Maploader [standalone][paid]

Need one hospital and it’ll good. nice work

Is there any specific order in which this needs to be loaded in comparison to other resources?

When i used some MLO, gamer will be crash after disconnect and reconnect. May maploader solved this issue ?

No order is required.

I’m not sure about the exact cause of this. But at some point, FiveM kept crashing for me as well, when I disconnected and wanted to connect again without restarting it completely.

So, from that point, when I disconnect, I restart the whole game again to make sure it won’t crash. This might be fixed already, but it just became a habit.

I hope I answered your question.

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It’s . May i must complete restart Fivem everytime when disconnect. Thank you and i’ll bought you resource.

I always restart it, instead of reconnecting. Try it out. Maybe this issue is already fixed.

it’ll fixed, i tested. Just find reason how, but long time i don;t luck

One more question, is it replace bob74_ipl ?

Yes, this completely replaces bob74_ipl resource. No additional configuration is needed.

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So, does this work with MLO’s that are on the FiveM escrow?

Yes, as long as your new map is added in config.lua. If you don’t have access to ymap files, then ask the creator for name of the ymap and actual name of the shell/interior for proper configuration.

BUT:

What really matters in this context flag the ymap responsible for loading in MLO has. In 99% of cases, it will be standard way as every community MLO is done and that’s either flag 0 or 2 (loads MLO on start up).

For this particular MLO, the flag would have to be changed to 1 or 3. If encrypted files are only actual models or textures and ymap is editable, you can change it yourself. Otherwise you’ll have to ask the creator to do it for you/release variant where this will be changed.

However, if there you’re gonna be using Maploader as is, with addition of a few extra addon MLOs/maps, this will still prevent Rockstar editor from crashing.

Only if you would be really a lot of addon resources requesting detailed models like bob74 does, then the crash would most likely appear again. Bob74 requests dozens of highly detailed interiors and never unloads them. That’s the real problem. 5-15 addon maps loaded in the standard (for this community) way shouldn’t be a problem at all.

Sorry for such elaborate answer. I hate when people in my position just answer “sure”, so other would buy it without reasonable explanation and that’s it.

I guess I should have been a little more detailed in my question and that’s my fault. I am asking about MLO’s and you gave a good answer, but also exterior building models that have been changed and encrypted. For example, I do subscribe to Gabz’s Rocket Pack which does have quite a few exterior models as well as interior MLO’s.

Literally anything can be called in/out via maploader. Even exteriors such as buildings, outdoor props etc.

As shown on an example (2:00) for barriers for outdoor track. As long as the (encrypted or not) ymap is flagged to be loaded in via script (value 1 or 3), it can be triggered via Maploader which uses for this RequestIpl native.

Let’s suppose I had hundreds of YMAPs loaded into my server, is there any commandline utility that could be used to change the needed flags? so I could try to automatize such task.

Here’s how I would do it.

Export ymaps from OpenIV into .xml files. From there, open all of them together in Notepad++ and replace lines

flags value=“0” (or 2)

with

flags value=“1” (or 3)

However, you still need to setup config.lua for Maploader with approximate position of the ymap and shell info (if needed).

Other then that, there’s no such automated function I would at least know about.

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Coordinates would be workable using that method and a batch/bash script, but entity sets, interior IDs, etc are a different beast (at least with my limited knowledge and available time). Maybe I will take my chances, buy it and test things out. It’s a nice idea even if FiveM fixed Rockstar Editor, and looks like it took a lot of effort to create.

v1.3 - changed logic which ocean levels are being handled with (Daytona update)
- configuration for Daytona

v1.4 - configuration for Casino Rallycross

Good work! this kind of functionality offers new possibilities! a lot of existing possibilities of the game not used enough! :sweat_smile:

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Glad to hear it. I still think people don’t realize that. This was developed alongside Final teleport, exactly for possibilities you most likely have in mind.