Markhor Containers - Don't ship it, but pick it!

Markhor Containers

Entrepreneurs envisioned a gap in the market, unlimited storage locations. It became possible for all inhabitants to buy a sea container and place it somewhere on the island, all you needed was a good lock. This dream fell apart when it became clear that these containers are a breeding ground for crime. By now, robbers harass innocent people every day by stealing their valuable belongings. Become the criminal and experience it yourself now, travel across the island and make a mystery box from the containers with Markhor!

Markhor Containersis for sale through our Tebex page: Markhor Containers.

How does it work?

As soon as you are in possession of the right item, it is a matter of walking to the container and grinding it open through a simple interaction. Then you collect the loot and leave as quickly and as quietly as possible.

After server startup, containers are placed all over the map. These are placed server sided and are therefore always fully synchronized everywhere. It is therefore true that each container can only be opened once, this container then remains open and the lock disappears for other players.
To be able to open the container again, the resource (ideally the server) must be restarted.

What do we have to offer?

There are many different parameters that can be set. To name a few:

  • Minimum required number of agents can be set
  • Percent chance can be set when a police alarm goes off
  • All the Markhor Bridge resources are supported
  • Logging is possible through the bridge
  • A possibility to have your tool break with a chance
  • Ability for a real-life timeframe to be able to open containers. For example, between 4PM and 10PM you can open containers.
  • Several jobs can be excluded from the robbery
  • The reward that the player should receive is randomly determined between two different values. This can vary from money to items.
  • By default, 37 container locations are added.
  • Of course, the different event names can also be changed.
  • Current available language settings:
    • EN | English
    • NL | Dutch

Support
We offer high quality support, people are available every day for all your questions, comments and problems. We try to provide you with the right support as soon as possible.

And of course the most important, the footage: Markhor Containers [YouTube]

Code is accessible No
Subscription-based No
Lines (approximately) 750
Requirements markhor_bridge
Required gamebuild 2372 or higher
Support Yes

My other scripts

Markhor_racing5 Markhor_vehicleparts Markhor_atmrobbery
2 Likes

UPDATE Markhor Containers v1.1

Added

  • ox_target is supported
  • qb_target is supported
  • ox_inventory is supported
  • Minimum number of agents is required to open a container
  • Percentage probability can be set to trigger the police alarm

Fixed

  • Item name couldn’t be changed

UPDATE Markhor Containers v1.2

Added

  • It is now possible to require multiple items before a container can be opened

Fixed

  • Notifications on QBCore didn’t always get through

Improved

  • The resource has been further optimized, from idle 0.04ms to 0.00ms

Is there a link of your discord server? Got some questions :slight_smile:

Hi there, to my knowledge it is not allowed to promote a direct Discord link. However, the Tebex page contains enough information that you will need :wink:
https://markhor-scripts.tebex.io/

UPDATE Markhor Containers v1.4

Markhor Containers integrate seamlessly with Markhor Bridge, a free add-on that provides universal functionality. This functionality is compatible with various frameworks and essential resources (such as inventories and targets).

Thanks to Markhor Bridge, you can customize all editable features to your liking. You only need to do this once for all Markhor resources, as all our resources call the functions in Markhor Bridge.

Added

  • A possibility to have your tool break with a chance
  • Ability for a real-life timeframe to be able to open containers. For example, between 4PM and 10PM you can open containers.
  • Logging via the bridge.

Improved

  • The resource has been optimized in idle mode