[ESX/QB] Zombies Project


Hello everybody. I want to release this script as free for people who likes zombies. It is OPEN SOURCE, so you can edit the code.

Keep it as a community project, so everybody can share their own improvements for this script and make it better.

I hope yall enjoy it. :slight_smile:


info7

Script

:beginner: DOWNLOAD HERE

Dependency

  1. xsound | DOWNLOAD HERE

  2. PolyZone | DOWNLOAD HERE


features

:calendar: BUILD 1.0.4 | 04/29/2025 | :sparkles: NEW UPDATE :sparkles:

  • Dynamic Zombie Spawning: Zombies appear only in designated red zones and at randomized coordinates around the player, ensuring unpredictable encounters.
  • Safe Zones: Certain areas cause zombies to vanish immediately, providing the player with safe havens.
  • Multiple Zombie Types: Different categories of zombies (normal, fast, tank) each with their own models, speeds, damage outputs, and unique movement clipsets.
  • Day/Night Behavior: Zombies have varying vision ranges depending on the time of day, making nighttime encounters potentially more challenging.
  • Noise-Based Detection: Zombies react to sounds like footsteps, vehicle noise, collisions, and horns. Loud activities attract them, prompting pursuit.
  • Player Pursuit Logic: Zombies dynamically chase the player if they see or hear them. They adapt their movement speed depending on whether the player is sprinting or within close range.
  • Vehicle Interactions: Zombies attack and damage vehicles, can attempt to pull the player out of their car, and push vehicles slightly off course.
  • Ragdoll Effects: When attacked at close range or during certain conditions, zombies can force the player into a ragdoll state.
  • Lootable Corpses: Once a zombie is killed, the player can loot it for randomly chosen items, with probability-based chances for different item drops.
  • 3D Sounds: Zombies emit sounds that follow their position, adding to the immersive atmosphere.
  • Blip Indicators: Optional blip markers on the map for zombies, red zones, and safe zones, aiding navigation and strategy.
  • Configurable Settings: Many aspects are configurable (spawn radius, loot items, vision distance, noise thresholds), allowing for a highly customizable experience.

MY SCRIPTS :balloon:

[STANDALONE] WORLD DISASTERS (WORLD, WAR, TSUNAMI, APOCALYPSE, TOXIC, METEOR, ETC) | $13.99

[ESX/QB] GYM AND SKILLS PROGRESSION | $12.99

[ESX/QB] SEALIFE AND FISHING | $12.99

[STANDALONE] VOTE TO KICK OR BAN | $6.99

[ESX/QB] 3D HUD | $9.99

Code is accessible Yes
Subscription-based No
Lines (approximately) 600
Requirements xsound
Support Yes
15 Likes

is the zombie client or server side sync?

Hello, iCE333. It is synced by CreatePed. Last time I used it and it worked well.

There is absolutely no security for zombies:giveLoot. As a bare minimum, you could at least check the distance between the player and the entity they are looting. With how it’s currently written, I could obtain infinite loot and there is no check that I’m even looting a valid entity.

1 Like

finally a synced zombie script

1 Like

I’ll take a look into it later. Thank you, boppe.

I mean its an open source project, instead of complaining your could just PR the security related code ^^ Just sayin

1 Like

Pointing out a flaw in someone’s code and then providing a possible solution should hardly be considered “complaining”, especially when his decision to resolve the matter bears no weight on me, a person not using the script.

Pushing a PR doesn’t teach someone how to write secure code… the flaw being pointed out and being pointed in the direction of a solution does.

^^ Just sayin

Of course! Good luck in your endeavors!

1 Like

just throwing it out there, hrs’s been around for like 3 years now and synced… but I understand what you mean, deff not a lot of synced zombie systems, especially ones that’re free!!

2 Likes

Thank you very much, it works very well but the zombies do not do any damage.

ESX: v1.10.5

1 Like

Don’t worry. Fixes and features are on the way. :slight_smile:

Stay tuned for changes, thank you very much!

1 Like

New update! Go check it out!

u have discord or something for PR and create the biggest script for zombie project? sorry for my bad english

1 Like

Sure. I can’t post anything about discord here, but you can see the link to discord in the Zombies Project Github page

Hello,

For some reason zombies do no damage to me. Is that because i have pvp off in es_extended config? Also the zombies stop doing their task and just stand still.

Maybe it is an idea to check if a player is in the redzone so that it overwrite the es_extended pvp off.

Also in my opinion the zombies spawn to fast i tried to adjust the spawn timer but they spawn 1 by 1. Maybe it is an idea to let them spawn over the whole redzone instead of around the player.

I might have another idea as well. A while ago i created a script that when u enter the redzone pvp will be enabled. And when ppl shoot eachother and die they will respawn in the air with a parachute within the redzone it was for the cayo perico island.

If u like i can send it to u so u can maybe combine it with your zombie mod. The script it self isnt very well writen but u might can make it beter.

anyway i like the idea of the script.

Any way to this work in a standalone project qbx based?

Hello, Fearless.

If you need any help, we can help you in our discord. Link is on Github.

Some devs are already working on that QBX versiĂłn. Stay tuned on our discord. You can find it on the Github.