[PAID] [QBCore & ESX] 3Core Weapon Shop

3Core Weapon Shop

Cool, modern and fun to use weapon shop. Comes with 3D preview of the weapon including weapon attachments! I’m sure your players will fall in love with this script

Features

  • Clean & responsive UI
  • All the weapons and attachments are supported
  • Supports weapons as items
  • 3 ready to use weapon shop locations

Preview & Purchase


Tebex Purchase Link (10$)

Other Releases

Code is accessible Yes
Subscription-based No
Lines (approximately) 700
Requirements None
Support Yes
5 Likes

Nice! Does this work with add on weapons too?

Yes, every weapon that can be spawned is supported

1 Like

This will be also saved?? Looks very cooool!!

What do you mean “saved”?

If I relog thers some system that I will have back this attachments?

That’s right

hi great work bro

  • is this work with ox inventory ? and is this work with job grades ?
    also attachments we need to add to config or it will show automatically?
  • Yes, ox_inventory is supported
  • This is a weapon shop, I don’t see a reason why job grades should be a thing but if you need to add job grades support I would love to help you with this
  • Yes, attachments needs to be added from the config
1 Like

thank you for answers

Im having some issues…Its not giving me components with the weapon. And if I buy a weapon, I can’t use it or remove from inventory…unless i use “ox_inventory:AddItem” instead, but idk how to get the component to go with purchase using ox

Please open a ticket in our discord server, I’ll help you there

I see there was an update, and it works perfect now with ox_inv. Thanks!

Are we able to make extra categories? Like “Frame” & “Stock”

Yes you can

Is there a weapon license check?

would also like to know if there is a license check

Please be aware that this script does not support newer versions of ESX and lacks features like the ability to select the amount of bullets to purchase at once. Buyers should be aware that some aspects of the script may not function as expected.