Some games are played in menus. This one is played on the table.
Silo-Backgammon turns a real 3D board into a place your players sit down at,
wager real money on, and play — directly on the physical table, watched live by
anyone nearby. No pop-up menu with buttons: you click the actual checkers on the
board, the dice tumble and settle, and the match survives crashes.
Preview
Live Preview
- Test it on our Preview Server - What you test there is what you get
Features
Played on the table, not on a screen
- Full 3D board with individually rendered checkers and dice
- Click directly on the 3D checkers — movable pieces lift, ghost pieces preview every legal move
- Cinematic dice tumble that always lands on the server-rolled value
- Native RDR2 sounds & animations — dice, checker knocks, and seated table gestures
Three cameras, switch live with V
- Top-down play view · locked first-person · cinematic wide side shot (for screenshots)
Real betting with instant escrow
- Stakes are removed from both players up front — the winner is paid automatically
- Fully server-authoritative: every dice roll and every move is validated server-side
- Rage-quitting or walking away forfeits the match
Crash-safe persistence
- Every move is saved — client crashes and full server restarts never kill a match
- Both players sit back down and the game resumes exactly where it stopped
- If an opponent never returns, the pot can be claimed after a configurable timer
Built to be sold and to scale
- VORP Core & RSG-Core, auto-detected — one package, both frameworks
- Range-scoped state syncing + per-action rate limiting (tested with 150–200 player servers in mind)
- 10 languages included (EN, RO, IT, DE, FR, ES, PT, RU, PL, TR), all texts in one open file
- Unlimited tables, map blips, clean documented config
- Optional configurable NPC opponent for solo testing
What’s included
All three resources come in the download — nothing to source separately.
| Resource | Purpose |
|---|---|
Silo-Backgammon |
The script (Lua logic escrow-protected; config, locales & NUI open) |
Silo-Backgammon-Props |
Custom board / checker assets (streamed) |
silo-libs |
VORP/RSG framework bridge — open-source (MIT), so you can verify exactly what it does: GitHub - SiloTekDev/silo-libs: Unified framework-agnostic API (VORP / RSG) for RedM scripts — write once, run on both. · GitHub |
Only external requirement: oxmysql. Full English installation guide + reference SQL included.
Get it
Tebex: https://silotek.tebex.io/package/7571972
Support & documentation
- Discord (support & previews): SiloTek
- Framework bridge source: GitHub - SiloTekDev/silo-libs: Unified framework-agnostic API (VORP / RSG) for RedM scripts — write once, run on both. · GitHub
Required information — Script
| Code is accessible | No |
| Subscription-based | No |
| Lines (approximately) | ~4,000 |
| Requirements & dependencies | oxmysql · VORP or RSG-Core · silo-libs (free, included) |
| Support | Yes |
Required information — Assets (props)
| Assets are accessible | No |
| Subscription-based | No |
| Polygons (model and LOD) | Board 1,074 tris · checker 220 tris |
| Texture size and amount | 1 shared texture atlas, 4096×4096 |
| Requirements & dependencies | Streamed automatically via DLC_ITYP_REQUEST (no setup) |
| Support | Yes |

