[PAID][VORP] nss_emotes (Radial Menu) inkl. Hotbar

DESCRIPTION

The Ultimate Emote Script with Hotbars, Tons of Emotes, Special Acts, Walk Styles, Customization, and More

The nss_emote script is a game-changing addition to your project, offering a comprehensive set of features to elevate the emote experience for players. With its intuitive interface and extensive functionality, this script provides endless possibilities for expression, interaction, and customization.

FEATURES

  • Hotbars with Customizable Slots: Enjoy the convenience of four hotbars, each with ten assignable slots. Fill them with a variety of emotes, walk styles, special acts, items, and more. Switch between hotbars effortlessly using the mouse wheel or modifier keys.

  • Extensive Emote Library: Access over 275 meticulously crafted emote animations, allowing players to express themselves with a wide range of emotions and actions.

  • Special Acts: Enhance gameplay with special acts such as ragdolling, finger pointing (including alternate versions), and hands-up gestures. These acts can be triggered via commands or key bindings, adding depth to interactions.

  • Persistent Walk Styles: Save and restore walk styles in the database, ensuring that players’ chosen styles remain consistent even after spawning, death, or relogging.

  • Customizable Options: Empower players to personalize their experience by configuring background effects, sound effects volume, loop break on movement, moment tips display, emote wheel reset on close, and performance mode for older computers.

  • Quick Search Functionality: Easily search and assign emotes using the convenient Shift + Emotes open key combination, allowing for quick access to desired animations.

  • Inventory Integration: Assign items to hotbars through the integrated inventory feature, providing seamless access to frequently used items during gameplay.

  • Welcoming Splash Screen: Greet players with a splash screen that provides setup and configuration tips for optimal performance, ensuring a smooth emote experience from the start.

  • Language Support: Enjoy full language support with included English (EN) and German (DE) language files. Expandable to accommodate additional languages.

  • Configurability: Take full control by creating custom emote wheels, utilizing custom commands or events from other resources, defining key bindings, and implementing commands for special acts.

  • Responsive Design: The script’s interface adapts to various screen resolutions, ensuring compatibility across different devices.

  • Automatic Version Check: Stay up-to-date with automatic version checks, ensuring that you never miss important updates and improvements.

  • Detailed Documentation: Access comprehensive documentation in the README.md file, providing in-depth information on how to utilize the script’s features effectively.

  • We have added over 10 walking styles.

  • Alternative pointing animation.

Take your emote system to new heights with the nss_emote script and provide your players with a dynamic, customizable, and immersive emote experience like never before.Please note that the product description provided above is fictional and serves as an example for illustrative purposes. The nss_emote script is a hypothetical product and does not exist in reality.

SOON…

  • Partner animations.
  • And more.

VIDEO

DEPENDENCIES

  • vorp_core
  • vorp_inventory
  • vorp_character
  • nss_libs

SUPPORT & INFO

  • Read the README.md for setup.
  • This script is encrypted.
  • The price of the product will increase the more features are added.

Setup tutorial video in English and German

https://youtu.be/3Jh2sJ4CdZA (English)
https://youtu.be/bSmH8QGJ36g (German)

:dollar: Pay on → Tebex :money_with_wings:

Code is accessible No
Lines (approximately) 20000+
Requirements VORP
Support Yes

:convenience_store:Our OTHER STUFF

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:arrow_right: nss_players_snapshot
:arrow_right: nss_ped_menu
:arrow_right: nss_damage_control
:arrow_right: nss_poop
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3 Likes

:star: nss_emotes :star:

nss_emotes v1.0.2 available:

This update is recommend.

Add optional command to open/close (toggle) emote menu (see Config.OpenCommand in config.demo.lua).
‘NssEmotesConfig.js’ does not inject itself into ‘NssEmotesAbstract.js’. Instead, it is now injected by ‘app.js’ to
clean up dependencies.
Fix some translations and translation keys.

What must be considered during the update?

Check the changes in the config.demo.lua against your config.lua.

:sparkles: nss_emotes :sparkles:

nss_emotes v1.0.3 available: This update is recommended.

  • Prevent double initialization of emote menu (was caused on some servers by unknown reason).
  • Add Config.AnimationEmotePrefix and Config.AnimationLoopPrefix to config.demo.lua to allow customizing or removing the prefix for animation emotes emote- and loops loop- .

What must be considered during the update?

  • Check the changes in the config.demo.lua against your config.lua , added new variables Config.AnimationEmotePrefix and Config.AnimationLoopPrefix .
  • The variables Config.AnimationEmotePrefix and Config.AnimationLoopPrefix contain the values from the previous nss_emotes versions.

:sparkles: nss_emotes :sparkles:

nss_emotes v1.0.4 available:

This update is recommended.

  • Alternative pointing animation is now more granular
  • Add more than 40 new walk styles.

What must be considered during the update?

  • Check the language files (new translations added).
  • Check config_walk_styles.demo.js (new walk styles added to emote wheel, categorized walk styles).

:sparkles: nss_emotes :sparkles:

nss_emotes v1.1.0 available:

This update is recommended.

