Your completely incorrect, the assets are fine some ydr’s might just throw an error in the logs. It will be resolved once we get more time but its not of huge importance at the moment
You have dozens of invalid assets that all throw errors. The tool I linked you in the support ticket fixes all of these in literal seconds.
If you can’t even be bothered to spend 5-10 minutes running the files through the tool, then reuploading them to keymaster, how can you say your stuff isn’t abandoned?
It took 10 days to get a response from you, and only after I posted in this release post did you respond, saying you’re too busy to do a fix that takes seconds with a free tool.
These errors are only the ones I couldn’t fix myself since they’re escrowed, there’s way more if you don’t how to use a tool.
Physics validation failed for asset bam_jdm_gardoor02.ydr.
This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
Details: Poly 0 edge reference is invalid. It leads to vertex 70, when there are only 64 vertices.
Physics validation failed for asset bam_jdm_gardoor01.ydr.
This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
Details: Poly 0 edge reference is invalid. It leads to vertex 70, when there are only 64 vertices.
Physics validation failed for asset bam_jdm_windows01.ydr.
This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
Details: Poly 0 edge reference is invalid. It leads to vertex 2242, when there are only 1848 vertices.
Physics validation failed for asset bam_cherrytree_01.ydr.
This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
Details: Poly 1340 edge reference is invalid. It leads to vertex 21976, when there are only 15830 vertices.
Physics validation failed for asset bam_jdm_sprybth01.ydr.
This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
Details: Poly 0 edge reference is invalid. It leads to vertex 55, when there are only 52 vertices.
Physics validation failed for asset bam_jdm_bath02.ydr.
This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
Details: Poly 0 edge reference is invalid. It leads to vertex 48980, when there are only 9800 vertices.
Physics validation failed for asset bam_jdm_mechprops01.ydr.
This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
Details: Poly 0 edge reference is invalid. It leads to vertex 3904, when there are only 1646 vertices.
Physics validation failed for asset bam_jdm_mechrails01.ydr.
This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
Details: Poly 0 edge reference is invalid. It leads to vertex 65496, when there are only 32 vertices.
Physics validation failed for asset bam_jdm_lckrdet01.ydr.
This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
Details: Poly 1 edge reference is invalid. It leads to vertex 79, when there are only 32 vertices.
Physics validation failed for asset bam_jdm_mechprops02.ydr.
This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
Details: Poly 0 edge reference is invalid. It leads to vertex 65531, when there are only 210 vertices.
Physics validation failed for asset bam_jdm_mechprops03.ydr.
This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
Details: Poly 0 edge reference is invalid. It leads to vertex 56786, when there are only 6070 vertices.
Physics validation failed for asset bam_jdm_strdet01.ydr.
This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
Details: Poly 2 edge reference is invalid. It leads to vertex 64139, when there are only 2133 vertices.
Physics validation failed for asset bam_jdm_offdoor01.ydr.
This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
Details: Poly 46 edge reference is invalid. It leads to vertex 65278, when there are only 224 vertices.