When just starting out with FiveM I’ve had quite some trouble on finding the modelname for objects
which I’ve found in the game.
Well @d0p3t recommended me to use Mooshe’s DevTools (which work great btw ) in my post:
But it still missed many object names for models I needed.
Therefor I decided to convert one of the Object Model Name Extractors which I had made a long
time ago for a different game to take all the known hashes, (auto search) the internet via google
with the program and go through the game files making a second tool i’ve made spawn objects
by file name and return the hash when it’s valid.
After gathering multiple lists (since I didn’t wanted to risk a crash losing all the data with this
'massive “dictionary spawn attack” ) I used the first mentioned tool I’ve made to merge the
collected data:
(NOTE: This tool is NOT availible for download, and nor will be!)
Then with the same tool I have made 4 different outputs (order of the lists and with prefixes or not)
which can easily be used by you guys to find what you need.
But BEST OF ALL: I’ve also made a simple script which can be used in your FiveM console (F8)
directly ingame which will return the model name when you enter the hashcode
I suppose this would make it a lot easier to obtain model names
Mooshe’s DevTools (currently) only supports 11428 model names, and @Mooshe is ofcourse 100%
welcome to include my full list in his DevTool
The list has been checked (automatic AND manually where it did found conflicts) on duplicates,
it has been MASSIVELY expanded and has been sorted alphabetically
I have already adapted my Mooshe’s DevTools for my OWN PERSONAL USE with the updated data,
and it works great (I however will NOT release that version since it’s stripped, adapted and mainly
intended for object manipulation on my side and server)
The set of 4 lists (all containing the same data, but differently formatted for your convenience)
AND the ‘ready to use’ script can be downloaded from my github again:
My GitHub to ObjectNameFromHash
I definitely hope this function will be useful for lot’s of people, it costed me quite a lot of time
to put it together like this, but (for me at least) it was well worth it
Have Fun,
VenomXNL