[Release] Carmageddon Mod (Clone)

This script tries to replicate the original Carmageddon Mod and bring it to FiveM. This has absolutely nothing to do with the original mod though and is just trying to be a clone of the mod.

Basically, if you don’t know the mod, this makes vehicles go fly around and tries to create a challenge to survive. Also you can set the “crazyness level” in the configuration.

Download

7 Likes

LMAO to good would be fun to but on a server as a joke.

This is fun! A clone of the “crazy planes” mod would be amazing too.

2 Likes

:snail: :snail: :snail: :snail: :snail:
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1 Like

Hi !

I’m just a noob, but when i put “carmageddon” in my Resource folder, and add “- carmageddon” in my citmp-server.yml, nothing happen …

I’ts a server-sided script i’m right ? Or i put it in the bad folder ?

Whenever I run this on my server, it crashes:
[ 308641] InvokeNative: execution failed: Error executing native 0xc5f68be9613e2d18 at address 0x140a33157.
[ 308641] Error resuming coroutine: Execution of native c5f68be9613e2d18 in script host failed.
[ 308641] stack traceback:
[ 308641] [C]: in upvalue ‘_in’
[ 308641] citizen:/scripting/lua/natives_21e43a33.lua:348: in function ‘ApplyForceToEntity’
[ 308641] client.lua:28: in function
Found it in CFX

this mod is broken. it will only run for a few mins or seconds then crash.

Not even that for me, it just crashes as soon as it tries to follow through with the algorithm at the force application. It finds the cars fine…

I made a fixed version: Download

поставьте будет работать local maxForce = 3.0