[QB] qb_tk_npcrobbery - NPC Robbery

qb_tk_npcrobbery

[ Video ]
[ ESX version ]

About

  • Well-optimized

    • 0.00 ms | Idle
    • 0.00 - 0.05 ms | In usage
  • Uses FiveM Asset Escrow System, but if there is anything you would like to get changed or added to the editable file, contact me and I can probably change it!

  • Features

    • If you have a weapon, you can rob NPC
    • When robbing, you’ll need to intimidate the NPC for a configurable time
      • You will need to aim at the NPC with a gun or a melee weapon and stay close enough
      • If you don’t aim at the NPC or you go to far away, the NPC will flee and you won’t get any money
    • If you manage to intimidate the NPC for long enough, he will give you a configurable amount of money or item
    • When robbing the NPC, there is also a small chance that the NPC will rob you (can be turned off)
      • You can retrieve the money from the NPC by killing them
    • Includes notification to police
    • You can edit the loot, notification chances, NPC robbing you chances & much more
Screenshots

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Config

Purchase (9.99€ + VAT)


My other QBCore Scripts

Code is accessible Partially
Subscription-based No
Lines (approximately) ~500
Requirements qb-core, PolyZone, qb-target, progressbar
Support Yes
1 Like

Update 1.0.1

  • Moved the police alert function to the editable client file

Update 1.0.2

  • Added a new config option Config.NonAllowedJobs

Update 1.0.3

  • Added event for rob starting: qb_tk_npcrobbery:startRobbing(entity)

Update 1.0.4

  • Fixed player data not loading correctly

Update 1.0.5

  • Move some qb events to editable client file

Good Work :+1:

1 Like

Update 1.0.6

  • Add function RobProgBar to editable client file
  • Other minor changes