[MLO Interior] Auto Exotics Remastered [Paid]


Video: GTA V MLO Interior | Auto Exotics Remastered Overview

Tired of that old vanilla mech hub? Check out my completely reworked Auto Exotics mechanic hub!

Features:
-Modified Exterior
-Custom Interior
-Office
-Bathroom
-Underground Bar/Hangout
-Animated props
-Door sounds

Purchase: TEBEX STORE

Location:
aclocation

Screenshots:

10 Likes

Could you make a video preview please? Thanks!

@SASSBoss GTA V MLO Interior | Auto Exotics Remastered Overview - YouTube

1 Like

Thanks!!

Doesn’t matter if it’s leaked or not. Nor should you be endorsing that. The reason the forums paid feature exists it to support the creators of what has been made. At the end of the day if there were no creators that wanted to release things and give people nice things to have then it wouldn’t be leaked so maybe sometimes people should appreciate the effort and work that goes into these projects that people do. No matter how small or big. @darkstar_gr28

2 Likes

Sadly it has been leaked and attempted to be resold, which results in me not wanting to create these creations anymore. I have been working on this project for months, I feel like 60$ is a fair asking price for the amount of time I spent instead of working my actual job and making money to support myself. I have to hope that there is still kind people in the world to support my work as the original creator.

7 Likes

@LBCustoms Why you dont add dyno as working its so fantastic idea ?

nice shop i like but if will have i dyno will be the best shop i ever see

I bought this mod (from your site too, always support the creators!), and it is absolutely a huge favorite between me and the other admins and players on my server. You did an AMAZING job, and we are all blown away by how “lore-friendly” it feels, literally as if it was made by Rockstar themselves.

Absolutely love all the fine touches, like all the pictures in the lounge and the murals on the wall outside.

Not a fan of the Banshee on the four post lift… would love to see it removed and replaced with some two-post lifts (the vanilla ones are fine) to really give it that friendly shop feel we could RP with in the server. But I don’t want that suggestion to take away from this absolutely breathtaking MLO!

Just wanted to say amazing job and would love to see more content from you!!

1 Like

Great map but its a shame the textures are unchangeable, after exporting the open formats and attempted to change the logos, to fit our server after several hours of design none of the changes apply in fivem but they do in open iv. Please allow for textures to be changed it’s what helps to make immersive businesses, not everyone uses “Auto Exotics”

Any Idea how to remove the billboard?

It’s conflicting with another Mod, that I am never going to remove,
which is near impossible to change… considering it’s a folder with hundreds of billboards that cover the entire map.

Any ideas? Suggestions? i just want to remove the billboard from this MLO.

bro i have bills im not paying 87 dollars for some map addon.

This (and LB’s other maps) seems to have been abandoned.

The map has several invalid asset issues, and LBCustoms no longer responds to support inquiries.

I would advise against buying this.

Your completely incorrect, the assets are fine some ydr’s might just throw an error in the logs. It will be resolved once we get more time but its not of huge importance at the moment

Your completely incorrect, the assets are fine some ydr’s might just throw an error in the logs. It will be resolved once we get more time but its not of huge importance at the moment

You have dozens of invalid assets that all throw errors. The tool I linked you in the support ticket fixes all of these in literal seconds.

If you can’t even be bothered to spend 5-10 minutes running the files through the tool, then reuploading them to keymaster, how can you say your stuff isn’t abandoned?

It took 10 days to get a response from you, and only after I posted in this release post did you respond, saying you’re too busy to do a fix that takes seconds with a free tool.

These errors are only the ones I couldn’t fix myself since they’re escrowed, there’s way more if you don’t how to use a tool.

Physics validation failed for asset bam_jdm_gardoor02.ydr.
This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
Details: Poly 0 edge reference is invalid. It leads to vertex 70, when there are only 64 vertices.
Physics validation failed for asset bam_jdm_gardoor01.ydr.
This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
Details: Poly 0 edge reference is invalid. It leads to vertex 70, when there are only 64 vertices.
Physics validation failed for asset bam_jdm_windows01.ydr.
This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
Details: Poly 0 edge reference is invalid. It leads to vertex 2242, when there are only 1848 vertices.
Physics validation failed for asset bam_cherrytree_01.ydr.
This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
Details: Poly 1340 edge reference is invalid. It leads to vertex 21976, when there are only 15830 vertices.
Physics validation failed for asset bam_jdm_sprybth01.ydr.
This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
Details: Poly 0 edge reference is invalid. It leads to vertex 55, when there are only 52 vertices.
Physics validation failed for asset bam_jdm_bath02.ydr.
This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
Details: Poly 0 edge reference is invalid. It leads to vertex 48980, when there are only 9800 vertices.
Physics validation failed for asset bam_jdm_mechprops01.ydr.
This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
Details: Poly 0 edge reference is invalid. It leads to vertex 3904, when there are only 1646 vertices.
Physics validation failed for asset bam_jdm_mechrails01.ydr.
This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
Details: Poly 0 edge reference is invalid. It leads to vertex 65496, when there are only 32 vertices.
Physics validation failed for asset bam_jdm_lckrdet01.ydr.
This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
Details: Poly 1 edge reference is invalid. It leads to vertex 79, when there are only 32 vertices.
Physics validation failed for asset bam_jdm_mechprops02.ydr.
This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
Details: Poly 0 edge reference is invalid. It leads to vertex 65531, when there are only 210 vertices.
Physics validation failed for asset bam_jdm_mechprops03.ydr.
This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
Details: Poly 0 edge reference is invalid. It leads to vertex 56786, when there are only 6070 vertices.
Physics validation failed for asset bam_jdm_strdet01.ydr.
This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
Details: Poly 2 edge reference is invalid. It leads to vertex 64139, when there are only 2133 vertices.
Physics validation failed for asset bam_jdm_offdoor01.ydr.
This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
Details: Poly 46 edge reference is invalid. It leads to vertex 65278, when there are only 224 vertices.