Sleep system [PAID]

Sleep System - Made with Clipchamp (1)

:star2: Key Features:

Visual & UI:

  • Sleek tiredness HUD in bottom-right corner (0-100%)
  • Gradient color changes based on tiredness level
  • Modern glass-morphism design with animations
  • Sleep modal with progress tracking
  • Status effect notifications

Gameplay Mechanics:

  • Progressive tiredness effects starting at 40%
  • Speed and stamina reduction
  • Screen effects (camera shake, blinking) when extremely tired
  • Automatic bed detection for all bed props in the game
  • Deployable sleeping bags as useable items
  • Different recovery rates for beds vs sleeping bags

Config Example:

-- General Settings
Config.TirednessDecreaseInterval = 60000 -- How often tiredness decreases (in ms) - 60 seconds
Config.TirednessDecreaseAmount = 4 -- Random range of tiredness decrease per interval
Config.SaveInterval = 300000 -- How often to save to database (in ms) - 5 minutes 300000

-- Sleep Recovery Settings
Config.BedRecoveryRate = 3 -- Tiredness recovered per 5 seconds in bed
Config.SleepingBagRecoveryRate = 2 -- Tiredness recovered per 5 seconds in sleeping bag
Config.SleepRecoveryInterval = 2800 -- How often to recover tiredness while sleeping (in ms)

Database Integration:

  • Full SQL database support with persistent data
  • Automatic saving every 5 minutes

:coffee: Video Preview:

:shopping_cart: Tebex Link [HERE]

[MY OTHER RELEASES]
:gift: Battle Royale
:gift: Prop Hunt
:gift: Bedwars
:gift: Gym + Skills Script
:gift: Weapon Throwing
:gift: Kill Effects
:gift: Temperature/Immunity
:gift: Dungeons
:gift: Team Deathmatch
:gift: Hunger Games

Code is accessible Yes
Subscription-based No
Lines (approximately) ~600
Requirements ESX/QBCore
Support Yes
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