Hey I am happy to announce the release of the Davis mall with LTD supermarket, after months of work! In collaboration with @ Pata_PataMods who made a very complete script especially for this map!
It remains in empty shelves for a future update, do not hesitate to put me in comments the items that you would hope to see in the future.
● Resource map Size 52 mo
● Customizable textures in .ytd files, logo, colors, foodstuffs etc
● Optimized
● 1 A kiosk gallery, with customizable name
● 1 LTD Supermarket store
● 1 boss office, 1 security office, 1 employee office
● 1 changing room
● 1 stock piece
● LOD (No hole in the building in the distance)
The best supermarket mapping i’ve ever seen !
Realllllly happy that you collaborated with us on this projet (even if it was so long lol), we couldn’t have hoped for better mapping !
+ The 3D logo Mega Mall inside has been unlocked so that it can be modified. *gigz_prop_megamall_signs.ydr*
+ The textures of the reception counter are now editable.
+ Added vegetables to the fresh section, tomatoes, corn, eggplants, salads, leeks, carrots.
+ Added a new "pet food" prop.
+ Added new props in the refrigerators.
+ Added editable price panels on the meat freezers.
+ Fix a problem with ground reflection in cars at the Sandyshore parking lot
+ Fixed a problem where car tire tracks did not work in the parking lot
+ Improved the aesthetics of exterior buildings and various 3D fixes
+ Various 3D fixes, and optimizations
+ Fix various UV texture
+ Various LODs fixes
+ Addition of car parking for the northern location
+ Improvement of the walls and parking details of sandyshore
+ Changed textures in meat foods to comply with TOS cfx
+ Improved and fixed some store textures
+ Improved 3D shell
+ Improved stairs
+ Fix of the LTD logo which was a little stretched
+ Improved the layout of the shopping gallery with the addition of props
+ Improved the layout of the Hightech part and added various props in the LTD
+ Fix watermelon stand that was glowing a bit
+ Improved the boss's office part, added props and aesthetics
+ Slight increase in performance, improvement in occlusion box
+ Added vanilla GTA YTDs for exterior buildings, easier for customization
- Removal of the "under construction" part which was to lead to a lower floor