[PAID] Silo-Tailor — Immersive Tailor Shops
“Walk into a tailor’s, try it on, pay, and wear something nobody else in RedM has.”
Silo-Tailor puts real tailor shops in the world and sells your players custom clothing that exists nowhere else: designer variants of the game’s own garments, worn on the standard mp_male / mp_female characters and synced to everyone by the game itself. Not a menu, not a recolour, not a replaced store item — new clothes, tried on in a fitting room, paid with money or gold, kept in a wardrobe. Pack 1 (five blouses) is included; more packs are sold separately.
Preview
Features
Tailor shops
- Seven shops out of the box (tailor NPC + blip each, positions in the config)
- Fitting room: the character on a lit stand, mouse orbit and zoom, HUD hidden, voice chat stays live
- Every garment is dressed by the game like its own store does it — cuts, body parts and layering always right
Money or gold, your prices
- Buy with money or gold (VORP gold; RSG money type of your choice), confirm dialog before charging
- Prices per pack or per garment in one config block
- Two selling modes: wardrobe (owned by the character) or item (usable inventory item with a serial — sell, trade, steal)
A wardrobe that follows the player
/wardrobeanywhere or only in a shop; put on, take off, swap- The engine re-dresses the character after respawn, reconnect and outfit changes
- Purchases, ownership and wearing decided server-side
Pack 1 included — five custom blouses
- Don’t Touch My Horse · Brown Plaid & Denim · Navy Polka Dot & Lace · Wild West Print · Linen & Lace Cowgirl
- Complete texture sets (colour, relief, material) made at 2048×2048
- Trousers, corsets, dresses and coats follow as separate packs; every installed pack shows up in every tailor
Made the way the game makes them
- Made in the game’s own style: worn, faded 1899 cloth, warm off-whites instead of clean white, colours calibrated in RDR2’s lighting until a garment stands next to a store original and nothing gives it away
- The same three maps the game uses for its clothing — colour, relief, material — so denim reads as denim, linen as linen, brass as brass, in every weather
- Detail to the last stitch: seams, SiloTek-stamped brass buttons, patches and labels made at 2048×2048 and checked on the character up close
Custom clothing for your server
- Police, doctors, staff, gangs and clans: garments made for your server only, your colours, badges and lettering, never resold
- Sold as Tebex packages (Custom Garment ×1, Custom Pack ×5, Custom Pack ×10); the design brief is agreed on our Discord before the work starts
Crash-safe
- Wardrobe and worn garments persist in the database (auto-created tables); nothing is lost to a crash or a restart
Built to be sold and to scale
- VORP & RSG-Core auto-detected, oxmysql, no SQL import
- Six languages (EN, RO, IT, DE, FR, ES) in one open locale file; open documented config
- Admin tools:
/wear(ace),/tailorgive,/clean,/photostudio with poses and camera scenes - Exports:
Wear,TakeOff,Toggle,Owned,Grant,Price,GetCatalog
What’s included
| Resource | What it is |
|---|---|
Silo-Tailor |
shops, fitting room, wardrobe, store logic (escrow) |
Silo-Tailor-Pack1 |
five custom blouses (women) |
silo-libs |
SiloTek framework bridge — open source (MIT): GitHub - SiloTekDev/silo-libs: Unified framework-agnostic API (VORP / RSG) for RedM scripts — write once, run on both. · GitHub |
Configs and locales ship unencrypted. Further packs: Silo-Tailor-Pack2 (five western trousers, sold separately) and more on the store.
Get it
Support & custom orders
Discord: SiloTek
Support, updates, and the design brief for the custom clothing packages sold on Tebex (police, medical, staff, gang and clan outfits made for your server only).
Check Also:
Required information — Script
| Code is accessible | No |
| Subscription-based | No |
| Lines (approximately) | ~3,600 |
| Requirements & dependencies | VORP or RSG-Core · oxmysql · silo-libs (free, included) |
| Support | Yes |
Required information — Assets (Pack 1 textures)
| Assets are accessible | No |
| Subscription-based | No |
| Polygons (model and LOD) | None streamed — the game’s own garment meshes |
| Texture size and amount | 8 texture dictionaries (5 designs), up to 2048×2048 |
| Requirements & dependencies | Streamed by the resource, no setup |
| Support | Yes |

