-
[Multicore][Paid] Advanced Vehicle Lock System
-
Hello bois n lais , this is my second actual release on the forum , let me explain what we’re talking about .
-
Its a script which takes control of the vehicle lock system , what does that means?
-
Means that your server won’t face issues with locked or unlocked doors anymore
-
Vehicles being synchronized across the map, Infinity or not, how do we do that?
-
Simple, we cache used plates and getting info out of them. no entities ,no ids no nothing. 100% Sync, Fully performance script, 0 load on your server. as we clear your unused cache.
-
This engine bring UNIQUE VEHICLE KEYS ( Exclusive ) for each vehicle, wait what? wdym?
-
Yeah, thanks to QBCore which allows us very easy to use information on our items which known base had unique option but it was useless (for some of you) , so yea lets say again thanks to qb-guys letting us doing awesome stuff like that and more , more info … once you buy a vehicle you getting your vehicle keys (Installation guide on readme file once you buy) , amount? depends on your likes… 1, 2 ,3 or 333 keys … just a number an slots on your inventory
-
Hotwire , Lockpick , Lock/Unlock , Repair … yea ok good stuff but whats that? i’ve saw 400 times scripts making stuff like that kekw
-
Yea i know you and all of us already saw tons of different lock system but this time i bring something different, something more advanced…
-
Hotwire: once you hotwire a vehicle, use couldn’t use his key to turn on/off his engine (it stays ON for ever , till you repair it… even despawn, even whatever)
-
Lockpick: once you lockpick a vehicle, it stays unlocked for ever (even despawn nor restart) , user can’t use his key to lock/unlock his vehicle as the lock system is destroyed.
-
Typical lock , unlock across all the map , we don’t use entity , we don’t use netids , so sync will be up 100% for all users , infinity or not
-
Repair, Vehicle lock kit is a repairkit exlusive for our locksystem , it will bring back to life our Ignition system on our Locksystem if got destroyed ( hotwire, lockpick )
-
Option to create keys via Client events
-
Option to check scripts-wide a vehicle’s state via client’s exports , we got all the states (isLocked, isEngineOn, isHotwired, isLockpicked )
-
Script runs 0.01 idle, 0.04~ while user on wheel and engine is off bcz of the 3dtext then still 0.01 while on wheel and engine on..
Update 2.1:
Frameworks merged into 1 script, new config options for framework and such other info needed.
Dependencies:
qb-skillbar
rprogress
Additional Info:
This script uses the new FiveM’s script authentication/escrow so your server artifact version has to be 4752 or above in order to be able to run this resource!
ESX: All listed features without unique keys
ESX META: All listed features + unique keys
QBCore: All listed features + unique keys.
vRP: ? does vrp still exists? does ppl still uses this framework? if so , requests bellow to include this framework too.
Three(3) Items usable with the script: (create them for your server if you don’t have any of)
lockpick > Lockpicking the vehicle doors (unlocking doors)
advancedlockpick > Lockpicking the vehicle doors (unlocking doors easy mode)
vehiclelocksystem > Repairing Vehicle locks or ingition if vehicle has been hotwired or lockpicked).
My other releases
Standalone Custom Crosshair
Advanced Burried Stashes
Changelogs
Version 2.3
Version 2.4
Version 3.0
Add-On Scripts for use
QB Nyam Keyshop made by Baelroak
Code is accessible | Yes(Not Full) |
Subscription-based | No |
Lines (approximately) | 706(client) + 223(server) + 30(config) , 959(total) |
Requirements | rprogress |
Support | Yes |
MySQL | oxmysql, mysql-async or ghmattimysql |
Framework | ESX (default), ESX-Legacy (meta or not) & QB-Core |
Supported Inventories | esx-default, ox-inventory, qb-inventory, qs-inventory, mf-inventory, core_inventory |