Hello to everyone, today im here to release my new creation, an fps booster.
I was inspired by a popular Italian server called “Impero” (i saw it there).
premise: I HAVE NEVER SEEN THE SOURCE CODE OF THAT SCRIPT (and i dont need to see it), THIS SCRIPT WAS MADE FROM SCRATCH
You can use command /fps to open the menu
the script have 3 type of settings: Ultra low, Low, Medium
How it works?
Use the entity enumerator to find closest entity in a range of 20 meters and if entity isn’t visible on screen, set the entity invisible otherwise set the alpha to 210, a value that makes the entity the same as it normally, but weighs a little less.
I made a fork that allows you to use ESX or a chat command.
Its also entirely rewritten because I wanted to see if I could get execution time from 0.01ms to 0.00ms (i did ) Same features and natives are used though
I’m aware; But i’m replying to @Samplee, who’s edited it to where it shouldn’t require ESX… at least that’s what im gathering by his comment, as well as looking at the client.lua, but when i type /fps ulow or any other command for the resource, if i open the console this is what it says.
It does the exact same thing as the original; but i’m 110% certain i’m using @Samplee’s version.
Contribute to Sampleeeee/xenos_fpsbooster development by creating an account on GitHub.
Its also entirely rewritten because I wanted to see if I could get execution time from 0.01ms to 0.00ms (i did ) Same features and natives are used though
his version is edited… In the client.lua, it allows you to configure whether or not ESX is a requirement. By default ESX isn’t required in @samplee’s version.