[PAID] Air Defense - keep-airDefense

Description

An air defense system aims to provide players with a way of countering the aircraft while simultaneously giving those aircraft a chance to escape. Keep in mind this is not as op as automated systems.

Preview

Requirements

Features

  1. Easy to config and add new SAM sites
  2. Synced Missiles on SAM sites
  3. Customizable Radar, Missiles, and Loading distance
  4. Ability to add friendly vehicles
  5. Whitelisted access to the command center
  6. Ability to zoom in and out (Shift + mouse wheel)

Package

Changes

  1. Fixed a bug causing missiles to count if it SAM launcher was on cooldown
  2. Added a new missile type homing
  3. Radar and SAM props are now available in config > Settings > Objects
  4. Added a new config parameter Config.StealthPlanes If a vehicle hash exists in this table it won’t show up on radars. it won’t accept names just model hash

v2.0.0:

  1. Added emergency alert (required keep-soundEngine)
  2. Ability to disable the whitelist
  3. Ability to whitelist by job and grades
  4. New turrets (laser, minigun and railgun)
  5. Increased accuracy with the new turret types
  6. Added long-range transmission (Just one radar)
  7. Reworked the backend
Code is accessible No (essentials and Nui are accessible)
Subscription-based No
Lines (approximately) +1500
Support Yes
7 Likes

bro thank you very much for script i want to know is there any way we can disable missile launch system?

FINALLY!!! This script is so amazing!!

It should be possible to add this feature if you’re interested.
Currently, you can achieve same functionality by:

Config.Radar = {
...
  ['military'] = {
          ...
          sams = {}, -- < this should be empty 
          ...
     },
...
1 Like

thank you very much

1 Like