[PAID][ESX] Advanced Car Thief

Idle - 0.01ms

While using - 0.04ms

(i5 8600k, RTX 2080S, 16GB RAM)

STORE:

BUY HERE - Tebex

PREVIEW:

VIDEO

FEATURES:

  • Totally optimized script,
  • Easy to set up,
  • The script currently supports for 7 cars: Sultan, Windsor2, Dubsta, Ingot, Glendale, Huntley, Primo2. You can add more in config.lua,
  • Open code (1000+ lines of code),
  • Advanced Car disassembly,
  • Easy to add new Cars to Orders,
  • The job is based on the interaction with NPC,
  • No IP-Lock,

CONFIG:

  • RequiredCops - Required number of cops to start an Order from Dealer,
  • CopsRefreshTime - Time in which the number of cops is refreshed,
  • CarsToSteal - Possible to add a new Car along with adding Tires, Car Body, Engine coordinates and Salary to it,
  • Locations - All coordinates can be changed,
  • Texts - Possible to add/edit random Text,
  • Peds - Possible to customize the NPC,

DEPENDENCIES:

YOU CAN USE YOUR OWN PROGRESSBAR AND YOUR OWN NOTIFICATIONS
I PERSONALISED MINE TO MY NEEDS!

6 Likes

Wow this looks amazing. Best chop shop script available! Awesome job dude!!!

1 Like

I forgot about that:

  • The script currently supports for 7 cars: Sultan, Windsor2, Dubsta, Ingot, Glendale, Huntley, Primo2. You can add more in config.lua,

Nice…

1 Like

Nice job and i also bought it.
but to support easy more vehicles you should use the bones of the vehicles for wheels doors etc. Would save a lot of time to adjust coords and add them for every vehicles.

1 Like

Honestly, I was looking for a way to do it and I don’t know how I missed it, my mistake

Here an example im using it on my stuff also.

local bone1 = GetEntityBoneIndexByName(currentVehicle, "wheel_lf")
						local bone2 = GetEntityBoneIndexByName(currentVehicle, "wheel_lr")
						local bone3 = GetEntityBoneIndexByName(currentVehicle, "wheel_rf")
						local bone4 = GetEntityBoneIndexByName(currentVehicle, "wheel_rr")
						
						local wheel1 =
							GetWorldPositionOfEntityBone(currentVehicle, bone1)
						local wheel2 =
							GetWorldPositionOfEntityBone(currentVehicle, bone2)
						local wheel3 =
							GetWorldPositionOfEntityBone(currentVehicle, bone3)
						local wheel4 =
							GetWorldPositionOfEntityBone(currentVehicle, bone4)

						if not repairing then
							if repairInstall then
								if w1 then
									DrawText3D(wheel1.x, wheel1.y, wheel1.z, Config.Text["install_tire"])
								end
								if w2 then
									DrawText3D(wheel2.x, wheel2.y, wheel2.z, Config.Text["install_tire"])
								end
								if w3 then
									DrawText3D(wheel3.x, wheel3.y, wheel3.z, Config.Text["install_tire"])
								end
								if w4 then
									DrawText3D(wheel4.x, wheel4.y, wheel4.z, Config.Text["install_tire"])
								end
							else
								if w1 then
									DrawText3D(wheel1.x, wheel1.y, wheel1.z, Config.Text["install_tire"])
								end
								if w2 then
									DrawText3D(wheel2.x, wheel2.y, wheel2.z, Config.Text["install_tire"])
								end
								if w3 then
									DrawText3D(wheel3.x, wheel3.y, wheel3.z, Config.Text["install_tire"])
								end
								if w4 then
									DrawText3D(wheel4.x, wheel4.y, wheel4.z, Config.Text["install_tire"])
								end
							end
						end
1 Like

In the video, what happened at 1:05?

Also,when let’s say Police is gonna interrupt you in the middle of dismantling, are you able to just throw the prop away and run? What happens then?

In the Video at 1:05 we get Money and the Delivered car is removed.

You are unable to throw away the prop. My mistake, because when I was doing this script, I didn’t think that someone would want to set a different location, because there is no chance of escaping Police on the current one.

Ah, I see now. Thx.

Well, that’s unfortunate. If you could sort this out, I would be interested in buying this. Just add some distance check that cancels it all.

It will be included in the next Update :wink:

1 Like

One more thing. Thanks to some people, I always have to ask like dumb dumb, since many of them lie about it.

When you say “open code, no IP lock”, it means fully editable code without any authorization, correct? If yes, I’m buying it after the next update.

You buying full Editable Code, script doesn’t need any Authorization

1 Like

Does this work on Version 2060/2189 server build?

It does not matter :wink:

Sorry for too many questions. But does it also work with OneSync infinity?

Yes, it work with OneSync Infinity