  • Add animation mappings for commands and events (see Config.AnimationMappings in config.demo.lua for more information).
  • This adds animations to wearing clothes for vorp clothes, too.
  • Add file check for config.lua and config.js to prevent errors.
  • Fix: On use vorp clothing gun belt accessorises the emote wheel keeps open now.

What must be considered during the update?

Compare the config.demo.lua with your config.lua to consider the new configuration variables.

:sparkles: nss_emotes :sparkles:

nss_emotes v1.1.3 available: This update is optional if your versions still running.

  • Switch order of required file check after version check to prevent calls of methods that are not available in older versions.

What must be considered during the update?

  • Nothing.

:sparkles: nss_emotes :sparkles:

nss_emotes v1.1.4 available: This update is optional.

  • Add optional image for emote wheels. See html_nss_emotes/config.demo.js for more information.

What must be considered during the update?

  • Nothing.

:sparkles: nss_emotes :sparkles:

nss_emotes v1.1.5 available:

This update is recommended.

  • Toggle bandana now correctly considering cloth components of VORP
  • Toggle bandana animation is now only on upper body
  • Toggle collar animation is now only on upper body
  • Add new translations (see Since version 1.1.5 marks in language files)

What must be considered during the update?

New language keys added (see Since version 1.1.5 marks in language files). Please add/update it to your language file(s).

The best RM menu for RedM :slight_smile:

:star: nss_emotes :star:
nss_emotes v1.1.6 available: This update is recommended.

  • Switch to NssLibsNotify library of nss_libs (version 0.26.0) for notifications.
  • Switch to NssLibsClientHelper:getPlayerServerIdsInRadius() of nss_libs (version 0.27.0).
  • Fix: Add translation key LoopedEmotesCategorySleep in language files.
  • Fix: Replace translation key LoopedEmotesCategoryLean with LoopedEmotesCategorySleep for actions_sleep_btn in config_emotes.demo.js . Thx to @Dietrich
  • New animation loop Waiting crossed hands back . Thx to @Emotion

What must be considered during the update?

  • Update nss_libs to version 0.27.0 or higher.
  • New language keys added (see New since 1.1.6 marks in language files). Please add/update it to your language file(s).
  • Update your config_emotes.js (see New since 1.1.6 marks in template config_emotes.demo.js file):
    • Replace the translation key LoopedEmotesCategoryLean with LoopedEmotesCategorySleep for actions_sleep_btn .
    • Add new animation act loop-waitingcrossedhandsback from template to your config_emotes.js file.

:star: nss_emotes :star:

nss_emotes v1.1.7 available:

This update is recommended if you use weapons in nss_emotes.

  • Support vorp_inventory_client_nss_addon.lua for vorp_inventory (version 2.9.0 or higher).
  • The key Config.Weapons in config.lua of vorp_inventory was moved to key SharedData.Weapons in file config/weapons.lua. :kissing_heart:

What must be considered during the update?

  • If you have enabled the use of weapons in nss_emotes then copy addons/vorp_inventory_client_nss_addon.lua into client folder of vorp_inventory resource and restart your server.

:star2: nss_emotes v1.2.0 available: :star2:
This update is recommended.

Main feature of this release:

  • Add job / group / char restrictions.
    • Affects emote commands in console, too.
      • Considering job / group changes in real time
      • Simple setup of restrictions.
        • Folders inherit their restrictions.

Further changes: :ok_hand:

  • Internal: Switch to NssLibsHelper module to create event handlers that are automatically removed when the resource is stopped.
  • Removed act loop-waitingx from config_emotes.demo.js because it was just for testing purposes.
  • Fix timestamps not be nil on server side.
  • Fix getPlayerServerIdsInRadius() to return the correct player ids.

What must be considered during the update? :point_left:

  • Update nss_libs to version 0.33.0 or higher.
  • New language keys added (see New since 1.2.0 marks in language files). Please add/update it to your language file(s).
1 Like

:star: nss_emotes v1.2.1 available: :star:

This update is recommended.

  • Fix unique id of event buttons so the last configured event button does not overwrite all other event buttons.

What must be considered during the update?

  • Nothing.

:star: nss_emotes v1.2.2 available: This update is optional. :star:

  • Add “Gun belt” to clothing wheel.

What must be considered during the update?

  • New language keys added (see New since 1.2.2 marks in language files). Please add/update it to your language file(s).
  • Update your config_vorp_character.js (see New since 1.2.2 marks in template config_vorp_character.demo.js file). :ok_hand:

:star: nss_emotes v1.3.0 available: :star:

This update is optional.

Add partner animations (beta).

What must be considered during the update :question:

Update nss_libs to version 0.35.0 or higher.
Update your config.lua (see New since 1.3.0 marks in template config.demo.lua file).
New language keys added (see New since 1.3.0 marks in language files). Please add/update it to your language file(s).
Update your config_emotes.js (see New since 1.3.0 marks in template config_emotes.demo.js file).
Consider the new config_partner_animations.demo.js and copy it to config_partner_animations.js file.

:star: nss_emotes v1.3.1 available: :star: This update is optional.

  • Add “Can player do emote” callback for your own logic, e.g. to block emotes in certain situations.
  • Remove unnecessary images to save space

What must be considered during the update?

  • Update your config.lua (see New since 1.3.1 marks in template config.demo.lua file).

⁠🔴nss-emotes