Blackmarket System v2
You can create custom market points, where you can configure:
- Position: Exact coordinates
- Blip: Type & name
- NPC: Model, position, animation
- Opening Hours: InGame or IRL
- Job Whitelist: Restrict access to specific jobs
Processing: wasvendel_blackmarketv2_banner.png…
Optional Bargaining System
- You can choose whether bargaining is enabled per shop.
Fully customizable:
- Number of allowed offers
- Maximum bargaining flexibility – percentage the NPC is willing to negotiate down to
- Auto-accept margin between buyer and seller
Additional Features
- Min–max price for each item
- Randomized NPC counter-offers
- Cooldown between offers
- Max offer limit
- Webhook support
- Custom notification system support
- Trigger a notification to any specific job after a successful sale
- Option to make the buyer visible on the map – with individually configurable blip or radius-based blip
- Item limit system: you can define how many of each item can be purchased, limits are displayed in the UI, automatically decrease after purchase, and reset periodically or on server/script restart.
- Random shop position based on server or InGame time
- #
wasvendel_sellshopv2 integration, two shops in one place
Locked files:
The server and client files are locked via CFX Escrow, while the config.lua file remains fully open and editable.
DISCORD (SUPPORT + FREE SCRIPTS)
Check my other scripts:
- [PAID] [VORP/RSG] Admin menu
- [PAID] [VORP/RSG] Admin tag
- [PAID] [VORP/REDEM:RP] Banking
- [PAID] [VORP/RSG] Birdmail 2.0
- [PAID] [VORP/RSG] Blipmanager
- [PAID] [VORP] Advent calendar
- [PAID] [VORP] Crafting
- [PAID] [VORP/RSG] Dispatch 2.0
- [PAID] [STANDALONE] Emote menu
- [PAID] [VORP/RSG] Luckycase 2.0
- [PAID] [VORP/RSG+CUSTOM FRAMEWORK OPTION] MDT + Bountyboard
- [PAID] [VORP/RSG] Sellshop v2
- [PAID] [VORP/RSG] Store v2
- [PAID] [VORP/RSG] Ticket System
- [PAID] [VORP/RSG] DM zone
| Code is accessible | No |
| Subscription-based | No |
| Lines (approximately) | 2000+ |
| Requirements | VORP or RSG |
| Support | Yes |
