Markhor ATM Robbery - Blow it up and make it rain!

Markhor ATM Robbery

A nice quiet afternoon, the birds are chirping and the leaves rustle quietly through the trees. The perfect day to shake things up, slide your explosives into the ATM and make it rain money. Are you going to bankrupt the banks? Do you make the government tremble with fear? Blow up all the ATMs you see and become a multimillionaire in no time!
Experience it now with Markhor ATM Robbery.

Markhor Racing is for sale through our Tebex page: Markhor ATM Robbery.

How does it work?

Use the correct item while standing next to an ATM to start the robbery. Once the explosives are placed you will be told to walk away and the explosive will detonate.

Many things can happen at this point, for example, if the explosive fails, it will not go off. But it is also possible that an alarm is triggered or that a tracker is even placed in the money. As soon as the alarm is triggered, the emergency services receive a message.

After the explosion, a pile of money will lie on the floor in front of the ATM, which you can pick up. This must be done within an adjustable time, because you want to prevent the criminal from collecting it at a later time. You are also not allowed to go too far from the ATM during the entire robbery.

What do we have to offer?

RNG based system
All probability percentages are adjustable in the config, the following situations are possible:

  • The robbery goes well, no alarm goes off and no tracker is placed. The robber can take the loot without anything happening.
  • The explosive doesn’t go off. No alarm will go off and no tracker will be placed. The robber does not receive any loot because the ATM did not explode.
  • The alarm will sound during installation. The police receive a report while the robber is placing the explosive. The explosive goes off but no tracker is placed.
  • During the explosion, the alarm goes off. Exactly the same as the alarm when setting, but here the robber will have more time to get away.
  • A tracker is placed in the money. An alarm goes off at the explosion, but as soon as the robber picks up the money, a tracker is on him. This tracker remains active for the set number of seconds, allowing the police to track its live location on the map.

Variable resource
There are many different parameters that can be set. To name a few:

  • For realism, after picking up the money, the player is given a bag. The player only gets this if he didn’t have a bag on himself. If he had this, he keeps his original bag. The numbers that should be seen as a bag can be set per gender, and the bag that the person will receive can also be set.
  • All players who are too close to the ATM at the moment of explosion die. This distance is in the config.
  • The length that the robbery can last is a random number of seconds between two set values.
  • Both the jobs that should be notified of the alarm and jobs that should not start the robbery can be set independently of each other.
  • All the Markhor Bridge resources are supported
  • Logging is possible through the bridge
  • Server sided cooldown
  • The reward that the player should receive is randomly determined between two different values. This can vary from money to items.
  • By default, all Fleeca ATMs (name: prop_fleeca_atm) can be raided. It is possible to add or adjust additional ATM model names.
  • Minimum number of required agents that must be online before a robbery can be initiated can be set.
  • Of course, the different event names can also be changed.
  • Current available language settings:
    • EN | English
    • NL | Dutch

Support
We offer high quality support, people are available every day for all your questions, comments and problems. We try to provide you with the right support as soon as possible.

And of course the most important, the footage: Markhor ATM Robbery [YouTube]

Code is accessible No
Subscription-based No
Lines (approximately) 500
Requirements markhor_bridge
Support Yes

My other scripts

Markhor_racing5 Markhor_vehicleparts Markhor_containers
4 Likes

Bought this, script works great :slight_smile: You can easily configure the setting you need to change. Client support and help is :star2::star2::star2::star2::star2: !

A great price for a great script :slight_smile:

1 Like

UPDATE Markhor ATM Robbery v1.1

Added

  • QBCore is supported
  • qb_target is supported
  • Added ox_inventory is supported
  • Added ox_target is supported

HOTFIX Markhor ATM Robbery v1.2

Added

  • Server sided cooldown

Fixed

  • Once a player was killed by the ATM everyone on the server died

One of the best client supports i had (and i own a looot of paid scripts :smiley: )

FalcoButeo game me one of the best support experience related to fivem scripts!!!

He had patience to understand my problem, the responses was always fast and he fixed the problem ASAP!!!

100% recommended!!

1 Like

UPDATE Markhor ATM Robbery v1.5

Added

  • Ability to bypass mission text and plot the text in its own place on the screen
  • Death reason in the explosion of an ATM. This to support resources that use the GetPedCauseOfDeath native, reason 539292904

Improved

  • Synchronization and optimization for server-wide ATM robberies

Fixed

  • Interference with other ATM resources in combination with qb-target and ox_target
  • ox_inventory did not detect if you had the correct items when initiating the robbery

[Suggestion]

Add a notification when the players starts hacking the atm.
Config for money props, change the props through the config.
Cool Down for single player, 2 people in diferent spots can’t rob at the same time.
Progress Bar.

Hey! First of all, thank you for your suggestions, together we will provide a wonderful resource. I’ll respond to your suggestions to show why some choices are made.

  • The system is based on RNG, there is already a possibility that a notification will be sent as soon as the robbery of the ATM starts.
  • Config for money props coming in the next update.
  • Currently there is a server-wide cooldown, this is to ensure that the police on the server are not overloaded. As soon as you make the cooldown specific to the player, you will see that 4-5 robberies are committed at the same time with a group of friends. This is not possible for the police on the server.
  • Progress bar
1 Like

UPDATE Markhor ATM Robbery v1.6

Added

  • Logging. Processing the logs can be created with its own function in the config.
  • Bomb props have been added to the ATM before it explodes.
  • When you walk past an ATM you can now set it to receive a notification to rob it.
  • All props can now be adjusted in the config.
  • It is possible to hide the target as soon as the person does not have the right items.
  • Notifications and Missiontext can now be personalized using their own function in the config.

UPDATE Markhor ATM Robbery v1.7

Added

  • qs-inventory support

Fixed

  • Sometimes robberies were not completed and no one could start them anymore

UPDATE Markhor ATM Robbery v1.8

Markhor ATM Robbery integrate seamlessly with Markhor Bridge, a free add-on that provides universal functionality. This functionality is compatible with various frameworks and essential resources (such as inventories and targets).

Thanks to Markhor Bridge, you can customize all editable features to your liking. You only need to do this once for all Markhor resources, as all our resources call the functions in Markhor Bridge.