trigger, stop, or control all events using simple commands. Start apocalyptic events, weather changes, or disaster scenarios with ease.

MY SCRIPTS

[ESX/QB] 3D HUD | $9.99
[STANDALONE] SEALIFE V2 (SHARK ATTACKS AND BETTER SPAWN) | $6.99
[STANDALONE] VOTE TO KICK/BAN | $6.99
[ESX/QB] GYM AND SKILLS PROGRESSION | $12.99

Code is accessible No
Subscription-based No
Lines (approximately) 750
Requirements interact-sound
Support Yes

would be a awesome script if it actually worked and didnt cut off 2 seconds in to the effect, and also dont preview earthquake to shake when it does nothing but throw you around.

Yeah this is poorly made…Hard pass