[Multicore][Paid] Advanced Vehicle Lock System

Changelog: Version 2.3
Thanks to Baelroak#3118 for feedback and ideas.

  1. Option to stick all vehicles locked by default or not (look booleans on config file ‘lockedByDefault’ )
    1.1) Parked, NPC Driven, Freshly Spawned(non cached) will be locked by default. spawned (cached) which was last time unlocked, still unlocked.

  2. Some fixes on notify types (qb users was facing issues)
    2.1) 2 new translations (locales, two last lines)

  3. Cannot lockpick a vehicle while there’s a alive ped on driver’s seat (Player or AI)

  4. Added a new client side export (hasKeys)
    4.1) You can now check your self (your other script client side if a player got keys for specific plate)


exports['nyam_vehiclekeys']:hasKeys(plate, function(hasKeys)
    if hasKeys then
    
        -- kekw got keys
    
    else
    
        -- kekw deosn't have keys
    
    end
end)