So, I checked casino penthouse because that invisible interior from outside. This is an issue unrelated to Maploader. The issue with windows from the outside is there no matter if the MLO is loaded in or not. You can see inside when noclipping from eastern side of the penthouse, leaving me with a conclusion it’s the same MLO issue like with Hawick office from The Contract. That one has reversed issue, you have glitches from looking inside out. As described here as well.
Then the issue is still related to your maploader, kinda. You’ll have to unload the ipl only when inside of the penthouse and not close to it, like R* does in GTAO. But anyway, you do what you want.
Well, it is not related to Maploader. The same issue is there regardless of my resource being running in the background or not. You mean to unload what IPL? At least I was talking about penthouse IPL, so you probably mean something else instead? Since “unloading penthouse while inside it” sounds bit contradictory. And as I said above, even when penthouse is unloaded, there’s still a big hole visible from the outside. As it is with penthouse loaded in.
fixed window issue for casino penthouse (additional lod ymap added into the config)
corrected models to be used for culling for the building in Vespucci
rewritten model culling for The Contract DLC building and logic behind it, 2 new values have to be used in Config for model culling (config updated accordingly):
InteriorID = “288001”, – In order to find interior ID, set Config.Debug to true
I’m not sure about the exact cause of this. But at some point, FiveM kept crashing for me as well, when I disconnected and wanted to connect again without restarting it completely.
So, from that point, when I disconnect, I restart the whole game again to make sure it won’t crash. This might be fixed already, but it just became a habit.
Yes, as long as your new map is added in config.lua. If you don’t have access to ymap files, then ask the creator for name of the ymap and actual name of the shell/interior for proper configuration.
BUT:
What really matters in this context flag the ymap responsible for loading in MLO has. In 99% of cases, it will be standard way as every community MLO is done and that’s either flag 0 or 2 (loads MLO on start up).
For this particular MLO, the flag would have to be changed to 1 or 3. If encrypted files are only actual models or textures and ymap is editable, you can change it yourself. Otherwise you’ll have to ask the creator to do it for you/release variant where this will be changed.
However, if there you’re gonna be using Maploader as is, with addition of a few extra addon MLOs/maps, this will still prevent Rockstar editor from crashing.
Only if you would be really a lot of addon resources requesting detailed models like bob74 does, then the crash would most likely appear again. Bob74 requests dozens of highly detailed interiors and never unloads them. That’s the real problem. 5-15 addon maps loaded in the standard (for this community) way shouldn’t be a problem at all.
Sorry for such elaborate answer. I hate when people in my position just answer “sure”, so other would buy it without reasonable explanation and that’s it.
I guess I should have been a little more detailed in my question and that’s my fault. I am asking about MLO’s and you gave a good answer, but also exterior building models that have been changed and encrypted. For example, I do subscribe to Gabz’s Rocket Pack which does have quite a few exterior models as well as interior MLO’s.