[PAID] Silo-Tailor — Custom Clothes

[PAID] Silo-Tailor — Immersive Tailor Shops


“Walk into a tailor’s, try it on, pay, and wear something nobody else in RedM has.”

Silo-Tailor puts real tailor shops in the world and sells your players custom clothing that exists nowhere else: designer variants of the game’s own garments, worn on the standard mp_male / mp_female characters and synced to everyone by the game itself. Not a menu, not a recolour, not a replaced store item — new clothes, tried on in a fitting room, paid with money or gold, kept in a wardrobe. Pack 1 (five blouses) is included; more packs are sold separately.

:movie_camera: Preview

:sparkles: Features

:thread: Tailor shops

  • Seven shops out of the box (tailor NPC + blip each, positions in the config)
  • Fitting room: the character on a lit stand, mouse orbit and zoom, HUD hidden, voice chat stays live
  • Every garment is dressed by the game like its own store does it — cuts, body parts and layering always right

:money_bag: Money or gold, your prices

  • Buy with money or gold (VORP gold; RSG money type of your choice), confirm dialog before charging
  • Prices per pack or per garment in one config block
  • Two selling modes: wardrobe (owned by the character) or item (usable inventory item with a serial — sell, trade, steal)

:dress: A wardrobe that follows the player

  • /wardrobe anywhere or only in a shop; put on, take off, swap
  • The engine re-dresses the character after respawn, reconnect and outfit changes
  • Purchases, ownership and wearing decided server-side

:artist_palette: Pack 1 included — five custom blouses

  • Don’t Touch My Horse · Brown Plaid & Denim · Navy Polka Dot & Lace · Wild West Print · Linen & Lace Cowgirl
  • Complete texture sets (colour, relief, material) made at 2048×2048
  • Trousers, corsets, dresses and coats follow as separate packs; every installed pack shows up in every tailor

:yarn: Made the way the game makes them

  • Made in the game’s own style: worn, faded 1899 cloth, warm off-whites instead of clean white, colours calibrated in RDR2’s lighting until a garment stands next to a store original and nothing gives it away
  • The same three maps the game uses for its clothing — colour, relief, material — so denim reads as denim, linen as linen, brass as brass, in every weather
  • Detail to the last stitch: seams, SiloTek-stamped brass buttons, patches and labels made at 2048×2048 and checked on the character up close

:scissors: Custom clothing for your server

  • Police, doctors, staff, gangs and clans: garments made for your server only, your colours, badges and lettering, never resold
  • Sold as Tebex packages (Custom Garment ×1, Custom Pack ×5, Custom Pack ×10); the design brief is agreed on our Discord before the work starts

:shield: Crash-safe

  • Wardrobe and worn garments persist in the database (auto-created tables); nothing is lost to a crash or a restart

:gear: Built to be sold and to scale

  • VORP & RSG-Core auto-detected, oxmysql, no SQL import
  • Six languages (EN, RO, IT, DE, FR, ES) in one open locale file; open documented config
  • Admin tools: /wear (ace), /tailorgive, /clean, /photo studio with poses and camera scenes
  • Exports: Wear, TakeOff, Toggle, Owned, Grant, Price, GetCatalog

:package: What’s included

Resource What it is
Silo-Tailor shops, fitting room, wardrobe, store logic (escrow)
Silo-Tailor-Pack1 five custom blouses (women)
silo-libs SiloTek framework bridge — open source (MIT): GitHub - SiloTekDev/silo-libs: Unified framework-agnostic API (VORP / RSG) for RedM scripts — write once, run on both. · GitHub

Configs and locales ship unencrypted. Further packs: Silo-Tailor-Pack2 (five western trousers, sold separately) and more on the store.

:shopping_cart: Get it

TEBEX STORE

:speech_balloon: Support & custom orders

Discord: SiloTek

Support, updates, and the design brief for the custom clothing packages sold on Tebex (police, medical, staff, gang and clan outfits made for your server only).

Check Also:


Required information — Script

| Code is accessible | No |
| Subscription-based | No |
| Lines (approximately) | ~3,600 |
| Requirements & dependencies | VORP or RSG-Core · oxmysql · silo-libs (free, included) |
| Support | Yes |

Required information — Assets (Pack 1 textures)

| Assets are accessible | No |
| Subscription-based | No |
| Polygons (model and LOD) | None streamed — the game’s own garment meshes |
| Texture size and amount | 8 texture dictionaries (5 designs), up to 2048×2048 |
| Requirements & dependencies | Streamed by the resource, no setup |
| Support | Yes |