[STANDALONE] WORLD DISASTERS (World War, Tsunami, Apocalypse, Toxic, Meteor, Tornado, Earthquake, Sandstorm)

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:calendar: BUILD 1.0.4 | 04/26/2025 | :sparkles: NEW UPDATE :sparkles:

PREVIEW | WORLD DISASTERS

TEBEX | BUY HERE

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FEATURES:

  • FRAMEWORK:

    • This is made to be standalone and does not require any additional frameworks like ESX or QB-Core.
  • WEATHER & TIME INTEGRATION:

    • Real-time weather and time modification that can be triggered via commands. Includes blackout command.
  • TSUNAMI EVENT:

    • Dynamic water-level rise across the map, simulating realistic tsunami.
    • Warning sound alert before the tsunami begins, using interact-sound.
  • TORNADO MODE:

    • Impacts players, vehicles, and NPCs.
    • Blackout interval effects
    • Sound alert for warnings before tornado events using interact-sound.
  • METEOR SHOWER MODE:

    • Realistic meteor showers where meteors fall from the sky and cause damage.
    • Meteors cause explosions and set nearby players on fire.
    • Sound alert for warnings before meteor events using interact-sound.
  • EARTHQUAKE MODE:

    • Random earthquakes that shake the camera and cause ragdoll effects for players and NPCs.
    • Sound alert for warnings before earthquake events using interact-sound.
  • TOXIC MODE:

    • Toxic gas cloud that damage players over time if they are not wearing a mask.
    • Realistic coughing animations and particle effects that cover the map with gas.
    • Visual effects and drunk walking if players are affected by the gas.
    • Sound alert for warnings before toxic air events using interact-sound.
  • SANDSTORM MODE:

    • Reduced visibility, high winds, and particle effects.
    • Adds immersive desert storm environments with a sand atmosphere.
  • APOCALYPSE MODE:

    • Combines double events like earthquakes and meteor showers effect working together.
    • Extreme winds, destructive weather, blackout, and a dark Halloween climate.
    • Sequential triggering of the events simulating the end of the world.
    • Sound alert for warnings before the apocalypse events using interact-sound.
  • WORLD WAR:

    • Military ground vehicles, watercraft, and aircraft spawn around the map, driven by NPC soldiers.
    • Enemy and Allied Vehicles: Vehicles spawn in alternating order as either enemy or allied, maintaining balance in the event.
    • Vehicles may include barracks, rhino tanks, valkyrie helicopters, and watercraft like
      patrol boats and kosatka submarines.
    • Armed NPC soldiers with configurable models and weapons.
    • Parachute events where soldiers are falling from the sky on their parachute, and also, they can lose control in air and fall to the ground.
  • WEATHER CONTROL:

    • Easily control the weather and time in-game via commands. Set sun, storms, snow, and more dynamically.
    • Function allows admins to change weather smoothly over a defined period.
  • PLAYER & NPC INTERACTION:

    • All weather events affect players and NPCs alike, causing ragdoll effects, camera shakes, and forced movements.
    • NPCs are swept away by tornadoes, hit by meteors, and ragdoll during earthquakes.
  • SOUND INTEGRATION WITH INTERACT-SOUND:

    • Uses interact-sound to trigger custom sound effects for each event, adding immersion through warning alarms or environmental sounds.
    • Easily configurable sound files for each event.
  • PERFORMANCE OPTIMIZED:

    • Minimal resource consumption (resmon between 0.0 and 0.3), ensuring smooth server performance even during intense weather events.
  • ADMIN-FRIENDLY COMMAND SYSTEM:

    • Admins can trigger, stop, or control all events using simple commands. Start apocalyptic events, weather changes, or disaster scenarios with ease.

MY SCRIPTS

[ESX/QB] 3D HUD | $9.99
[STANDALONE] SEALIFE V2 (SHARK ATTACKS AND BETTER SPAWN) | $6.99
[STANDALONE] VOTE TO KICK/BAN | $6.99
[ESX/QB] GYM AND SKILLS PROGRESSION | $12.99

Code is accessible No
Subscription-based No
Lines (approximately) 750
Requirements interact-sound
Support Yes

would be a awesome script if it actually worked and didnt cut off 2 seconds in to the effect, and also dont preview earthquake to shake when it does nothing but throw you around.

1 Like

Yeah this is poorly made…Hard pass

Hello. Did you open a ticket to fix ur issue?. I already fixed some things that other users reported before. :slight_smile:

Did you open a ticket to fix ur issue?