Description
An air defense system aims to provide players with a way of countering the aircraft while simultaneously giving those aircraft a chance to escape. Keep in mind this is not as op as automated systems.
Preview
Requirements
- qb-core, ESX, or standalone
- PolyZone
- keep-soundEngine (Free)
Features
- Easy to config and add new SAM sites
- Synced Missiles on SAM sites
- Customizable Radar, Missiles, and Loading distance
- Ability to add friendly vehicles
- Whitelisted access to the command center
- Ability to zoom in and out (Shift + mouse wheel)
Package
Changes
- Fixed a bug causing missiles to count if it SAM launcher was on cooldown
- Added a new missile type
homing
- Radar and SAM props are now available in
config > Settings > Objects
- Added a new config parameter
Config.StealthPlanes
If a vehicle hash exists in this table it won’t show up on radars. it won’t accept names just model hash
v2.0.0:
- Added emergency alert (required keep-soundEngine)
- Ability to disable the whitelist
- Ability to whitelist by job and grades
- New turrets (laser, minigun and railgun)
- Increased accuracy with the new turret types
- Added long-range transmission (Just one radar)
- Reworked the backend
Code is accessible | No (essentials and Nui are accessible) |
Subscription-based | No |
Lines (approximately) | +1500 |
Support | Yes |