
Key Features:
Visual & UI:
- Sleek tiredness HUD in bottom-right corner (0-100%)
- Gradient color changes based on tiredness level
- Modern glass-morphism design with animations
- Sleep modal with progress tracking
- Status effect notifications
Gameplay Mechanics:
- Progressive tiredness effects starting at 40%
- Speed and stamina reduction
- Screen effects (camera shake, blinking) when extremely tired
- Automatic bed detection for all bed props in the game
- Deployable sleeping bags as useable items
- Different recovery rates for beds vs sleeping bags
Config Example:
-- General Settings
Config.TirednessDecreaseInterval = 60000 -- How often tiredness decreases (in ms) - 60 seconds
Config.TirednessDecreaseAmount = 4 -- Random range of tiredness decrease per interval
Config.SaveInterval = 300000 -- How often to save to database (in ms) - 5 minutes 300000
-- Sleep Recovery Settings
Config.BedRecoveryRate = 3 -- Tiredness recovered per 5 seconds in bed
Config.SleepingBagRecoveryRate = 2 -- Tiredness recovered per 5 seconds in sleeping bag
Config.SleepRecoveryInterval = 2800 -- How often to recover tiredness while sleeping (in ms)
Database Integration:
- Full SQL database support with persistent data
- Automatic saving every 5 minutes
Video Preview:
Tebex Link [HERE]
[MY OTHER RELEASES]
Battle Royale
Prop Hunt
Bedwars
Gym + Skills Script
Weapon Throwing
Kill Effects
Temperature/Immunity
Dungeons
Team Deathmatch
Hunger Games
| Code is accessible | Yes |
| Subscription-based | No |
| Lines (approximately) | ~600 |
| Requirements | ESX/QBCore |
| Support | Yes |