- Framework Compatibility:
- ESX Framework: The script is compatible with the ESX framework and fetches player status (health, armor, hunger, and thirst) using ESX events.
- QB Framework: The script is also compatible with the QB framework and fetches player status (health, armor, hunger, and thirst) using QB events and metadata.
- HUD Visibility Toggle:
- Command: Players can toggle the visibility of the HUD using the
/togglehud
command. - Key Binding: The HUD visibility can also be toggled using a key binding (default is TAB).
- Player Status Display:
- Health: Displays the player’s current health.
- Armor: Displays the player’s current armor level.
- Hunger: Displays the player’s current hunger level.
- Thirst: Displays the player’s current thirst level.
- Vehicle Status Display:
- Speed: Displays the current speed of the vehicle the player is in (in km/h).
- Fuel Level: Displays the current fuel level of the vehicle.
- Dynamic HUD Positioning:
- On Foot: When the player is on foot, the HUD is displayed in front of the player.
- In Vehicle: When the player is in a vehicle, the player status HUD is moved to the left to avoid overlapping with the vehicle status HUD.
- Optimized Performance:
- Reduced Frequency of Status Checks: Player status is updated every second instead of every frame.
- Reduced Frequency of HUD Updates: The HUD is updated every x milliseconds instead of every frame.
- Local Variables: Frequently accessed data is stored in local variables to reduce global lookups.
- Conditional Calculations: HUD positions are calculated only when necessary.
MY SCRIPTS
[STANDALONE] SEALIFE V2 (SHARK ATTACKS AND BETTER SPAWN) | $6.99
[STANDALONE] VOTE TO KICK OR BAN | $6.99
[STANDALONE] WORLD DISASTERS (WORLD WAR, TSUNAMI, APOCALYPSE, TOXIC, METEOR, ETC) | $13.99
[ESX/QB] GYM AND SKILLS PROGRESSION | $12.99
Code is accessible | No |
Subscription-based | No |
Lines (approximately) | 117 |
Requirements | ESX/QB |
Support | Yes |