anyone ever respond to you?
Hi If you want a radio as a useable item, and wanna drop player from channel if someone confiscate the radio item or, palyer drop the radio item , or player dead. Create server.lua in rp-radio directory
and put this
ESX = nil
TriggerEvent(‘esx:getSharedObject’, function(obj) ESX = obj end)
ESX.RegisterUsableItem(‘radio’, function(source)
local xPlayer = ESX.GetPlayerFromId(source)
TriggerClientEvent('Radio.Set', source, true)
TriggerClientEvent('Radio.Toggle', source)
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(500)
local xPlayers = ESX.GetPlayers()
for i=1, #xPlayers, 1 do
local xPlayer = ESX.GetPlayerFromId(xPlayers[i])
if xPlayer ~= nil then
if xPlayer.getInventoryItem(‘radio’).count == 0 then
local source = xPlayers[i]
TriggerClientEvent('Radio.Set', source, false)
break
end
end
end
end
end)
and add this to your fxmanifest.lua :
server_scripts {
“server.lua”,
}
And in client.lua Set the Has.radio=true —> Has.radio=false
bro can you set a copanimation while using radio ??? plssss
I want to know. how i can set volume on walkie talkie ?
Thank you for answer
does anyone know hoe to set the players name instead of the radio alphabet
You found it ?
How would I add this to my server or client side
Why does my mumble-voip and rp-radio not work on my fivem vrp server?
did you figure this out?if yes can you help me ?
Got the radio to finally show up with pma voice, but as soon as i click radio on, the menu goes away and nothing works and its stuck in my hand, does the same when i change keybind too so idk?!?
Hi guys i’ve got a problem with this script if i drive a police car or an ambulance i can’t speak at the radio, i can hear but can’t speak if someone have a solution thanks to you.
how do i turn it on there is no Radio.Has
in client.lua??
how do you fix this so it works on t/radio??
to which one do i need to change?
set onesync legacy in your sever.cfg onesync is required for mumble and thats why it wont connect. trust me i fought for a month before figuring that out lol
– Check if player has radio
function IsRadioAvailable()
return Radio.Has
end
line 277-281 client.lua (sorry posted wrong thing. will update soon)
Question… Is there anyway to merge multiple channels to 1 channel for example Ch 1 LEO Ch2 FD Ch3 EMS and Ch4 Dispatch (Ch 4 needs to hear Ch1-3 and be able to communicate to all 3 Ch but each individual Ch can only hear each other except dispatch)
In your rp-radio files edit your client.ula line two should read Has=false (look below for an example)
local Radio = {
Has = false,
Open = false,
On = false,
Enabled = true,
Handle = nil,
Prop = prop_cs_hand_radio
,
Bone = 28422,
Offset = vector3(0.0, 0.0, 0.0),
Rotation = vector3(0.0, 0.0, 0.0),
Dictionary = {
“cellphone@”,
“cellphone@in_car@ds”,
“cellphone@str”,
“random@arrests”,
},
Animation = {
“cellphone_text_in”,
“cellphone_text_out”,
“cellphone_call_listen_a”,
“generic_radio_chatter”,
},
Clicks = true,
}
Is there anyway that you can add a currently talking script to this?
i have got the radio working but now i cannot hear no1 on the street dose anyone know why this may be i can hear them thought the radio but not on the street without them