Convert GetEntityModel() to string?

Is there a way to convert the hash result of the GetEntitlyModel() to the actual model of the ped? E.X. 0x303638a7 to a_f_m_beach_01.

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In the post (and download in my post) which @xander1998 has linked for you, there is also a script included which can do this in-game. but you can also use the text files to do a ‘quick search’ to see if the hash is in the list if you don’t want to use it in game :slight_smile:

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