[PAID] RAHE Boombox System [ESX / QB / Standalone]

The updated version of this script is available at: [PAID] RAHE Speakers System [ESX / QB / Standalone]


Also check out our racing script (Cfx.re)


Also check out our boosting script (Cfx.re)


Also check out our drifting script (Cfx.re)

Code is accessible Partially
Subscription-based No
Lines (approximately) 3300
Requirements oxmysql, ox_lib, xsound
Support Yes
16 Likes

This looks really good, but when I saw that you could add models to the list I imagined it would be that you could choose in game models that would let you play music, not make them spawnable. Would you consider adding this to the functions?

Does this require an item to use?

looks like a well known free script
wasabi boombox :laughing:

Add support for high_3dsounds plz :pray:

Sorry, but probably not. We understand the idea and like it, but unfortunately this script was not designed to work this way. Although you can place some boomboxes around the map & mark them as public and permanent. This would assure that players would always have specific places to hang out and listen to some music.

It can be made to work with a command or an item.

Thanks for your comment, but the similarity only comes from the fact that we both are using ox_lib for styling. We’ve made this from scratch, and if you were to look at the scripts closer, you could see that we offer a lot more functionality (admin panel, queue, logging, access, persistance, vehicle support and much more).

Yes, we are planning to support it in a future update.

1 Like

Understood and fair point :+1:

One more question, is it youtube URLs only? From everything I can see that’s the case but I wanted to make sure

Ox Target support?
Also can a boombox be locked down to a roles? For the ones you add in a area? on server start up?