[PAID] Silo-Mayorpoly - Immersive 3D Property Board


Every empire starts with one roll of the dice.

MAYORPOLY is a complete property board game played at a real 3D table in
your world. Two to six players sit down, roll real dice, walk real pieces
around a custom-made western board β€” and every deed they buy lands as a
physical card on the table in front of their seat. Houses and hotels rise on
the very streets they stand on. Anyone walking past watches the whole game
live.


:movie_camera: Preview


:woman_technologist:t2: Live Preview

  • Test it on our Preview Server - What you test there is what you get !

:sparkles: Features

A board game made of props, not menus

  • Custom western board + 16 streamed prop models: card piles, houses,
    hotels and 11 title-deed cards
  • Every property you own lies as a real card fanned out in front of your
    seat
    β€” the whole table sees who owns what at a glance
  • Houses and hotels stand on the printed colour strips of the board itself
  • Chance & chest cards fly off the pile toward whoever drew them, and the
    card is shown to the whole table
  • Click the board to roll, click a space to walk β€” a ghost piece previews your
    landing spot
  • Three cameras, switch live with V: top-down play view Β· first person Β·
    cinematic wide shot
  • Voice chat stays live β€” push-to-talk keeps working the whole game, so
    table talk (and trade talk) never stops

Real stakes, host’s choice

  • The host dials the buy-in in the lobby between a configurable min and
    max β€” everyone seated watches the number move before committing
  • Stakes are escrowed from every player at the start; the winner takes the
    whole pot
    , paid automatically
  • Play money is separate and classic β€” every player starts with $1,500 on the
    board regardless of the real-money stake

A full ruleset, decided entirely server-side

  • Rents, colour groups, even building, mortgages, jail, doubles, 32 houses /
    12 hotels bank β€” the standard rules, enforced by the server
  • Full trading system: deeds and cash, both directions, straight from
    another player’s holdings panel
  • Every roll, every move, every dollar is validated server-side β€” nothing
    lives on the client

Breaks and crashes never kill the table

  • Press Esc β†’ take a break: your seat, money and empire are held while the
    others keep playing; your turn is simply skipped until you return
  • Crashed or disconnected? Same protection on its own timer β€” reconnect, walk
    up, press G, carry on
  • A seat that never comes back is knocked out and its properties return to the
    market; the game ends with a proper winner, never thrown away
  • Matches persist through server restarts (auto-created database table)

Built to be sold and to scale

  • VORP Core & RSG-Core, auto-detected β€” one package, both frameworks
  • Non-networked prop rendering: zero entity sync traffic, players elsewhere on
    the map are completely unaffected (built with 150–200 player servers in mind)
  • Range-scoped state sync + per-action rate limiting on every event
  • All texts in one open locale file β€” fully translatable by copying one block
  • Unlimited tables, map blips, clean documented config
  • Test mode: a full game against AI players, alone β€” they roll, buy, build,
    trade and go bankrupt
  • Covered by an automated test suite with 900+ assertions (rules, geometry,
    server flow, crash recovery)

:package: What’s included

All three resources come in the download β€” nothing to source separately.

Resource Purpose
Silo-Mayorpoly The game (Lua logic escrow-protected; config, locales & NUI open)
Silo-Mayorpoly-Props 16 custom streamed models β€” board, card piles, houses, hotels, deed cards
silo-libs VORP/RSG framework bridge β€” open-source (MIT), so you can verify exactly what it does: GitHub - SiloTekDev/silo-libs: Unified framework-agnostic API (VORP / RSG) for RedM scripts β€” write once, run on both. Β· GitHub

Only external requirement: oxmysql. The database table creates itself on
first start β€” no SQL to import.


:shopping_cart: Get it

Tebex: Silo-Mayorpoly


:speech_balloon: Support & documentation

Check Also:


Required information β€” Script

| Code is accessible | No |
| Subscription-based | No |
| Lines (approximately) | ~7,000 |
| Requirements & dependencies | oxmysql Β· VORP or RSG-Core Β· silo-libs (free, included) |
| Support | Yes |

Required information β€” Assets (props)

| Assets are accessible | No |
| Subscription-based | No |
| Polygons (model and LOD) | Board ~1,150 tris Β· house 32 Β· hotel 44 Β· card/deed planes 2 each Β· no LOD (table-scale props) |
| Texture size and amount | 1 shared dictionary (12 textures): board 4096Γ—4096, deed atlas 2048, buildings atlas 1024, plus normal/spec maps |
| Requirements & dependencies | Streamed automatically via DLC_ITYP_REQUEST (no setup) |
| Support | Yes |

3 Likes

Thats a pretty cool Script Sir @SiloTek.

1 Like

Appreciate it! :folded_hands: Making games live inside the world is kind of our
whole thing, glad it shows.

Incroyable très beau script bravo !

1 Like

Thank you and I appreciate it!

1 Like

Really good script!

1 Like