[PAID][QBCORE] Spawnsystem - Give your users the ability to create their own spawns!

Information
This script is an extended version of the default Qbcore spawn system. This system gives your users the ability to create their own spawn locations. You can also prevent people from spawning on specific locations when you only allow it for a certain job.

This is a first of its kind system, the first resource that gives users the possibility to create their own spawn points.

Functionalities

  • Players can create a maximum amount of spawn points (which is configurable in the config file). They can create new spawns by opening the menu using the ‘/spawns’ command.
  • Spawn system supports both owned and key-holder houses.
  • Possibility to create job-specific spawn locations (ex: PD basement for Police).
  • Language related stuff is easy configurable in the config file.
  • If you don’t want to give users the ability to create their own spawn locations, you can disable the feature in the config file.
  • You’ll get the full script and are able to edit all files.

Requirements

  • Qbcore or rewrite to your framework.
  • Oxmysql (ghmattimysql is also available through request)

Installation

  1. Replace the qb-spawn resource with ours.
  2. Import the spawns.sql file into your database to create the required table.
  3. Enjoy!

Preview
Tebex link (6.99,- without tax)

Our other scripts:
[QBCORE] Dealers
[QBCORE] Storages

are you using spawnmanager for this and setting spawn points that way?

Nope, this is all handled by the spawn system itself through the coords that gets saved in the database or ar given in the config.

Is this new or old QB?

Newest version. You have full access to the code so you’re able to change whats necessary (or I can do it on request).